Popular Post Kumo 392 Posted May 6, 2020 Popular Post Report Share Posted May 6, 2020 As most of the community already knows, we recently purchased a new dedicated server to host our game servers off of, whilst we sacrificed a bit of clock speed on the CPU for a lot more RAM, a newer generation processor and more storage space, aswell as a more trusted hosting provider, you have probably wondered why it has taken so long to transfer over. We simply aimed to make the transfer experience from the old dedicated server to the newer dedicated server as optimal as possible with many changes to improve your experience on the server. Please see all changes below, we hope you enjoy. NOTE: With the move to the new dedicated server some of your spreadsheets may break depending on how you set them up, the new server ip is http://139.99.144.130/ no longer 45.121.211.129. This changelog will also be formatted differently compared to the usual (new/updated/removed) due to the nature of most of the changes. Changes New HUD Whilst many people liked the sci-fi feel of the current holo-hud and its customisable nature we have opted to introduce a new HUD which will ideally be as minimal as possible, increase performance (a LOT) and be mainstreamed (most people should like it). Big thank you to @Auzii and the Graphics Team for the unique icons that accompany the hud. Quest System Changes Its been a nice run with the quest system, as of server release the Quest System will be wiped. Skills are now broken down into 3 branches (Combat, Profit, Utility) - these branches have skills according to their category Some quests have been altered to make easier/harder or changed to effectively balance quest completion - find out these in games Credit Changes An Armoury NPC is now available in the ILC - you may spend your credits to buy a weapon This consists of a large payment (to buy the weapon), you then need to deploy the weapon by paying a smaller fee per life. Food System Hunger and Thirst have been added, whilst you do take damage when you hit 0 food/thirst it takes a VERY long time, and therefore will not interfere extremely with your experience Food NPC and entities will be added to increase mess hall RP - some foods replenish more hunger/thirst and some may give special effects in the future. Ammunition Crate You may now purchase ammunition from the crates in the ILC, heavy's may now also drop ammo boxes New Disease System The old disease system was made a long time ago and was one of my first scripts ever made, hence why it was subpar to the quality we wanted. We have implemented and heavily adjusted the Zero's GenLab medical system. It is much more realistic, with little performance impact and should increase roleplay throughout the server thoroughly. (https://www.gmodstore.com/market/view/zero-s-genlab-disease-script for more information) Economy We are trying our best to establish an economy that is as real to life as possible, as well as enjoyable to experience. This links to the Credit Changes previously mentioned Salary has been added - You will now receive paychecks based on your clearance for serving the empire (a passive way to gain credits) We have lots in plan for the near future to further this economy system, which mirror real world economies MySQL Gamemode Backend change to how data storing is done, now being stored externally on a MySQL server, this way we can develop applications in the future to interact with in-game data such as Regiments/Ranks/UTime etc. Keycard Improvements The way keycards are done on the backend is greatly improved, this may have a significant performance improvement The new way this is achieved also adds versatility, including custom keycards and are very easy to change. Pilot Licenses The out of date Pilot License menu has been updated to be modular, allowing for pilot licenses to be added on top of each other, rather than listing every possible combination on the menu. There has also been some slight changes to optimize performance based on this system Precaching Precaching has been removed and now only occurs on server startup, whilst this may increase server startup times by a minute or two, we believe this is a lot better for the server than interrupting roleplay for 30 minutes. Some other changes have also been made to stop Precaching from occuring on map changes when it is not needed Pointshop Sell Dialog Self-explanatory to stop people from "accidentally selling" their items, there is now a prompt to double check you want to sell the item. There will now be no leeway if you accidentally sell your item, we will not return it to you. Net Message Handler (EXPERIMENTAL) Should stop most net-based lag exploits, however this is heavily untested PAC3 PAC3 has been updated to the latest version, this should fix many bugs aswell as allow for many new features, we hope you enjoy pac users. TFA Changes Updated TFA reworked weapons (resolving missing models) Fixed TFA grenades Changes to the backend to ideally increase performance (a lot) Other Changes Here you will find a list of other changes which don't really justify their own category Useless/unused content removed from content pack and server Fixed dropships causing weird behaviour when passengers/pilots would exit Updated Thermal FLIR PermaProps optimized - you may notice many perma props have been deleted, we have done this unbiasly to all regiments and areas around the ships to reduce loading and lag. This should not compromise roleplay at all. !swap models updated, more regiments should have models available to them. Implementation of different Ammo Types New Jumptrooper models and Jetpack Swep Coming Soon Ideally, we would've implemented all of the features that will be mentioned below before we released the server however, our development team clearly is not big enough and therefore it would've delayed release even further, which we do not want to do. Here is a list of soon to come changes (over the next few weeks) Heavy/Support Functionality Rather than having a completely seperate rank in the regiment (requiring ranks to be stored in the players name) heavy and support will be handled differently, allowing for people to properly hold ranks, as well as be a heavy/support Mission System Overhaul We aim to overhaul and fix the mission system to ensure it matches with the economy changes we have implemented this change log, aswell as fix any broken missions (I know there is a lot) and ideally revamp and breath life back into the system. Bug Report Review We have heard your