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Rescue Trooper Revamp


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Rescue Troopers Revamp

EQUIPMENT:
Guns: E-11 | RT-97C | SE-14C | 
Medical: Bacta Injector | Stim Needle | Defibrillator | Bacta Bomb |
Extra: Riot Shield |

COMMS:
Regimental communication channel: RSCT / RESC / RS | {different choices}
Medical communication channel: MT/RSCT | or | MT/RESC | or | MT/RS

REGIMENT:
Joining: Can be chosen to join Rescue Troopers by Medical Trooper CO {Must have more slots in MT Filled} 
Description:
Rescue Troopers are battle-ready Medic Troopers, they are still held to the same expectations of Medical Troopers and will be punished at the according level a Medical Trooper would be.
Rules: 
1. No Stim Needle unless it's DEFCON 3 or Below (unless off ship)
2. No Bacta Bomb unless it's DEFCON 3 or Below (unless off ship)
3. No Ammo Spam unless it's DEFCON 3 or Below (unless of ship) {2 Ammo Pumps per person}
4. No Shield Bashing / leaving shield around the ship.
5. There is no major difference between Medical Troopers / Rescue Troopers, the only people that are allowed to command either regiments are the higher ranking members.

 

Community Suggestions:

EQUIPMENT (Community Suggestion 1):
Guns: E-11 | RT-97C | SE-14C | 
Medical: Bacta Injector | Defibrillator |
Extra: Riot Shield |

 

EQUIPMENT (Community Suggestion 2):
Guns: E-11 | RT-97C |
Medical: Bacta Injector | Stim Needle | Defibrillator |
Extra: Riot Shield |

 

EQUIPMENT (Community Suggestion 3):
Guns: E-11 | SE-14C | 
Medical: Bacta Injector | Defibrillator | Bacta Bomb |
Extra: Riot Shield |

REGIMENT (Community Suggestion 1):

Regimental Slots: Reducing Medical Trooper slots by 2 and then putting 4 slots assigned for Rescue Troopers.

 

Any suggestions/opinions/thoughts will be taken taken on board.

download.jpg.1887e777f8609ea51db05f20e8efd9ee.jpg

Edited by Yuri
EDIT 1: Added 3 Community Suggestions | EDIT 2: Added 1 Community Suggestion
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Honestly I rarely see medics on as is and this would just be another empty void for players to fall into. Too many medical slots if you include this regiment (medics + support). With heaps of medical slots the importance of them diminishes since there would be so many.

 

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I really hate the fact that we have so many regiments that are not lore on the server but this would be good. Although there would be a lot of Medic's including supports it will be the same as Shock and Riot along with all the other Security regiments on board. Healing in battle can really be hard to find sometimes and this will definitely boost it by having more medics and the hype of a new/revamped regiment.

I find that having the RT-97C and the Riot Shield is just like them being a mix of Heavy & Support which I believe will stop them from going through (they are also not a guarding regiment). I really dislike the models as they look like they are a Storm Trooper celebrating Christmas 24/7. But the models probably can't be solved because I have browsed the content in search for other decent medic models which I cannot find.

This would be good so I am leaving Positive support.
 +1

Ok so I found this (5 minutes after I posted this) they look way better https://steamcommunity.com/sharedfiles/filedetails/?id=1324427241

Edited by Kamelieon
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Rescue or another faction of MT has been discussed in the reg previously, though the main concern I have is without creating a difference between MT and Rescue it would just be creating another MT. Discussion would have to be made with the current MT crew to ensure that they both have a place. The concern with having too many 'medical' staff i.e MT AND supports is also an issue. Would they be able to get people? sure. But at the current time there isnt enough interest in 'healing' classes to gurantee it.
Could it work? yes. But it wouldnt be as straight forward as just adding another reg. 

Edited by Loki
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To add a possible solution to this you could give medics a few "support" slots which are actually rescue troopers. This would give medics their own "firesupport" that could aid them in healing personnel without splitting mt or creating another one.

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Half medic reg space, give it to rescue

Fills Whatever void that medics have in their empty slots atm (if any), and new hype will fill rescue.

Full regiments are attractive and naturally prosper with people constantly wanting to join.

My theory of SWRP socio-economics might be wrong, but i wouldn't mind seeing something like this happening, plus green is a cool colour, and change keeps things fresh.

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16 minutes ago, Ragetank said:

To add a possible solution to this you could give medics a few "support" slots which are actually rescue troopers. This would give medics their own "firesupport" that could aid them in healing personnel without splitting mt or creating another one.

+1 to this.

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1 hour ago, Ragetank said:

To add a possible solution to this you could give medics a few "support" slots which are actually rescue troopers. This would give medics their own "firesupport" that could aid them in healing personnel without splitting mt or creating another one.

+1

Best solution thus far. Better start writing your spaghet code xD

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1 hour ago, Kamelieon said:

Ok so I found this (5 minutes after I posted this) they look way better https://steamcommunity.com/sharedfiles/filedetails/?id=1324427241

Personally, I believe the old Rescue Models (the ones in the post) are nicer to look at. Judging by the pictures in the addon page, they look as though too much is going on, something the Rescue Trooper Models do not have.

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6 hours ago, Ragetank said:

To add a possible solution to this you could give medics a few "support" slots which are actually rescue troopers. This would give medics their own "firesupport" that could aid them in healing personnel without splitting mt or creating another one.

+1 I like

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10 hours ago, Sterling said:

Do Rescue Troopers have any major difference from the existing MTs?

There is no major difference, Rescue Troopers are a battle ready sub division of Medical Troopers, they are able to put down cover in order to do their job of healing/reviving/giving ammo whilst a normal Medical Trooper would be forced to run straight in and have near to no cover, they can also be used in combination with Medical Troopers, by (Rescue Troopers) putting down a shield and supplying cover fire.

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I remember when recuse troopers were a thing, they'd get put with the either the 501st regiments, only because they were able to keep up with the 501st 

They were basically the extra solider that could be with a regiment that had medical equipment, the downside of rescue were they weren't able to have medical specialist roles like the medics we have today, 

They were also tasked, with what the name suggests, rescue missions.

 

I remember a drop ship landing and in comms I saw

"the recuse troopers have landed"

15 hours ago, Ragetank said:

To add a possible solution to this you could give medics a few "support" slots which are actually rescue troopers. This would give medics their own "firesupport" that could aid them in healing personnel without splitting mt or creating another one.

So with tanks thing 

We'd have to train those medics to a standard so they can be put with The hardcore regiments during off ship missions 

 

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Personally I would like the idea of rescue troopers to handle rescue missions, especially so we can have a team that can rescue someone without the entire server walking in there and screaming at the hostage that they are trying to save.

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With the addition of the 'Heavy' regiment, it would seem only sitting to make a medical equivalent. Although if they are trained purely as Combat medics they shouldn't be allowed to have specialised roles, realistically only being a Support, class Regiment. Any additional changes would essentially make it into Imperial Medics 2.0. 

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