Butcher Posted March 30, 2020 Report Share Posted March 30, 2020 (edited) Hi all, Bit of a quick suggestion - but I think that Dio really needs to be nerfed. The role is constantly abused in events (specifically tonight) where Dio tends to cloak and run in head first into Event Characters, decimating them with their SE-14C and is pretty much immortal. Their hitbox is also smaller compared to some other models, so it's even more difficult to land hits on them. Alternatively, some restrictions could be placed on the role to prevent their ability to act extremely aggressively in events. Instead, act passively. EDIT (posted as a comment): Quote I see a lot of controversy over the post about "removing his access to op pointshop weapons" and shit like that. I want to make it clear that I don't think that's very fair to do that. But I think some restrictions like the ones below could be possible: Can't self heal when cloaked. Can't shoot anything but the B2 Wrist Blaster and E-11 Stun while cloaked. Can't aggressively go after hostiles unless with Inferno Squad members, instead play the role passively (cannot actively go an fight EC's, only attack them if they shoot at them or are invading a key area -FOB, Checkpoint, etc. ect) and as a support droid. Edited March 30, 2020 by Butcher 1 1 1 2 14 Link to comment Share on other sites More sharing options...
Eren Posted March 30, 2020 Report Share Posted March 30, 2020 Back when I was DIO I remember wiping out entire waves of Event Characters by myself due to the extremely small hitbox and hard to track models movement. Maybe give Dio an electrical weapon of some kind, like a stun that does damage, I don't see why he needs to have weapons. Nothing against the current Dio btw. 1 2 Link to comment Share on other sites More sharing options...
Mord Posted March 30, 2020 Report Share Posted March 30, 2020 The man speaks the truth! The DIO Droid has a soldiers kit, and it can carry gigantic rifles which if anything is just failrp. NERF DIO! Link to comment Share on other sites More sharing options...
Delta Posted March 30, 2020 Report Share Posted March 30, 2020 (edited) No we will not Cycle the roles Monthly prior to the new Weapons update, DIO was a lot more over powered than he is now The Tl-50 made it incredibly easy to Shred Ecs and make people complain alot. DIO is not as Overpowered as you say. he is just played right. Edited March 30, 2020 by Delta 3 Link to comment Share on other sites More sharing options...
Arkan Posted March 30, 2020 Report Share Posted March 30, 2020 (edited) 2 minutes ago, Delta said: No we will not Cycle the roles Monthly Beg to differ, I reckon cycling roles monthly will better the server Edited March 30, 2020 by Arkan 1 Link to comment Share on other sites More sharing options...
Butcher Posted March 30, 2020 Author Report Share Posted March 30, 2020 2 minutes ago, Delta said: No we will not Cycle the roles Monthly 1 minute ago, Arkan said: +1 hoes mad Link to comment Share on other sites More sharing options...
Fredrick Posted March 30, 2020 Report Share Posted March 30, 2020 Don't see whats wrong with DIO using rocket launchers and cycler rifles my dude 2 5 1 2 Link to comment Share on other sites More sharing options...
Ragnar Posted March 30, 2020 Report Share Posted March 30, 2020 (edited) Thispost.mp4 https://www.youtube.com/watch?v=i-L0Gs2whvc Edited March 30, 2020 by Ragnar 1 Link to comment Share on other sites More sharing options...
wflizzi Posted March 30, 2020 Report Share Posted March 30, 2020 (edited) I must admit that this man does speak the truth, DIO is in no way shape or form not over powered. Nothing against Phobia.. Edited March 30, 2020 by wflizzi 1 Link to comment Share on other sites More sharing options...
Xavier Posted March 30, 2020 Report Share Posted March 30, 2020 I might be wrong but isn’t the main reason Dio is good is because phobia has a lot of the upgrades? I am pretty sure he told me he is quite weak if it wasn’t for his point shop guns and prestige upgrades? Link to comment Share on other sites More sharing options...
Bailey Posted March 30, 2020 Report Share Posted March 30, 2020 Dio also doesn't have a walking sound, so when he cloaks that also helps his stealth. Link to comment Share on other sites More sharing options...
Naptune Posted March 30, 2020 Report Share Posted March 30, 2020 DIO has a really bad base load out, but his pointshop weapons alongside his small hit box and cloak really make him OP Might I suggest limiting him to only be able to use point shop pistols so that he isn't completely useless in combat (by pistols this doesn't include duel se14c's as they are considered a primary weapon) With his quest random weapon thing, this shouldn't be allowed, in my opinion DIO should not be able to hold a rocket launcher or a cycler rifle at all, I would say that is failRP. 1 Link to comment Share on other sites More sharing options...
