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Anderson PAC3 Application


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Application Details

Steam Name: Pvt Anderson

SteamID32: STEAM_0:1:28340989

Profile Link: https://steamcommunity.com/id/LolWhyYouReadThis/

In Game Name: Warrant Officer II The Anderson

Time Played Imperial RP: 10 weeks, 4 days, 14 hours

Time Played Imperial RP Evidence

Have you used PAC3 Before?

Why should you be trusted with PAC3?
I would like to believe that through my time as an EM with access to pac that I have proven myself to be trustworthy with pac and have shown myself to not be someone who abuses it. I have used it mainly as a means to improve upon my roleplay both in events and outside of events. With all of my pacs that I have made I have always ensured that they make sense in some way before even seriously making the pac.

Why do you want access to PAC3?
I would like access to PAC because I see it as one of the best ways to improve upon your characters roleplay and backstory, I belive it to also be a very useful tool to help increase immersion in events. One of my main reasons that I am applying for it here instead of just using the version I get through staff is my intention to fully learn and apply for Tier 2 to even further improve upon my pac abilities on the server. I believe that eventually achieving Tier 2 would allow me to greatly improve upon my events in some ways and my characters.

Why do you believe you deserve PAC3?
I believe I deserve PAC because as stated earlier I have proven myself to be a trustworthy person with its usage, I have also shown myself to be more than willing to take any suggestions or criticisms of my pacs. One of my major things with all of my creations is making sure that they make sense both for people with pac enabled and for those with it disabled, it's a small thing but I believe that using the correct base model to be essential so that it still makes sense if someone doesn't have pac on or if they have a low render distance. I would also like to believe that I have shown myself to be competent in specifically Tier 1 usage of pac which I can hopefully show to you through my examples.

PAC3 Example 1: Flak 88 event concept (First pac ever made)


Basically this pac was making use of a turret model as a base, the pac part was heavily inspired by a Flak 88, the turret rotates fully and the gun changes elevation based on where the player is looking, in addition to this when used with a rocket launcher the rockets appear to be coming out of the barrel.



PAC3 Example 2: DIO Pac


For this pac I got the base posing given to me by Nada and reposed it a bit and retextured the droid to make it look more in line with its game apperance instead of just bright red eyes everywhere. 

For the next picture this was the replacement for the Stun E-11 that I made, there are two red and blue lights at the front that alternate flashing like irl, the two lights on top stayed the same colour but they rotated constantly while the taser was out. The sparks that you can sort of see in between the hands flickered fast giving the illusion of sparks to the best of my ability with Tier 1.


A pretty basic talking animation, it is just a hologram of Iden looking at a even smaller hologram of DIO.


The Bacta Injector replacement that I made, I never got to fully finish this or make it look more refined due to moving out of the role, the intention here was to make it look like the Bacta was more built into the droid and to show where it was stored as well.


PAC3 Example 3: Inferno B1 Concept



This pac was simply a concept that I made while also being DIO, it made use of the B1 Specialist base model retextured with the same shades of red and black used on Inferno Squad's armour, on the back was DIO essentially plugging in to make it look like he was controlling the droid directly. This pac was intended to be my combat pac to make myself more balanced and easy to hit for the ECs.



PAC3 Example 4: Seyn Marana Pac


This one was my first real experience making a pac for a human playermodel, it used the Iden model as a base. It was based off of the standard Helmet on bodygroups in order to not break immersion for those without pac on or low render distances. As shown in this 1st picture it has the tubes given to it from the basic pilot model on the server as the Inferno models do not include tubes by default. The way that this was done was through a lot of struggling with clip and repositioning bones, I have since learnt a much easier and better looking way to do this.

In this picture you can see the talking animation, this one is very similar to the one as seen on my DIO pac with a few minor changes such as being held in the hand and coming from a small holoprojector.


Shown here are the two weapons on the back along with the baton that will be shown later and a custom thigh holster with an RK-3 in it. All weapons had events that hid them when they were equipped.


The baton was a replacement for the fists, it was inspired by the baton used by Iden in BF2. This one was quite simply an imported baton clipped and textured with textures already on the server.


