Jump to content

Binny's Long List of Suggestions


Recommended Posts

Oh Wow! I've now got all this money that I've grinded, what should I spend it on? Welp, right now there isnt much. All we can spend it on is for 'roleplay' buying new shipments of weapons and printers, it gets tiring and boring very fast. To cure this hunger for exclusivity on the server, I suggest we add this to the store.

For the economy to balance out, and to have goals to work towards, 3 different tier knife cases should be available. 

Tier 1 Case: $500,000

Tier 1 Key: $750,000

Tier 1 Knifes Available: Gut Knife, Flip Knife, Huntsman Knife & Falchion Knife

Tier 2 Case: $2,000,000 

Tier 2 Key: $3,500,000

Tier 2 Knifes Available: Bayonet Knife, M9 Bayonet, Bowie Knife

Tier 3 Case: $4,500,000

Tier 3 Key: $5,500,000

Tier 3 Knifes Available: Karambit Knife, Butterfly Knife, Shadow Daggers

 

Each Tier will have the selected knifes above, and will have ALL skins available for each knife on each case. So you could get a Huntsman Knife, Tigertooth. Or you could get a crappy forest DDPAT or whatever the shit one is called.

 

-This alone creates a market on the server, and players can sell their unboxed items to each other. 

- These Knifes are permanent. 

Addon Link: https://steamcommunity.com/sharedfiles/filedetails/?id=506283460

 

WIREMOD!!!

Everyone is dying for it. Yes it lags the server, but if other big servers can run 128 players, have prop protection, heaps of addons and wire mod on top of that, there is no reason to why we cant have it. Even if its tested out for a week, too see how its run and what it brings to the community. Its been suggested heaps, but it really needs to be added to keep shit fresh. Have players engaged and wanting to learn how to get better at using the tool. It wont be something management will regret. 

 

 

KIDNAPPER

Today I was kidnapped by the Cartel, sure it was fun. But it went for like 30 minutes. I think a kidnapper role would be sick on the server, it would give hostage negotiations for PD. Things needed for it.

- Kidnapper model

- Ragdoll Baton so they can pick them up with GravGun

- Maybe a system similar to the hitman job

- Donator / Trusted Role Only

- Max Time Kidnapped, 10 minutes

 

 

Edited by Binny
  • Poggers 1
  • Disagree 1
  • Upvote 7
Link to post
Share on other sites

Suggestion 1: Tentatively I would agree with some sort of system like this. DarkRP players have this weird habit of printer farming for days on end until they have more money than they could ever need and then complaining that they're bored. On a server with cars, cars act as these large status purchases people can save up for, but we don't have cars, so something like this could be cool.

Suggestion 2: I'm not going to weigh on this because everyone knows my thoughts on wiremod. However, if the decision does end up being made to add wire, it definitely should come at a time that the server has reached stability (ie. ddos attacks much less common and any other performance issues stable so we have a baseline we can compare performance to)

Suggestion 3: Not sure about this one. Does this new class become the only way you're allowed to kidnap or take hostages? So would he be hired by gangs to do that job for them?

I would either way agree with some sort of limit on kidnapping time. Kidnapping is obviously boring for the victim, which makes sense as it's not supposed to be fun.. but 10 minutes sounds like a good cutoff. Keeping a victim too long can often result in them getting frustrated and disconnecting which obviously terminates the roleplay.

  • Agree 1
Link to post
Share on other sites

Suggestion 3:

If we want more hostage situations, why not just allow all criminal gangs the ability to take hostages and ransom them etc? Instead of making new niche jobs we should just give the gangs more love by easing restrictions on them.

I do not think an individual kidnapper taking hostages would have as much negotiation leverage during a hostage situation, compared to say a fully fledged criminal gang like the Mafia. The cops would just rush the kidnapper since it would just be one man against the whole PD.

To avoid minges just put in a rule ensuring that the kidnapper gang has to have an actual goal in mind for it's victim(ransoming them off, producing cocaine via slavery, public execution etc). Basically if they are just holding the hostage to annoy them without any actual rp purpose in mind, they would have to release the hostage.

Edited by Ryeboy
  • Like 2
Link to post
Share on other sites

Knife Skins (Cases);

While I like the idea of permenant rewards that can be purchased with ingame currency, I am personally not a fan of weapon skins of any kind. Generally just because of the association with CSGO/CSS and the culture it invites along with it, basically encouraging the gambling of ingame money in the vain hope of getting a rare item. Theres also the culture of players parading about with their rare item and putting low others for not also possessing items of similar quality. It would cause a divide between long time players and new players, something that doesn't help the growth of a community, especially a new one like this. -1

I am however in favor of being able to purchase skins from the wardrobe (Which is already the case?) and maybe subtle things like hats, sunglasses for some player customization. 

 

Wiremod

What exactly is the demand for wiremod? I know it's fun to use, but before we implement anything we need to understand it's purpose in roleplay. Yes its fun to build contraptions, but what contraptions would benefit RP? Some examples that come to my mind are things like alarms for stores/PD, gambling systems, gunstore systems. But these aren't really needed. Police can raise the alarm over their own chat. Gundealers can move their shipments and items manually, and gambling is better left to casinos. 

So what benefit is there? On the flip side there is also a lot of downsides with noteable lag and the potential to abuse it to make lag machines etc. 

