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Queball's Pac3 Application


Queball  

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  • UPDATE - I have now joined Navy Engineers, however I believe much of the application made prior is translatable, the main points still valid and thus nothing has been removed, only edited or added to.
  • Steam Name: Cue
  • SteamID32: STEAM_0:1:45434601
  • Steam Profile Link: https://steamcommunity.com/profiles/76561198051134931/
  • In Game Name: Engineer Apprentice Caros "Queball" Antares - Formerly Lieutenant [STC-/] Queball
  • Time Played Imperial RP:
    Three weeks, five days and two hours, give or take some hours due to being AFK on the server here or there.
  • Time Played Imperial RP Evidence:
    image.thumb.png.524c5935952a4143a6e0afa968f62d5f.png
  • Have you used PAC3 Before?
    Yes
  • Why should you be trusted with PAC3?
    I joined Imperial Gaming roughly three years ago. I do admit that I have had a habit in the past of joining for short periods of time and disappearing again, usually due to IRL and other such commitments making it difficult to find time to play. However, I have always striven to approach Imperial Gaming with an ethic of responsibility and respect, now more than ever, being a Lieutenant in Stormtrooper Command (Even so, now being in Engineers which, I believe, is still a role that demands responsibility, integrity and respect - i.e. handling tools etc). Responsibility is a big thing that I try to consistently maintain in the community and, as a result, I do believe that, should I be granted the privilege of PAC3, I would in turn treat it with the same level of responsibility and respect as anything else.
  • Why do you want access to PAC3?
    In short? To fulfill its namesake, to customise my player appearance. The question I continued to ask myself and, I am sure you are also wondering, is why I would want to do this? Quite simply, character enhancement. I believe that by utilising PAC3 will allow me to better demonstrate the type of role my Character serves within Stormtrooper Command (Now Engineers) and, by extension, demonstrate how even a Stormtrooper (or an Engineer) can retain a sense of unique value and bring something different to the table -  something I hope I can demonstrate to newcomers when they see my character, as I have experienced myself in the past. Quite simply, I want to make my character even more unique, while still fitting the correct, relevant role.
  • Why do you believe you deserve PAC3?
    Since returning and joining Stormtrooper Command, I've had a glimpse at a whole different level of Roleplay, with specialist roles in-character and a requirement to set an example for the 439th Stormtrooper Detachment, which, of course, mostly consists of newcomers to the server. I enjoy how our roles influence our RP, and the usefulness we can each bring to the team within the regiment. More to the point, I believe this is the first time I have sought to use PAC3 to enhance my character in an in-character sense with aesthetic benefits, rather than placing aesthetic benefit at the core of my reasoning to access PAC3. For example, as I have slowly learned how to use PAC3, I have considered not only what looks good, but also what looks practical and relevant in the sense of a 439th Stormtrooper Lieutenant - Queball is a Graduate of the Corulag Military Academy, a Stormtrooper Technician and a long-serving member of the Military and, as such, I consistently attempted to make sure each creation represented these, or was relevant to them at least. (This has not changed since joining Engineers, the character is the same as are my goals, my experiences and, thus, I strive to carry these on into my role in Engineers).
  • PAC3 Examples will be explained from a sort of in-character perspective as below.
    • The original PACs created prior to response from pointers (The subsequent changes made are seen in the second spoiler drop-menu within).
Spoiler

 

