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Hello,

If you dont know me my name is Frosty and I like to Level Design. Recently I have been working on a project (an Imperial light carrier). This is ship that is shown very frequently in rebels and i have decided to start to make one. Currently i am torn between making it a base map like the star destroyer or an event map. I would love some feedback from the community and all suggestion are greatly appreciated!

images of the ship.

Spoiler

I have been working on this project for 2 Days.

Very Early WIP's

20200516200000_1.thumb.jpg.a34496132caca7013e008f0cac4dba9c.jpg

20200518204944_1.thumb.jpg.718866369f9a2380e7301f9b51c4fc07.jpg

20200518204957_1.thumb.jpg.21874c48316dd473ddfdbd5674b76f70.jpg

 

Thanks Frosty

Edited by Frosty__
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Got a nice little base here my guy, excited to see how you're able to replicate the look of the cruiser from the outside.

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Ooooooo I like, I reckon making it an event map would be mint but could also work as a pretty cool RP opportunity as a base map. Either or it's looking good :D

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Whether or not it's used as an Event map or a Rotation map is difficult to decide.
It's not something we can really use as a rotation map to a couple of factors:

  1.  A Quasar Fire-class cruiser-carrier is a very small ship. There will be very little room for the entire server to freely roam. However, that could be an advantage as having less space could potentially concentrate roleplay.
  2. A Quasar Fire-class cruiser-carrier is, as the name suggests, a carrier. Not a troop carrier, however, but a fighter carrier. Its primary use it to stay behind a fleet and deploy TIE fighters. That would result in events to be quite boring and unrealistic. The Quasar Cruiser would need an ISD escort 24/7 and will get easily decimated if attacked by a squadron of X-Wings. 

The map could, however, potentially become an event map. The army could perhaps board a hostile Quasar Cruiser that the Rebel Alliance hijacked and attempt to take it back. Overall, ship maps would be a really great addition to our map roster. Unfortunately, however I'm struck with a few more potential issues such as:

  1. The size, it could be a bit disruptive if the scale of the map is too small. This could also be a good thing, though as stated above. It could concentrate more RP. 
  2. There's only one known Quasar Cruiser that was taken by the rebels, and that is the cruiser captured by Commander Jun Sato's Phoenix Cell. 
     

The map looks sick so far. I can't really tell from the screenshots, but I assume that those are four separate hangars? Are you planning to add entrances to all hangars? While you're at that, might as well add TIE fighter railings to them as well! 
The Quasar Fire-class cruiser-carrier is around 340 Meters in length, double the length of a CR90 corvette, or only 1/5th of an Imperial Star Destroyer. Keep that in mine while layouting.

An idea that might improve the versatility of the map would be to add a ground area. Something like Ilum. 

Good job so far. Interesting how it'll go. 

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2 hours ago, Kristofer said:
  • The size, it could be a bit disruptive if the scale of the map is too small. This could also be a good thing, though as stated above. It could concentrate more RP. 
  • There's only one known Quasar Cruiser that was taken by the rebels, and that is the cruiser captured by Commander Jun Sato's Phoenix Cell. 

Could always take it out of space and put it above a map, then it can be an air / ground assault map even.

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7 hours ago, Kristofer said:

A Quasar Fire-class cruiser-carrier is a very small ship. There will be very little room for the entire server to freely roam. However, that could be an advantage as having less space could potentially concentrate roleplay.

The ship is small compared to the star destroyer but has alot of empty room inside of it where i could comfortably fit 2 floors maybe 3. I would have enough room to give navy alot to do as well as the army.

 

7 hours ago, Kristofer said:

The Quasar Cruiser would need an ISD escort 24/7 and will get easily decimated if attacked by a squadron of X-Wings.

I was thinking a lot about this before I started to work on it and my idea to combat this issue is to add more then 1 hyperspace button like on the ISD and 1 of the buttons will have a fleet of ISD's and Light Carriers put into the 3d skybox to give it the feel that it is apart of a bigger fleet.

 

7 hours ago, Kristofer said:

I can't really tell from the screenshots, but I assume that those are four separate hangars? Are you planning to add entrances to all hangars? While you're at that, might as well add TIE fighter railings to them as well!

Yes the 4 hangars are all separated. I will be adding railings to the top of the hangars that go through all four hangars and tie fighter railings will be added underneath those.

7 hours ago, Kristofer said:

An idea that might improve the versatility of the map would be to add a ground area. Something like Ilum. 

 I was thinking about adding multiple planets that you can only access through hyper space. That way the ship can be used mainly for naval rp well troopers can have a base on a different planet or they can use the planets as small events.

