Jump to content

Gaddafi Event Master Application


Recommended Posts

Steam Name: One Big Chungus For PS4 Plz

Age: 22

Steam ID:STEAM_0:0:49345127

In Game Name and Rank: Gaddafi, Officer Cadet

Time Played (Server Time): 5 Days, 20 Hours

20190119163520_1.jpg.0c6d4b4a3b0a90b8fe63fc4e62f89ae6.jpg

Have you had any warns and/or bans (If so state them): Neither

Have you been event master on any other servers (If so state them): No

Why are you applying to be an event master: Imperial RP will be in a lull whilst the new clone wars server is up and event masters will need to be fairly present to reduce player shift and allow for player numbers to balance across both servers. Not including draw new players into the Imperial Gaming sphere of influence over it's competitors. I'm applying to be EM to help stem any flow and also help keep new players, through the use of fun RP events, this of course extends into late ours where the server is quiet in regards to activity. 

What can you bring to the event master team: Aside from filling a void from the staff split to clone wars I can provide a creative aspect to events beyond the standard, 'the enemy boards the ship, takes hostage and then forced rp escape or slaughter', by attempting to make it as both immersive and fun as possible, adjusting to how players and event characters play. Do the event character do this task if so proceed with this step etc. This creates fun rp instead of forced rp, and I believe I can help provide this.

What can you do to make events more enjoyable and innovative: As stated previously by utilising my style of events players/regiments and event characters actions will largely determine the end goal and how the rp situations will progress, naturally some units may have more value for the events as seen with DT and cloaked units, however depending on their actions and ability they may not be so influential in a more fluid type event structure. Of course the events conclusion will have a ending/s or continuation this of course comes down to the event type, passive/aggresive or a mixture of both, depending on how players play. This of course will be controlled by tedious management and spectator-ship as well as frequent communication with event characters to gage the 'attitudes' and the success or failure of their event objectives. 

Do you have basic knowledge of ulx commands: I have some basic knowledge of ULX as I staffed as both admin and moderator for some Darkrp servers some time ago

Anything else you would like to add: As a university student my timetable can vary, but whilst I'm on break and my work is largely evening based, I can do activities during the day and activities during 'graveyard' shifts as typically I stay up for 2-3 hours after returning from work.

 

Please fill out both event ideas and provide much detail as possible

Event Idea 1: Imperial Drilling (Passive or Aggressive)

Map: https://steamcommunity.com/sharedfiles/filedetails/?id=1624013930

Stage One: General meeting to announce that the ISD will be visiting an imperial drilling installation for a routine check as well as restocking imperial materials (food, weapons, etc) + some minor repairs (can branch off an event where the ISD is damaged significantly and needs to dock for major repairs, situation depending).

Stage Two: Once characters begin connecting we'll use the pre-selected individuals to be station operators/miners to greet Imperial personnel, relevant regiments pertaining to whatever situation the ISD came from will go about activities to do 'their part' (Engineers attempt repairs and medical cover food and medicine stocks), troopers will patrol the station. This is where it gets somewhat tricky as the event characters will have to keep me informed on how the personnel engage with them or if they themselves decide themselves to engage with them, in either case if non-violent hostility is found we can progress towards rioting for terms of failure for the Empire to pay general wages etc, depending on what the hostilities stem from we'll expand on the reason on rp basis.

In the event if no hostilities begin then we continue with standard rp behaviour just with event characters, until a event character does something that is warranted an arrest and then units can investigate the station, provided the arrested event character gives the interrogators a 'anti-imperial' discussion then we can progress the event

If a recent event led towards the ISD docking at the mining station we can continue that event utilising the same event character as they've appeared to have pursed the ISD to 'finish the job'.

Stage Three: Security personnel will now attempt to round up all station staff to interrogate them in order to see if the other staff share the same sentiments as their fellow co-workers. (This works for both rioting personnel and the anti imperial personnel). Depending on whether the security personnel capture all the workers we can then determine the next state of the event.

Stage Three (a): If the security personnel capture all the base staff within a 5 minute time window then we can proceed towards a passive event outcome as all personnel are captured, depending on how each event character responds in their respective interrogations they will be at the mercy of the interrogators judgements. At least one will be executed. Progress to Stage Four.

Stage Three (b): Security personnel fail to capture all base staff, if three or less escape capture beyond the five minute window, they will call for help to which assigned rebel fighters/pilots will begin attacking the troopers. Progress to Stage Five.

Stage Three (c): Security personnel fail to capture all base staff, if four or more escape capture they become Jedi and then also call for rebel aid, this can be swapped to other factions and/or can be swapped to have an imperial regiment go rogue (the regiment with the highest amount of current players excluding ISB and Sith). Progress to Stage Six.

Stage Four: Depending on how the repairs, stockists and logistics go the event will end with no debrief and all troopers will depart back to the ISD.