    • PAC3 Example 1: As a Stormtrooper Lieutenant within the Command Echelon of the 439th Stormtrooper Detachment, Queball has sought training in a variety of weapons, but none compare to his favoured E11 for short-range encounters, SE-14c sidearm for emergency situations, occasional long-range action and DLT-19, a close substitute to his DLT-23V used when he served as a Heavy Trooper within the regiment. These weapons thus go everywhere with the trooper. As you can see, this follows the standard of holstering/drawing weapons per the pictures below. image.thumb.png.908cae47ac7918d0f04392a3f53eca15.pngimage.thumb.png.d4cc91b88fbff339d038a02bc4b09257.pngimage.thumb.png.5485b531b90f56e8fd7600fd7a7ba08a.pngimage.thumb.png.de83b5a75b2b905617bc0c72144aab61.png
    • PAC3 Example 2: Queball takes a short moment to contact his superiors in Stormtrooper Command, activating and deactivating his holocommunicator when needed. A simple animation bound to . on my keyboard, the command triggers the seen animation and the /me in chat.image.thumb.jpeg.93bc37bb2cc6a43ba9b5d88076db8424.jpeg
    • PAC3 Example 3: Queball's military training may not always be enough to keep him from getting wounded, but he certainly will not let this weakness show with a blaster still in hand. Of course, when the fighting is done and the enemy is routed, there may be time for a moment to recover. This animation triggers once hp drops below 80 so long as the player has their hands out and no weapons. image.pngimage.thumb.png.2d25f2c8d25707180d784120173c4ecb.png
    • PAC3 Example 4: Not all combat situations are fought in lighter environments. Queball's experiences during skirmishes on Anaxes, CQC in tunnels on Tatooine and Ryloth have led him to lean toward solutions that may not only assist his sight in these dark environments, but invoke fear in the enemy. A simple cosmetic addon bound to my keyboard which triggers the blue eyes as well as an emote (Naval Guard represent). image.thumb.png.811192dcd998fdb2f662758cef577f44.png
    • PAC3 Example 5: Queball is often called upon to crack locks and consoles as well as other technology. This remote tool will allow Queball to tap into most consoles and, provided he is given appropriate covering-fire, will allow him to fulfill one of his many duties as Stormtrooper Command Technician. I followed a similar approach for the eyes (using a different texture this time) as I did in example 4 and emote linking, also utilising simple props within Garrys Mod base files itself and simple text written over the prop, which is a happy accident in design, using a distorted number sprite. Together, the eyes and sprite on the prop show, I feel, something a tactical, keycracking technician would utilise. image.thumb.png.42145c4a457764857485b2296eed26b6.png
    • PAC3 Example 6: Standard issue backpacks showing their limits, this new and compact system serves as a Technicians mobile workplace, albeit sacrificing storage space in the process. Instead, the wearer will find themselves with a moving communications system and processor built for long-range, in-field operation, far more reliable than a standard holocommunicator, comlink or datapad. The upper section of the pack features a wide array of display screens, allowing for easy interface and control. As for storage, limitation does not mean scarcity in this case, as the system features a lockable compartment designed for storing various tools and equipment necessary for any in-field repairs or handiwork. Quite essentially this was a random thought I had, to create a mobile processor, communicator and storage pack that replaces the standard stormtrooper backpacks, becoming a technician's bread and butter, all packed neatly on their back. The second picture demonstrates another event/command bind which opens the compartment - as you can see, the front prop disappears, displaying an empty compartment which could, in character, double as a storage device for event items, or simply be the point of where tools and such can be accessed.  image.thumb.png.61288fcac8e782a77721ad3ae5d28025.pngimage.thumb.png.6793aea10a85cf6d6e7f3e88c2aa9bc6.png
    • PAC3 Example 7:  Sometimes, blasters simply will not cut it. A recent situation on the Rishi Moon in which fists were used as a last resort to combat Rebel Troops has highlighted the benefit of utilising CQC batons in favour of fists. A sort of silly addition which sort of goes back on what I said about aesthetics and relevance, though one I thought I should add and, I suppose, it still possesses some relevance to the character.image.thumb.png.bcf5b7d378901ddb33a690aa8a324d5a.pngometimes image.thumb.png.5169ee0dae1e85dc980b7d0e82cd4d7d.png