Phobia Posted March 30, 2020 Report Share Posted March 30, 2020 (edited) I DISAGREE WITH IS AND EVERYTHING WITH THIS But all jokes aside from me playing as Dio. It can me Extremely Op at time and other times it can't for example here is Dio loadout with no point shop weapons or extra gun perk BaseLoad out B2 wrist blaster does 20dmg and has a 8 sec reload time Cloak,Thermals,Bacter injector, Stun E11 and Binoculars With a base Hp of about 150-250 Can't hear Dio's footsteps Can't tell when crouched Area access My Load out B2,Dual Se14, (Possible guns I can get due to my Extra gun perk Cycle rifle,Smart launcher, Dual E11, Dt29 blue, Hyper beast (E11), Training DLT and a IQA 11 Cloak,Thermals, Bacter Injector Stun E11 and Binoculars With a 150Hp boost from point shop and the 10% hp boost 1 and 2 from skill tree I have 457 hp Can't hear Dio's footsteps Can't tell when crouched Area access Like I've been saying for a long time Dio isn't OP its only Op it someone that is okay at pvp, Has the Hp boosts a okay weapon Here is a hypothetical So I only have Dual se14 but what If I had the scatter shotgun?? What if I had the Hp regeneration with me healing with my Bacter??? Wonder how that would go But anyways would like to see how this will play out I am Op I can admit that At this point lets see how many down votes I can get <3 Edited April 1, 2020 by Phobia Fixing/Adding 1 12 1 Link to comment Share on other sites More sharing options...
Lars Posted March 30, 2020 Report Share Posted March 30, 2020 DIO at it's core is not overpowered. Limiting Phobia from using weapons from the point shop is ridiculous, if this is truly what is going to be pushed for then everyone should be held to the same standard, or simply remove the point shop. 3 Link to comment Share on other sites More sharing options...
TheNegotiator Posted March 30, 2020 Report Share Posted March 30, 2020 A valid point is made, I have always had it in my mind about what can be done to well... Reduce the role of Dio from being so overpowered without removing things from its actual loadout. The firearms you actually see him carry (obviously not including the taser) are things that are given to the role through either the Extra Weapon perk in the perk tree or point shop weapons. Some of the concept ideas I had for having the role nerfed without removing weapons or abilities is putting in ground rules. Ground rules is a good start, but its not necessarily the weapons alone (the player hit box is the primary issue), player collisions are normal, model doesn't actually move downward when the player crouches. The class has cloak for the reason of being able to infiltrate, its not really a good infiltrator droid otherwise because of Gmod limitations and that people would probably meta game seeing him if he's near the roof. It's meant to be much smaller, being able to fit into two hands, however the damn thing is huge on the server. It has a lot of equipment to either match or be equivalent to its lore perspective. Trust me, if it lost any features the role would become pointless. An issue of people constantly leaving the role because it wasn't as exciting. Granted its overpowered and ground rules can be put in place such as "No shooting while cloaked" or "Don't use point shop / skill tree weapons while cloaked". The role doesn't really get good weapons as itself so it relies on point shop weapons to actually make it better. I didn't enforce rules earlier because I thought about other cloaking personnel using their weapons / PS & Skill tree weapons while cloaked. CompForce can really do a number on you when cloaked with their base weapons. However I'm interested to hear what you guys have in mind into potentially balancing the role without actually removing anything from its loadout. 1 1 Link to comment Share on other sites More sharing options...
Daxx Posted March 30, 2020 Report Share Posted March 30, 2020 (edited) I do agree that dio needs to be nerfed in some type of way because I have experienced many times as an EC and you really cant do anything but run away, the hit box is very small and he has like all the best weapons like rpgs and stuff. Edited April 2, 2020 by Daxx 1 1 Link to comment Share on other sites More sharing options...
Advisor Kristofer Posted March 30, 2020 Advisor Report Share Posted March 30, 2020 Change the Inferno Squad members. 1 3 2 10 Link to comment Share on other sites More sharing options...
Max Posted March 30, 2020 Report Share Posted March 30, 2020 When I was Dio, I went insane on events. It was kind of unfair. Don't really know if his load out has changed from when I was him, but his TL-50 should be removed. I specifically remember RP hours was going down a bit, and I cloaked into the Sith Temple. Ended up killing the one of the royal guards and the purge troopers in there with the TL-50. Not good aye. Link to comment Share on other sites More sharing options...
Butcher Posted March 30, 2020 Author Report Share Posted March 30, 2020 (edited) I see a lot of controversy over the post about "removing his access to op pointshop weapons" and shit like that. I want to make it clear that I don't think that's very fair to do that. But I think some restrictions like the ones below could be possible: Can't self heal when cloaked. Can't shoot anything but the B2 Wrist Blaster and E-11 Stun while cloaked. Can't aggressively go after hostiles unless with Inferno Squad members, instead play the role passively (cannot actively go an fight EC's, only attack them if they shoot at them or are invading a key area -FOB, Checkpoint, etc. ect) and as a support droid. Edited March 30, 2020 by Butcher 4 Link to comment Share on other sites More sharing options...