bug reports and we greatly appreciate you sending these in, they are unfortunately were not our priority and therefore we haven't gotten around to the non-vital ones. They will be adhered to shortly Find Server Bottlenecks This will be a long and tedious process to find specifically what addons tax the server the most on startup, we unfortunately did not have the time to do this during the development stage. Mass-Optimization Lots of backend stuff needs to be done, including removal of thousands of lines of code and optimising thousands of lines of code in order to make the server playable, we assure you we are trying our best, and we promise you will see a noticeable improvement of server performance throughout the next few months. Finally, I would like to thank @Ragetank, @|Stryker| and the rest of the Development Team who assisted with this project aswell as @Auzii, @Atlas and the rest of the Graphics Team. None of this would of been possible without you all. Thank you for reading, have fun. 1 3 19 Link to post Share on other sites
Kristofer 920 Posted May 6, 2020 Report Share Posted May 6, 2020 6 minutes ago, Kumo said: PAC3 PAC3 has been updated to the latest version, this should fix many bugs aswell as allow for many new features, we hope you enjoy pac users. 1 1 1 1 Link to post Share on other sites
Splonter 564 Posted May 6, 2020 Report Share Posted May 6, 2020 Amazing work Dev Team! This is by far the most changes i've seen in a dev log yet! Link to post Share on other sites
Storm 101 Posted May 6, 2020 Report Share Posted May 6, 2020 Oh yes finally not having to grind quests for credits 1 Link to post Share on other sites
Hyperion 237 Posted May 6, 2020 Report Share Posted May 6, 2020 Truly great changes to the server and I am more then ever excited for the future to come. Thank you Dev and Graphic team. 1 Link to post Share on other sites
yeff 78 Posted May 6, 2020 Report Share Posted May 6, 2020 (edited) Quote Precaching has been removed and now only occurs on server startup, whilst this may increase server startup times by a minute or two, we believe this is a lot better for the server than interrupting roleplay for 30 minutes. final_5eb2dad52b226f0015a146de_679907.mp4 Edited May 6, 2020 by yeff 3 Link to post Share on other sites
Stryker 236 Posted May 6, 2020 Report Share Posted May 6, 2020 Thanks for all your hardwork developers, its why I became a donator! to appreciate you guys!!! 1 1 Link to post Share on other sites
SiegeMonkey 230 Posted May 6, 2020 Report Share Posted May 6, 2020 1 hour ago, Kumo said: New Disease System The old disease system was made a long time ago and was one of my first scripts ever made, hence why it was subpar to the quality we wanted. We have implemented and heavily adjusted the Zero's GenLab medical system. It is much more realistic, with little performance impact and should increase roleplay throughout the server thoroughly. (https://www.gmodstore.com/market/view/zero-s-genlab-disease-script for more information) I would like to apologize in advance for the actions taken by @Kristofer and the rest of the bio weapons division of AWR May the odds be ever in your favour 3 5 1 1 Link to post Share on other sites
Rivers 381 Posted May 6, 2020 Report Share Posted May 6, 2020 Was not expecting this much to be coming in this dev log. Really great job guys, seems like the whole dynamic of the server is gonna shift with these updates and I'm really excited and optimistic for what's been mentioned. Link to post Share on other sites
Shepard 324 Posted May 6, 2020 Report Share Posted May 6, 2020 Will the points be updated? Link to post Share on other sites
Bailey 3,249 Posted May 6, 2020 Report Share Posted May 6, 2020 Nice work fellas. Glad to see a better HUD, I thoroughly despise not being able to see another player’s HP The litttle self portrait is a bit odd for my tastes but we’ll get there. Thanks for the work put in. 1 Link to post Share on other sites
Delta 976 Posted May 6, 2020 Report Share Posted May 6, 2020 Incredible work dev team All we need is a cooking system So I can cook food 1 Link to post Share on other sites
Ragetank 405 Posted May 6, 2020 Report Share Posted May 6, 2020 We have a very basic one ^ Link to post Share on other sites
Jye 142 Posted May 6, 2020 Report Share Posted May 6, 2020 After seeing the QoL changes such as buying ammo without medics, the new quest tree, the armory etc, can definitely say I'm a fan of these updates. 10/10 for the zombie virus that makes you really fast. Link to post Share on other sites
Verstappen 76 Posted May 6, 2020 Report Share Posted May 6, 2020 Starwars DarkRp 1 Link to post Share on other sites
JMAN120 13 Posted May 6, 2020 Report Share Posted May 6, 2020 Looking forward to getting my first paycheck Link to post Share on other sites
Lister 22 Posted May 6, 2020 Report Share Posted May 6, 2020 7 hours ago, yeff said: final_5eb2dad52b226f0015a146de_679907.mp4 13.54 MB · 0 downloads 1 1 Link to post Share on other sites
Kippy 58 Posted May 6, 2020 Report Share Posted May 6, 2020 This looks really good Link to post Share on other sites
Lister 22 Posted May 6, 2020 Report Share Posted May 6, 2020 (edited) why did i lose 150k points and all my pointshop stuff ? worked it out dw <3 Edited May 6, 2020 by Hardcase sorted Link to post Share on other sites
[IG] Tackxo 310 Posted May 6, 2020 Report Share Posted May 6, 2020 Does everyone with jetpacks get the new jetpack swep? Link to post Share on other sites
Advisor Jman1308 285 Posted May 7, 2020 Advisor Report Share Posted May 7, 2020 I have updated the content pack with the new items you will need for the server, make sure you download them before connecting. Note there has also been several items removed as-well. Link to post Share on other sites
hypo 25 Posted May 7, 2020 Report Share Posted May 7, 2020 (edited) where's my credit @Kumo Edited May 7, 2020 by hypo Link to post Share on other sites
Bailey 3,249 Posted May 7, 2020 Report Share Posted May 7, 2020 1 hour ago, [IG] Tackxo said: Does everyone with jetpacks get the new jetpack swep? Yessir. 1 Link to post Share on other sites
Delta 976 Posted May 7, 2020 Report Share Posted May 7, 2020 3 hours ago, Ragetank said: We have a very basic one ^ didn't even want to quote me bruh also Nice show me now Link to post Share on other sites
Lars 134 Posted May 7, 2020 Report Share Posted May 7, 2020 Was our playtime purposefully reset or can we request our time back with proof? Link to post Share on other sites
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