  • The below PAC3 Examples are really just some more tinkering, nothing I would use consistently but I thought I would showcase them nonetheless.
    • PAC3 Example 8: Just some clipping and bodygrouping to get the right Officer head to fit with the Armour.image.thumb.png.53457a47b1b50d16254db4df097d2e15.png
    • PAC3 Example 9: The white eye is consistent underneath the eye patch, done with submaterials and a prop.image.thumb.png.276509d6eac273225fa744f63a4629ad.pngimage.thumb.png.2c3367dce7dd98791bd1a96328bedaf2.png
    • PAC3 Example 10: A bit of a silly one but one I thought I'd throw in nonetheless. image.thumb.png.d0dd77f4c015f752c04047fdf5e47b24.png
    • PAC3 Example 11: A Rebel Officer frozen in Carbonite that moves with the Player.image.thumb.png.3e6e9c91d10b51e06ae0658d00ec746e.png
    • PAC3 Example 12:  A variation of a saberstaff pose for aesthetic purposes.image.png
    •  PAC3 Example 13: Another variation of PAC3 Example 12.image.thumb.png.e4bc35476e2ddc1593a9bfcb530731d3.png
    • PAC3 Example 14: Hello there, a Kenobi pose in a Soresu stance.image.thumb.png.756e5209a8c46dd54c20418f3e77926c.png
    • The Following PACs have been Updated per feedback
      • Spoiler
        • PAC3 Example 1 - Tweaks have been undertaken to add a strap to the DLT-19. image.jpeg.38630639bc6a19a75ef1cada28b14414.jpeg
        • PAC3 Example 2 - Holocall has been overhauled to bring it away from the generic style - Added a cone effect to simulate holoprojection around the playermodel - Brightness has been tweaked to increase the predominance of the person being projected rather than the cone projection effect. image.jpeg.dd1e64cfd8af94ff2e87daeb878e2ca8.jpeg
          • PAC3 Example 3 - Injured animation has been tweaked to reflect the reality that someone being injured probably wouldn't detrimentally impact their own balance even further by running around with both hands placed over the wound. Also, the animation has been edited to impact below 25 hp. Furthermore, an animation and event has been added to reflect the use of a blaster whilst being wounded as seen in the second of the two below images. image.jpeg.12ac89232d66b64e4aa8fbde50cd36cf.jpegimage.jpeg.1e3b2e85543ac128d574cd62372f28b3.jpeg
          • PAC3 Example 5 - There are two options here, they are essentially fulfilling the same function but in two different aesthetic designs. The first below image shows a projection much like the holoprojector for the holocall example, while the second image utilises a single prop to simulate a much cleaner projection without the wide cone. image.jpeg.a56250857fc3959288f315f8cb5653d7.jpegimage.jpeg.436798eaec612621591fc6d49132fe91.jpeg
          • PAC3 Example 6 - The backpack has been extensively overhauled to the point of being completely remade from scratch for a more sleeker, imperialised design in my opinion, fit with a radar and now featuring an antenna system with small lights on top, as well as a text-screen. I'm quite interested to see how the new design can fit into RP - the only limitations will be the lack of ability to add lights and such from the get-go but it is something that I'd imagine would work quite well. Also added straps for the pack and an eye patch because why not? image.jpeg.dfef7f47c97cbb0d45b74b736b38bad5.jpegimage.jpeg.f8bef888e9ad7d54aea3db0c66aa197f.jpeg
          • PAC3 Example 8 - Head is made to be larger. image.jpeg.0dc48bfb7947bf5672db9d0a8766b820.jpeg
          • PAC3 Example 15 (BRAND NEW) - Given the amount of things that would need to be added to either alternate something already existing or provide an origin point for projections, I decided to make from scratch a little wrist-mounted tool for an engineer's use. I would imagine that IC this pad would be connected wirelessly to the backpack and thus could act as a remote allowing for hands-free access to the backpack's functions. image.jpeg.52339d6a35964e0327231e8c00a137a0.jpeg
          • PAC3 Example 16 (ALSO BRAND NEW) Not something I would be doing in-game model wise but really just something to show that I can play with hold-types and such to show what a trained Imperial soldier-turned engineer would be able to do - make any tool, any object, a weapon if the situation called for it. image.jpeg.1153668380f27dc9c0a5d490950e9194.jpegimage.jpeg.88397edfc5afe759b1be0c2cf0753d0a.jpeg