Angus Posted March 30, 2020 Report Share Posted March 30, 2020 1 minute ago, Butcher said: I see a lot of controversy over the post about "removing his access to op pointshop weapons" and shit like that. I want to make it clear that I don't think that's very fair to do that. But I think some restrictions like the ones below could be possible: Can't self heal when cloaked. Can't shoot anything but the B2 Wrist Blaster and E-11 Stun while cloaked. Can't aggressively go after hostiles unless with Iden or Meeko, instead play the role passively (cannot actively go an fight EC's, only attack them if they shoot at them or are invading a key area -FOB, Checkpoint, etc. ect) and as a support droid. +1 these ideas. Link to comment Share on other sites More sharing options...
TheApple Posted March 30, 2020 Report Share Posted March 30, 2020 (edited) I doubt base DIO is as bad as everyone is saying, you remove everybody's pointshop boosts and weapons and I could easily see DIO still being considered OP. Cloak, thermals, and bacta. (does bacta and droid even mix?!?) 457 HP is quite ridiculous for a hit box that small -187 HP from the Pointshop + Pointshop boosts quest perk gives us 270 and take another 20% off that from the other Pointshop quests give us 225(Base HP). I did the same math with 2 VF Troopers, 1 CL3, the other CL4 with base HP of 200 and 250 respectively. Now sure, the VF weapon is likely better than DIO's base blaster. But if we add in the hitbox, cloak, and bacta. It's pretty easy to see why DIO is considered broken. No it's not because it's played well, it's actually OP. (Not saying you're bad Phobia, but I'm sure even you can admit it's kind of broken.) Edited March 30, 2020 by TheApple Link to comment Share on other sites More sharing options...
Vadrian Posted March 30, 2020 Report Share Posted March 30, 2020 1 hour ago, Sky said: Limiting Phobia from using weapons from the point shop is ridiculous, if this is truly what is going to be pushed for then everyone should be held to the same standard, or simply remove the point shop. Strongly disagree. The role mainly supposed to be used as support, not be a front line fighte. It makes no sense for a small droid to be able to wield large weapons and play the role of a front line fighter. Somewhat restrict the weapons, it doesn't make sense for Dio to have them anyway. 12 minutes ago, Butcher said: I see a lot of controversy over the post about "removing his access to op pointshop weapons" and shit like that. I want to make it clear that I don't think that's very fair to do that. But I think some restrictions like the ones below could be possible: Can't self heal when cloaked. Can't shoot anything but the B2 Wrist Blaster and E-11 Stun while cloaked. Can't aggressively go after hostiles unless with Inferno Squad members, instead play the role passively (cannot actively go an fight EC's, only attack them if they shoot at them or are invading a key area -FOB, Checkpoint, etc. ect) and as a support droid. +1 agree with some ideas here What some people think Dio should be: 1 1 Link to comment Share on other sites More sharing options...
Storm Posted March 30, 2020 Report Share Posted March 30, 2020 (edited) I describe dio in one way cloakedselfhealingdroidwitharocketlaucher (He destroyed 4 regiments the last time when I saw him in a sim) Edited March 30, 2020 by Echo 1 Link to comment Share on other sites More sharing options...
Joel Posted March 30, 2020 Report Share Posted March 30, 2020 With this argument I've got to say that DIO isnt really that overpowered with his base set. B2 blasters are no where near overpowered with an 8 second reload time Cloak causes him to take twice as much damage which in my opinion balances it out fine especially when he isnt walking and you can see the model His hitbox is fine. He's a small seeker droid it makes sense that he would be smaller than a trooper in armour I wouldn't expect him to have the hitbox of a 6 foot tall stormtrooper Bacta Injector, as many supports and medics will tell you you cant outheal a gun with it, especially mid fight with multiple enemies Pointshop weapons and his boosts should absolutely not be taken away from DIO if a person has taken the timme to go through and earn these you shouldnt just take them away based on the character they chose. It's like arguing that anyone without something from their regular set that isnt specialised in something shouldnteeven get access to the pointshop menu. I somewhat agree with butcher's rules that he has made though, as it could restrict the character too much but also makes some sense Link to comment Share on other sites More sharing options...
Mauler Posted March 30, 2020 Report Share Posted March 30, 2020 (edited) I remember back when Dio didn’t have cloak or a bacta injector, it had the old, janky model that was giant but still it was a great role to be, not only the combat but the RP. And then when I was DIO (I think it was 2017), I asked management if I could get the bacta.. I’m not sure what they were thinking but... well coinciding with the new model, it made it really powerful. Nerfing Dio won’t do much good. Actually I think replacing the Bacta Injector with the Stim is a really good idea, it limits how often he can heal himself and others so it isn’t OP. Also lowering his HP to 50 would be good as it would promote more passive combat such as recon or support. Ground Rules for the role is the best idea. Butchers examples are a good start. Edited March 30, 2020 by Mauler 1 Link to comment Share on other sites More sharing options...
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