Frosty__ 69 Posted March 19, 2020 Report Share Posted March 19, 2020 (edited) Gmod is probably one of the most unstable games I play on and since it runs on such an old engine its very unreliable. Im making this post today to tell you about some commands you can run in console to make your game run smoother. gmod_mcore_test 1 This allows gmod to use multi-core rendering which will increase your fps anywhere from 10-150+ fps (Depends on your CPU). If you dont know what Multi-Core rendering is then ill tell you a bit about it. Multi-Core Rendering enables your processor to utilize more cores on your processor then the standard 1 core that gmod runs off. r_decals 0 This removes all Decals from your game. (de-spawns your blaster shots and blood stains) These are two of the most common ways to get better fps while being on base and during events. If your PC or Laptop really struggles to run Gmod i would recommend running pac_enable 0 as this will not render anyone's pac's and will help increase your FPS I hope this helps with anyone who doesn't run gmod at high fps Thank you for reading Edited March 20, 2020 by Frosty__ 1 3 Link to post Share on other sites
Welly 159 Posted March 19, 2020 Report Share Posted March 19, 2020 Suprisingly helpful, would've loved this post when I was on my really awful PC. I feel bad for ISB who had to put up with my really laggy recordings with low frames. Cheers for the tips on behalf of all cabbage laptop people. 1 1 Link to post Share on other sites
Bailey 3,278 Posted March 19, 2020 Report Share Posted March 19, 2020 Good stuff gamer. Good stuff. 1 Link to post Share on other sites
Kumo 401 Posted March 19, 2020 Report Share Posted March 19, 2020 !fps does this for you fyi 1 1 1 Link to post Share on other sites
Eren 774 Posted March 19, 2020 Report Share Posted March 19, 2020 nice contribution 👍 1 Link to post Share on other sites
Goliath 285 Posted March 19, 2020 Report Share Posted March 19, 2020 11 hours ago, Kumo said: !fps does this for you fyi bind m "say !fps" makes it even simpler. Link to post Share on other sites
Shepard 331 Posted March 20, 2020 Report Share Posted March 20, 2020 You can also put +gmod_mcore_test 1 into your gmod launch options so it does it on launch Link to post Share on other sites
hypo 25 Posted March 20, 2020 Report Share Posted March 20, 2020 (edited) might just drop this here and farm upvotes. hook.Add( "InitPostEntity", "join_con_commands", function() RunConsoleCommand("physgun_halo", "0") RunConsoleCommand("effects_freeze", "0") RunConsoleCommand("effects_unfreeze", "0") RunConsoleCommand("r_drawdetailprops", "0") RunConsoleCommand( "r_drawmodeldecals", "0") RunConsoleCommand("cl_showhints", "0") RunConsoleCommand("gmod_mcore_test", "1") RunConsoleCommand("datacachsize", "2048") RunConsoleCommand("mem_max_heapsize", "8192") RunConsoleCommand("mem_max_heapsize_dedicated", "4096") RunConsoleCommand("mem_min_heapsize", "1024") RunConsoleCommand("r_threaded_particles", "1") RunConsoleCommand("r_threaded_renderables", "1") RunConsoleCommand("cl_threaded_bone_setup", "1") RunConsoleCommand("snd_mix_async", "1") RunConsoleCommand("mat_queue_mode", "2") RunConsoleCommand("host_thread_mode", "1") RunConsoleCommand("r_queued_decals", "1") RunConsoleCommand("cl_smooth", "0") RunConsoleCommand("cl_ejectbrass", "0") RunConsoleCommand("muzzleflash_light", "0") RunConsoleCommand("r_drawflecks", "0") RunConsoleCommand("cl_forcepreload", "1") RunConsoleCommand("sv_forcepreload", "1") RunConsoleCommand("nut_cheapblur", "1") RunConsoleCommand("nut_fpeffects", "1") RunConsoleCommand("cl_timeout", "300") RunConsoleCommand("cl_updaterate", "20") RunConsoleCommand("cl_cmdrate", "20") RunConsoleCommand("bucket_mcore", "1") RunConsoleCommand("cw_crosshair", "0") end ) and then drop this.. function