 

Thank you for all the feedback Kristofer! Really helps out!

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Looks great frosty 

 

Let's just have a event where the military are waiting in drop ships to be deployed and isc is escorting the cruiser 

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1 hour ago, Frosty__ said:

I was thinking about adding multiple planets that you can only access through hyper space. That way the ship can be used mainly for naval rp well troopers can have a base on a different planet or they can use the planets as small events.

That's actually a mad idea, hopefully you'll be able to incorporate a way in which Pilots can have more interaction with main fights

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11 hours ago, |Stryker| said:

tatooine 

Tatooine makes me feel warm and honestly the building palette is very bland, I yawn at tatooine. Snow maps best :O Better yet, a foresty map would be so cool.

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yike, mapping is fun...

 

Yeah good shit frosty, careful on optimisation though. You don't want to render the entire map at once.

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10 minutes ago, Mauler said:

yike, mapping is fun...

 

Yeah good shit frosty, careful on optimisation though. You don't want to render the entire map at once.

I know how to optimize AHA

Rendering the whole map wont be a thing

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13 hours ago, Kappa said:

if this was made into a prop it could be very epic for events

 

I could make it into a prop. But only have the hangars as the interior.

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On 5/19/2020 at 7:19 PM, Frosty__ said:

I know how to optimize AHA

Rendering the whole map wont be a thing

Ah good, ive had too many 'mates' proclaim themselves the next big mapper, only to not know how to optimise lmao

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14 hours ago, Mauler said:

Ah good, ive had too many 'mates' proclaim themselves the next big mapper, only to not know how to optimise lmao

I am the next big mapper

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5 hours ago, Kristofer said:

I am the next big mapper

Ah frick we're fukt

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On 5/18/2020 at 11:14 PM, Kristofer said:

Whether or not it's used as an Event map or a Rotation map is difficult to decide.
It's not something we can really use as a rotation map to a couple of factors:

  1.  A Quasar Fire-class cruiser-carrier is a very small ship. There will be very little room for the entire server to freely roam. However, that could be an advantage as having less space could potentially concentrate roleplay.
  2. A Quasar Fire-class cruiser-carrier is, as the name suggests, a carrier. Not a troop carrier, however, but a fighter carrier. Its primary use it to stay behind a fleet and deploy TIE fighters. That would result in events to be quite boring and unrealistic. The Quasar Cruiser would need an ISD escort 24/7 and will get easily decimated if attacked by a squadron of X-Wings. 

The map could, however, potentially become an event map. The army could perhaps board a hostile Quasar Cruiser that the Rebel Alliance hijacked and attempt to take it back. Overall, ship maps would be a really great addition to our map roster. Unfortunately, however I'm struck with a few more potential issues such as:

  1. The size, it could be a bit disruptive if the scale of the map is too small. This could also be a good thing, though as stated above. It could concentrate more RP. 
  2. There's only one known Quasar Cruiser that was taken by the rebels, and that is the cruiser captured by Commander Jun Sato's Phoenix Cell. 
     

The map looks sick so far. I can't really tell from the screenshots, but I assume that those are four separate hangars? Are you planning to add entrances to all hangars? While you're at that, might as well add TIE fighter railings to them as well! 
The Quasar Fire-class cruiser-carrier is around 340 Meters in length, double the length of a CR90 corvette, or only 1/5th of an Imperial Star Destroyer. Keep that in mine while layouting.

An idea that might improve the versatility of the map would be to add a ground area. Something like Ilum. 

Good job so far. Interesting how it'll go. 

I have come to a decision aha. I will be making an imperial ship "Base map" but then i will also make a rebel event version that will have the orange rebel markings as shown in rebels. Best of both worlds :)

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2 hours ago, Frosty__ said:

I have come to a decision aha. I will be making an imperial ship "Base map" but then i will also make a rebel event version that will have the orange rebel markings as shown in rebels. Best of both worlds :)

Once done and playtested properly I would love to see this map on rotation tbh

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10 minutes ago, Sinatra said:

Once done and playtested properly I would love to see this map on rotation tbh

I would say it is much too small for a rotation, but perhaps the odd event here and there.

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12 minutes ago, pinejack said:

I would say it is much too small for a rotation, but perhaps the odd event here and there.

It is actually very large. I have alot of room to fit everything that is needed for an imp server with alot of room left over.

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24 minutes ago, Sinatra said:

Once done and playtested properly I would love to see this map on rotation tbh

20200528181109_1.jpg.0af5b04169a939ec5c361617d2ba82d4.jpg

Here is a wip Image of the hangar it is very bland right now since i need to add more detail the roof and add proper catwalks with ship holders

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