-1

Kidnapper

I'm personally not a fan of this. If you have ever played Star Wars RP, you would be familiar with the 'restraints' or cuffs used during RP. I generally don't like anything that forces players to RP.  The Arrest baton/handcuffs is comparable, but that is specific to police and is a core part of what Police do. While I'd love a world where Police could RP out arrests and escort players to the jail, the Arrest baton becomes needed because a lot of players don't RP very well, they minge, and arresting is therfore preferable to police shooting criminals all the time. 

Anybody worth kidnapping like a Mayor, should be able to RP it out properly without being forced. There are rules in place such as FearRP to ensure that gangs can kidnap and Staff are available to assist if people do not cooperate.  

As stands, I can't trust the regular player to RP out using a kidnap swep correctly and fairly, and I can see it being abused resulting in Staff sits. Just use FearRP, as much as FearRP does have its flaws. 

-1

Edited by Araxamas
  • Agree 2
  • Downvote 2
  • Upvote 3
Link to post
Share on other sites

@Araxamas as much as I see where your points are coming from there is good reason behind these suggestions.
 

The economy in game right now is booming with most consistent players including myself getting over 1mill with the only expense weapons/entities. We need something to show off for our time and hard work so it isnt time just wasted. something like an exclusive rare skin is something to show off. Perhaps you have a different suggestion that fills this gap?

 

While I do see the arguments against wiremod (lag, removes rp) I don't see them as a negative compared to what it brings to the table. Unique gambling machines, original shops/ways to run business, adv dupe buttons, enhanced text screens. Also if this is added to the server im sure it will be a trusted tool so people don't abuse it to create lag machines. There is more positives than negative's, its a mod that enhances creativity rather than restricts it.

 

In all honesty I do agree with this after what you said. A kidnapper is such a niche role that will probably barely get used. Rp rules are put in place to make kidnappings possible. however perhaps with a rank structure similar to gta’s motorcycle gangs how you can set a specific role for a member of a gang could be cool. Eg kidnapper, gang member, 2ic could be something cool to consider especially if they have different load outs. Just my arguments.

 

Nothing but peace and love, hope to see you around

Link to post
Share on other sites

-1 to knives and wiremod

 

knives are so pointless, if you want things people can have in game with value, accessories that players can trade would be better

  • Poggers 1
  • Downvote 1
  • Upvote 1
Link to post
Share on other sites

Me and Tyger have come to a decision on wiremod: Its a NO for now. Everything else, ill read through tommorrow.

  • Like 1
  • Agree 1
Link to post
Share on other sites

I just want to B-hop around with two butt plugs in my hands. Is it that hard to ask for? :*( 

(Shadow Daggers)

Edited by Phobia
Fuck
  • Upvote 2
Link to post
Share on other sites
13 hours ago, Ubermolen said:

The economy in game right now is booming with most consistent players including myself getting over 1mill with the only expense weapons/entities. We need something to show off for our time and hard work so it isnt time just wasted. something like an exclusive rare skin is something to show off. Perhaps you have a different suggestion that fills this gap?

Well, as I said I think there can be other customizations, other rewards and features that can be available, just not weapon skins.  The incentive for grinding money is usually so that criminal gangs can afford the best gear for their operations, the best guns, armour, etc. If you are a citizen sitting in a roof base with 20 printers just building money then, in my opinion, you arn't playing the gamemode properly.  Ideally, money should be used as a tool to generate RP oppertunities on the server. But more often then not is just grinded out in remote parts of the map and not put to any use. 

TLDR, the problem is not a lack of expensive things to buy, but generating more money then is necessary or practical for the pursuit of RP.  But I am in favour of subtle model changes like hats, sunglasses, maybe climbswep could be removed from most classes and bought as an item reward, etc. 

13 hours ago, Ubermolen said:

While I do see the arguments against wiremod (lag, removes rp) I don't see them as a negative compared to what it brings to the table. Unique gambling machines, original shops/ways to run business, adv dupe buttons, enhanced text screens. Also if this is added to the server im sure it will be a trusted tool so people don't abuse it to create lag machines. There is more positives than negative's, its a mod that enhances creativity rather than restricts it.

Yes, but my argument was that Wiremod does not benefit the RP enough to justify the various cons with server lag and ability for abuse.  Yes it can be restricted to Trusted or Staff but even still, I'd argue the server lag and the added download time for new players joining, would not be worth it. 

  • Disagree 2
Link to post
Share on other sites

Suggestion 1:
Rather than being a completely OOC item to collect there could be a more roleplayable scenario in which you can purchase a range of knives from the gun dealer / BMD but these are permanently equipped over different logs. I don't like the notion of opening cases on GMOD servers its always turned me away from other servers and kinda just lumps us in with the rest. 

The knives could cost anywhere from $500k - $5m just depends on how you would decide to price them for the dealer. This also would give the dealers a bigger profit margin and the ability for single sales to actually make them good money. This would also rather then just delete your hard earned money, it would spread it around the server and allow for newer players to jump through a few of the earlier hoops as the dealer.

TLDR: No cases, just a single transaction with a dealer (BMD or gun) and the item is equipped indefinitely. Could be sorted into an inventory to allow purchasing of multiple / all to be viable.

Link to post
Share on other sites
Guest
This topic is now closed to further replies.
×
×
  • Create New...