fixlag() RunConsoleCommand("gmod_mcore_test", "1") RunConsoleCommand("mat_queue_mode", "-1") RunConsoleCommand("cl_threaded_bone_setup", "1") RunConsoleCommand("cl_threaded_client_leaf_system", "1") RunConsoleCommand("r_threaded_client_shadow_manager", "1") RunConsoleCommand("r_threaded_particles", "1") RunConsoleCommand("r_threaded_renderables", "1") RunConsoleCommand("r_queued_ropes", "1") RunConsoleCommand("studio_queue_mode", "1") RunConsoleCommand("M9KGasEffect", "0") RunConsoleCommand("r_shadowfromworldlights", "0") RunConsoleCommand("r_shadows", "0") RunConsoleCommand("r_drawdetailprops", "0") hook.Remove("RenderScreenspaceEffects", "RenderColorModify") hook.Remove("RenderScreenspaceEffects", "RenderBloom") hook.Remove("RenderScreenspaceEffects", "RenderToyTown") hook.Remove("RenderScreenspaceEffects", "RenderTexturize") hook.Remove("RenderScreenspaceEffects", "RenderSunbeams") hook.Remove("RenderScreenspaceEffects", "RenderSobel") hook.Remove("RenderScreenspaceEffects", "RenderSharpen") hook.Remove("RenderScreenspaceEffects", "RenderMaterialOverlay") hook.Remove("RenderScreenspaceEffects", "RenderMotionBlur") hook.Remove("RenderScene", "RenderStereoscopy") hook.Remove("RenderScene", "RenderSuperDoF") hook.Remove("PostRender", "RenderFrameBlend") hook.Remove("PreRender", "PreRenderFrameBlend") hook.Remove("Think", "DOFThink") hook.Remove("RenderScreenspaceEffects", "RenderBokeh") hook.Remove("NeedsDepthPass", "NeedsDepthPass_Bokeh") hook.Remove("PostDrawEffects", "RenderWidgets") hook.Remove("PostDrawEffects", "RenderHalos") end hypo for president, pulling through where the developers couldn't. Edited March 20, 2020 by hypo self-promoting 4 Link to post Share on other sites
Bailey 3,278 Posted March 20, 2020 Report Share Posted March 20, 2020 37 minutes ago, hypo said: might just drop this here and farm upvotes. hook.Add( "InitPostEntity", "join_con_commands", function() RunConsoleCommand("physgun_halo", "0") RunConsoleCommand("effects_freeze", "0") RunConsoleCommand("effects_unfreeze", "0") RunConsoleCommand("r_drawdetailprops", "0") RunConsoleCommand( "r_drawmodeldecals", "0") RunConsoleCommand("cl_showhints", "0") RunConsoleCommand("gmod_mcore_test", "1") RunConsoleCommand("datacachsize", "2048") RunConsoleCommand("mem_max_heapsize", "8192") RunConsoleCommand("mem_max_heapsize_dedicated", "4096") RunConsoleCommand("mem_min_heapsize", "1024") RunConsoleCommand("r_threaded_particles", "1") RunConsoleCommand("r_threaded_renderables", "1") RunConsoleCommand("cl_threaded_bone_setup", "1") RunConsoleCommand("snd_mix_async", "1") RunConsoleCommand("mat_queue_mode", "2") RunConsoleCommand("host_thread_mode", "1") RunConsoleCommand("r_queued_decals", "1") RunConsoleCommand("cl_smooth", "0") RunConsoleCommand("cl_ejectbrass", "0") RunConsoleCommand("muzzleflash_light", "0") RunConsoleCommand("r_drawflecks", "0") RunConsoleCommand("cl_forcepreload", "1") RunConsoleCommand("sv_forcepreload", "1") RunConsoleCommand("nut_cheapblur", "1") RunConsoleCommand("nut_fpeffects", "1") RunConsoleCommand("cl_timeout", "300") RunConsoleCommand("cl_updaterate", "20") RunConsoleCommand("cl_cmdrate", "20") RunConsoleCommand("bucket_mcore", "1") RunConsoleCommand("cw_crosshair", "0") end ) and then drop this.. function fixlag() RunConsoleCommand("gmod_mcore_test", "1") RunConsoleCommand("mat_queue_mode", "-1") RunConsoleCommand("cl_threaded_bone_setup", "1") RunConsoleCommand("cl_threaded_client_leaf_system", "1") RunConsoleCommand("r_threaded_client_shadow_manager", "1") RunConsoleCommand("r_threaded_particles", "1") RunConsoleCommand("r_threaded_renderables", "1") RunConsoleCommand("r_queued_ropes", "1") RunConsoleCommand("studio_queue_mode", "1") RunConsoleCommand("M9KGasEffect", "0") RunConsoleCommand("r_shadowfromworldlights", "0") RunConsoleCommand("r_shadows", "0") RunConsoleCommand("r_drawdetailprops", "0") hook.Remove