         

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Edited by Cueball
1st. Missing pictures, fixed 1/01/2021 also Happy New Year c: 2nd. Broken post, somehow pictures got muddled up, fixed now 1/01/2021.
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On 1/1/2021 at 1:07 AM, Cueball said:
  • Steam Name: Cue
  • SteamID32: STEAM_0:1:45434601
  • Steam Profile Link: https://steamcommunity.com/profiles/76561198051134931/
  • In Game Name: Lieutenant [STC-/] Queball
  • Time Played Imperial RP:
    Three weeks, five days and two hours, give or take some hours due to being AFK on the server here or there.
  • Time Played Imperial RP Evidence:
    image.thumb.png.524c5935952a4143a6e0afa968f62d5f.png
  • Have you used PAC3 Before?
    Yes
  • Why should you be trusted with PAC3?
    I joined Imperial Gaming roughly three years ago. I do admit that I have had a habit in the past of joining for short periods of time and disappearing again, usually due to IRL and other such commitments making it difficult to find time to play. However, I have always striven to approach Imperial Gaming with an ethic of responsibility and respect, now more than ever, being a Lieutenant in Stormtrooper Command. Responsibility is a big thing that I try to consistently maintain in the community and, as a result, I do believe that, should I be granted the privilege of PAC3, I would in turn treat it with the same level of responsibility and respect as anything else.
  • Why do you want access to PAC3?
    In short? To fulfill its namesake, to customise my player appearance. The question I continued to ask myself and, I am sure you are also wondering, is why I would want to do this? Quite simply, character enhancement. I believe that by utilising PAC3 will allow me to better demonstrate the type of role my Character serves within Stormtrooper Command and, by extension, demonstrate how even a Stormtrooper can retain a sense of unique value, something I hope I can demonstrate to newcomers when they see my character, as I have experienced myself in the past. Quite simply, I want to make my character even more unique, while still fitting the correct, relevant role.
  • Why do you believe you deserve PAC3?
    Since returning and joining Stormtrooper Command, I've had a glimpse at a whole different level of Roleplay, with specialist roles in-character and a requirement to set an example for the 439th Stormtrooper Detachment, which, of course, mostly consists of newcomers to the server. I enjoy how our roles influence our RP, and the usefulness we can each bring to the team within the regiment. More to the point, I believe this is the first time I have sought to use PAC3 to enhance my character in an in-character sense with aesthetic benefits, rather than placing aesthetic benefit at the core of my reasoning to access PAC3. For example, as I have slowly learned how to use PAC3, I have considered not only what looks good, but also what looks practical and relevant in the sense of a 439th Stormtrooper Lieutenant - Queball is a Graduate of the Corulag Military Academy, a Stormtrooper Technician and a long-serving member of the Military and, as such, I consistently attempted to make sure each creation represented these, or was relevant to them at least.
  • PAC3 Examples will be explained from a sort of in-character perspective as below.
    • PAC3 Example 1: As a Stormtrooper Lieutenant within the Command Echelon of the 439th Stormtrooper Detachment, Queball has sought training in a variety of weapons, but none compare to his favoured E11 for short-range encounters, SE-14c sidearm for emergency situations, occasional long-range action and DLT-19, a close substitute to his DLT-23V used when he served as a Heavy Trooper within the regiment. These weapons thus go everywhere with the trooper. As you can see, this follows the standard of holstering/drawing weapons per the pictures below. image.thumb.png.908cae47ac7918d0f04392a3f53eca15.pngimage.thumb.png.d4cc91b88fbff339d038a02bc4b09257.pngimage.thumb.png.5485b531b90f56e8fd7600fd7a7ba08a.pngimage.thumb.png.de83b5a75b2b905617bc0c72144aab61.png
    • PAC3 Example 2: Queball takes a short moment to contact his superiors in Stormtrooper Command, activating and deactivating his holocommunicator when needed. A simple animation bound to . on my keyboard, the command triggers the seen animation and the /me in chat.image.thumb.jpeg.93bc37bb2cc6a43ba9b5d88076db8424.jpeg
    • PAC3 Example 3: Queball's military training may not always be enough to keep him from getting wounded, but he certainly will not let this weakness show with a blaster still in hand. Of course, when the fighting is done and the enemy is routed, there may be time for a moment to recover. This animation triggers once hp drops below 80 so long as the player has their hands out and no weapons. image.pngimage.thumb.png.2d25f2c8d25707180d784120173c4ecb.png