For the final part of this pac, the actual head replacement. This was done by a swap event that hid the submaterial of the helmet and unhid the imported head, unfortunately I have lost the version of this that was much cleaner looking and looked more natural but this will still give you an idea of what I had.


PAC3 Example 5: Hound Trooper Concept


A fairly simple pac that I worked on for a short time, never got to wear it and am kinda glad that I didn't because of the clone wars helmet. Anyway all this pac was is an imported helmet + antenna as seen on the left shoulder, it was also resized and rextured to be more close to the colour of Shock's armour. However, I am not fully sure if the version shown here was the retextured version. It also includes two DC-17s in the holsters and a DLT-19 and DP-23 on the back with their own events.


PAC3 Example 6: Purple Purgetrooper Medic



This pac is in hindsight a bit more of a silly one, it was a slight retexture of the Purge armour to make the stripes and some tinting Purple instead of white or dark black along with some minor cleaning of the boots and legs as I was not a fan of all the dirt in those areas.. It also included the ST backpack retextured to be similar to Purge armour with a DC-15A and Electro Staff clipped down to look compacted. I do however believe this pac to be a very pivotal point in my ability to make good pacs as it was my first time messing with bumpmaps, phong and all those similar settings in order to make myself look as similar to the original model as possible instead of the classic plastic trooper look. 



PAC3 Example 7: Medic Trooper (Current PAC - Still more work being done on this one)



For this last pac example I used the female medic officer model as the base model, the head replacement shown is taken from the Sci Fi citizens pack as is the beret. The eyes have been retextured to fix an issue and the beret has been retextured to be more white. The chestplate and belt are both pulled from the ST model and make use of their bumpmaps. This pac is more of a simple one and does not include any weapon events or the likes just yet but I am quite fond of it.



As a completely irrelevant side note, if anyone wishes to see any of these pacs in game for more indepth consideration feel free to message me and ask. Also if for some reason you want to know exactly how I did something here feel free to ask as well.

Terms & Conditions
I agree

Edited by Anderson
Updated Purge pictures to better versions
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Your PACs are very good and indicative of how skillful you are with said tools. I particularly like the MT one and the Hound Trooper concept.

Oh, and you're very trustworthy and a fantastic lad in general, don't see why you wouldn't have PA access.

Changed to +1

Edited by Cammers
Change to response due to update on application
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10 minutes ago, Cammers said:

Your PACs are quite basic but I like the Hound Trooper concept one and the little details are always good to have. Would want to know what you're more capable of with PAC potentially but this is a good start.

Oh, and you're very trustworthy and a fantastic lad in general, would just need more examples of some more intricate and detailed PACs

Neutral with a +1 lean

Sorry mate I was struggling with adding more picture to the application, had no idea how these forums work. Has since been updated with more examples and explanations behind them.

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Your pac examples show familiarity with, and good use of; texture editing, bone manipulation and imported models and objects among other things. Having seen some of your pacs on the server, both during and around events, I know they are consistently viable and inline with the servers lore/RP.

Good luck.


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All pac examples, bar 1 are nice (freaking stealing my purple purge :flushed: ). The Inferno Pac3 examples are unique and show your ability to use pac. Definitely a trust worthy member of the community and definitely deserves tier 1. 

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I've been seeing Anderson continually making changes to his PACs whilst in Medics, and his creations made for use as an Event Master have all been quite enjoyable/immersive to look at. Whilst a percentage of them may be relatively basic, I'm sure that he can continue to provide some more creative examples should he given the base PAC role, in order to continue building on his experience and potentially go up to Tier 2.

With that being said, I would still like to see some more examples from you in the future. However, it's a +1 from me for now.

Best of luck, lad.

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Has shown to work exceptionally well with pac, is an upstanding member of the community who I've never had a problem with, would make a good Senior EM.


9 hours ago, Boshi said:

+1 is cute

2 hours ago, Storm said:

+1 kinda hot


Also he do be pretty cute tho 😳 :x


Edited by Shepard
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  • 2 months later...



| + Answers are in depth

| + Shows a wide range of PAC3 abilities

| + Trustworthy and kind user with effective roleplay

| + Active player and well known in the community

| - Is 5'6


Good Job Anderson


Edited by Yuri
*removed the otter
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