("RenderScreenspaceEffects", "RenderColorModify") hook.Remove("RenderScreenspaceEffects", "RenderBloom") hook.Remove("RenderScreenspaceEffects", "RenderToyTown") hook.Remove("RenderScreenspaceEffects", "RenderTexturize") hook.Remove("RenderScreenspaceEffects", "RenderSunbeams") hook.Remove("RenderScreenspaceEffects", "RenderSobel") hook.Remove("RenderScreenspaceEffects", "RenderSharpen") hook.Remove("RenderScreenspaceEffects", "RenderMaterialOverlay") hook.Remove("RenderScreenspaceEffects", "RenderMotionBlur") hook.Remove("RenderScene", "RenderStereoscopy") hook.Remove("RenderScene", "RenderSuperDoF") hook.Remove("PostRender", "RenderFrameBlend") hook.Remove("PreRender", "PreRenderFrameBlend") hook.Remove("Think", "DOFThink") hook.Remove("RenderScreenspaceEffects", "RenderBokeh") hook.Remove("NeedsDepthPass", "NeedsDepthPass_Bokeh") hook.Remove("PostDrawEffects", "RenderWidgets") hook.Remove("PostDrawEffects", "RenderHalos") end hypo for president, pulling through where the developers couldn't. Are these just commands for the Dev Team to implement Server side? Link to post Share on other sites
Gregis 262 Posted March 20, 2020 Report Share Posted March 20, 2020 4 minutes ago, Bailey said: Are these just commands for the Dev Team to implement Server side? naH Just CHuck them all in ur console bro Link to post Share on other sites
Butcher 283 Posted March 20, 2020 Report Share Posted March 20, 2020 5 minutes ago, Bailey said: Are these just commands for the Dev Team to implement Server side? i think they're website addons bro Link to post Share on other sites
hypo 25 Posted March 20, 2020 Report Share Posted March 20, 2020 6 minutes ago, Bailey said: Are these just commands for the Dev Team to implement Server side? Roughly directed to the development team, would probably have to tweak the values to the servers specifics, but clients can do it themselves relative to their PC specs. Link to post Share on other sites
Gregis 262 Posted March 20, 2020 Report Share Posted March 20, 2020 8 minutes ago, Bailey said: Are these just commands for the Dev Team to implement Server side? idk man looks like u type it in chat Link to post Share on other sites
Bailey 3,278 Posted March 20, 2020 Report Share Posted March 20, 2020 23 minutes ago, Gregis said: naH Just CHuck them all in ur console bro 23 minutes ago, Butcher said: i think they're website addons bro 19 minutes ago, Gregis said: idk man looks like u type it in chat Who are you guys again? Link to post Share on other sites
Storm 113 Posted March 20, 2020 Report Share Posted March 20, 2020 .............................. 1 Link to post Share on other sites
hypo 25 Posted March 20, 2020 Report Share Posted March 20, 2020 14 minutes ago, Bailey said: Who are you guys again? they're shitposting... i got banned for simply talkin about source engine limitations and they can do this? 1 Link to post Share on other sites
Bailey 3,278 Posted March 20, 2020 Report Share Posted March 20, 2020 2 minutes ago, hypo said: they're shitposting... i got banned for simply talkin about source engine limitations and they can do this? We'll wait and see what happens. Link to post Share on other sites
Gregis 262 Posted March 20, 2020 Report Share Posted March 20, 2020 1 hour ago, hypo said: they're shitposting... i got banned for simply talkin about source engine limitations and they can do this? not shitposting just poking fun at our most skilled developer #baileyforheaddev Link to post Share on other sites
Bailey 3,278 Posted March 20, 2020 Report Share Posted March 20, 2020 3 hours ago, Gregis said: not shitposting just poking fun at our most skilled developer #baileyforheaddev Im not a dev for IG, do freelance stuff now and when they need models they come to me. 1 Link to post Share on other sites
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