    • PAC3 Example 4: Not all combat situations are fought in lighter environments. Queball's experiences during skirmishes on Anaxes, CQC in tunnels on Tatooine and Ryloth have led him to lean toward solutions that may not only assist his sight in these dark environments, but invoke fear in the enemy. A simple cosmetic addon bound to my keyboard which triggers the blue eyes as well as an emote (Naval Guard represent). image.thumb.png.811192dcd998fdb2f662758cef577f44.png
    • PAC3 Example 5: Queball is often called upon to crack locks and consoles as well as other technology. This remote tool will allow Queball to tap into most consoles and, provided he is given appropriate covering-fire, will allow him to fulfill one of his many duties as Stormtrooper Command Technician. I followed a similar approach for the eyes (using a different texture this time) as I did in example 4 and emote linking, also utilising simple props within Garrys Mod base files itself and simple text written over the prop, which is a happy accident in design, using a distorted number sprite. Together, the eyes and sprite on the prop show, I feel, something a tactical, keycracking technician would utilise. image.thumb.png.42145c4a457764857485b2296eed26b6.png
    • PAC3 Example 6: Standard issue backpacks showing their limits, this new and compact system serves as a Technicians mobile workplace, albeit sacrificing storage space in the process. Instead, the wearer will find themselves with a moving communications system and processor built for long-range, in-field operation, far more reliable than a standard holocommunicator, comlink or datapad. The upper section of the pack features a wide array of display screens, allowing for easy interface and control. As for storage, limitation does not mean scarcity in this case, as the system features a lockable compartment designed for storing various tools and equipment necessary for any in-field repairs or handiwork. Quite essentially this was a random thought I had, to create a mobile processor, communicator and storage pack that replaces the standard stormtrooper backpacks, becoming a technician's bread and butter, all packed neatly on their back. The second picture demonstrates another event/command bind which opens the compartment - as you can see, the front prop disappears, displaying an empty compartment which could, in character, double as a storage device for event items, or simply be the point of where tools and such can be accessed.  image.thumb.png.61288fcac8e782a77721ad3ae5d28025.pngimage.thumb.png.6793aea10a85cf6d6e7f3e88c2aa9bc6.png
    • PAC3 Example 7:  Sometimes, blasters simply will not cut it. A recent situation on the Rishi Moon in which fists were used as a last resort to combat Rebel Troops has highlighted the benefit of utilising CQC batons in favour of fists. A sort of silly addition which sort of goes back on what I said about aesthetics and relevance, though one I thought I should add and, I suppose, it still possesses some relevance to the character.image.thumb.png.bcf5b7d378901ddb33a690aa8a324d5a.pngometimes image.thumb.png.5169ee0dae1e85dc980b7d0e82cd4d7d.png
  • The below PAC3 Examples are really just some more tinkering, nothing I would use consistently but I thought I would showcase them nonetheless.
    • PAC3 Example 8: Just some clipping and bodygrouping to get the right Officer head to fit with the Armour.image.thumb.png.53457a47b1b50d16254db4df097d2e15.png
    • PAC3 Example 9: The white eye is consistent underneath the eye patch, done with submaterials and a prop.image.thumb.png.276509d6eac273225fa744f63a4629ad.pngimage.thumb.png.2c3367dce7dd98791bd1a96328bedaf2.png
    • PAC3 Example 10: A bit of a silly one but one I thought I'd throw in nonetheless. image.thumb.png.d0dd77f4c015f752c04047fdf5e47b24.png
    • PAC3 Example 11: A Rebel Officer frozen in Carbonite that moves with the Player.image.thumb.png.3e6e9c91d10b51e06ae0658d00ec746e.png
    • PAC3 Example 12:  A variation of a saberstaff pose for aesthetic purposes.image.png
    •  PAC3 Example 13: Another variation of PAC3 Example 12.image.thumb.png.e4bc35476e2ddc1593a9bfcb530731d3.png
    • PAC3 Example 14: Hello there, a Kenobi pose in a Soresu stance.image.thumb.png.756e5209a8c46dd54c20418f3e77926c.png

 

+1

I like queball hes my superior and hes kinda epic

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  1. Neutral leaning towards +1. 
  2. Example 1 needs some work, specifically the rifle needs something to be attached to on your back.
  3. Example 2 is a pastebin.
  4. Example three is a very nice idea, but I'd recommend changing it from 80 health to like 30-40. Also, I'd recommend changing the animation 
  5. Example 5 is an excellent idea, but you need something on your wrist for the hologram to project from.
  6. Example 6 is a good concept but the model definitely needs some work.
  7. Example 8 is fine, but the head is too small.

    Overall, good work Queball.
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Queball shows a knowledgeable understanding of pac3 and has some creative examples. I’m particularly fond of the health event/animation and the carbonate one is very creative. He has also been a good member of the community now for a long time. +1 good luck

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