Stage Five: Rebel troopers will have assigned targets, these targets being the elimination of the engineers and medical staff they will also attempt to reach the ISD docking area and place explosives to destroy the ISD. Depending on whether or not troopers successfully defend 2/3 or 3/3 targets from 4-5 waves (re-spawns of rebels) progress to Stage Seven. If troopers successfully defend 1/3 targets progress to Stage Eight. If Troopers fail to defend all targets progress to Stage Nine.

Stage Six: Troopers will have the same objectives to defend from Stage five with the addition of an extra objective to defend, the rebels/jedi (whoever is used, will have a sufficient rp reason assigned) will now actively hunt down sith (sith that die will become event characters to increase difficulty, will keep their health if less than 500%). Depending on whether or not troopers successfully defend 2/4 + targets from 4-5 waves (re-spawns of event characters) progress to Stage Seven. If troopers successfully defend 1/4 targets progress to Stage Eight. If Troopers fail to defend all targets progress to Stage Nine. 

Stage Seven: Troopers successfully have defeated the attacking enemies, a debrief will be called in the ISD docking area once it has been cleared (if relevant) and any captured enemies that have been interrogated will be executed. If any of these objectives were failed then the effects will be continued for an hour post event. Medical Troopers killed = No medical aid, sickness can't be cured and no one healed. Engineers killed = repairs not made and if a follow up event is called engineers will not be used for said event. ISD destroyed = New ISD called.

Stage Eight: Troopers successfully defended only one objective. Same as above however if any of these objectives were failed then the effects will be continued for an hour post event. Medical Troopers killed = No medical aid, sickness can't be cured and no one healed. Engineers killed = repairs not made and if a follow up event is called engineers will not be used for said event. ISD destroyed = New ISD called. Sith killed = Sith will be temporarily assigned as troopers that aren't a join-able regiment ie. Nova etc. (Palpatine and Vader are natural exclusions and will have been sent off ship for intensive medical aid). Debrief is called and outcomes stated. Event end.

Stage Nine: If all objectives failed then all of Stage Eights outcomes are allocated for an hour post event. Debrief called and outcomes stated above are in effect. Debfief is now a lecture and regiments will be punished according to the CO's digression etc.

Event Idea 2:

Clones (If wanting to use clone models or empire ST models, either are sufficient) Aggressive

Map: https://steamcommunity.com/sharedfiles/filedetails/?id=774517123

Influence: SWBFII (2005) http://starwars.wikia.com/wiki/Kamino_uprising

Stage one: Kamino has been taken over by 'relevent faction' and has began to clone 'clones' which are hostile to the Empire and Brief will be called and the ISD transported to location. 

Targets: DNA strands, Power Source, Clone Pods and Central Computer

Stage Two: Troops will land and then begin hunting down the troopers as well as destroying assigned targets, eliminate event characters. If main event characters escape go to Stage Three, If main event characters are captured progress to Stage Four. If main event characters killed progress to Stage Five.

Stage Three: Event characters escape and will be used at later date, names written down to ensure continuity. Debrief called and outcome stated. Return to ISD. This outcome will occur 20 minutes after event begins and not all the targets are destroyed. (Will be adjusted if targets 1-2 get destroyed in under five minutes per target).

Stage Four: Event characters captured, interrogated and were discovered to be under contract from another party, will be used for another event, captured characters will be executed after a debrief with the outcome stated. Return ISD. Outcome achieved if event mains are surrounded on all sides.

Stage Five: Event characters killed in the fighting. Debrief called outcome stated. Return to ISD. Outcome achieved if event mains are not surrounded. 

----------------------------------------------------------------------------------------------------------------------------

Terms of applying:
1. You may bump your application every 7 days after the last bump/post (1 week)
2. Any user may provide feedback by +1 and or -1 your application
3. Advertising your application in OOC, chat box, personally telling people and any sort of social media will lead to your application deny
4. Failing to answer questions can lead to your app being denied
5. False information can lead to your application being denied
6. Failing to meet the requirements can lead to either your app being put on hold or denied
7. Must have more than 3 days on the server
8. To Clarify, you do NOT need to know the basic ULX commands however we prefer you learn before being accepted.
9. Asking for help from staff and/or past staff members will result in your application being denied, to avoid this you may look over accepted event apps to use as inspiration but not copied.

Agreement:
I accept that I am a representative of Imperial Gaming, and that I have been given these powers to make the experience of others better. I understand that advertising my application can get it denied. I accept that I may be demoted at any time by a senior member of staff without prior warning, as long as a valid reason is given. I have read all the rules and understand them completely, if not I will ask a higher staff member for a better explanation.

Edited by Gaddafi
Link to post
Share on other sites
4 hours ago, Rivers said:

Absolutely massive +1, Gaddafi has been active and mature since I first met him within the ISB Branch. Application is well written also, good luck.

 

Link to post
Share on other sites

+1
 

  • Application could do with a little more detail and care but overall it's decent
  • Although playtime is low, you've been active in the recent month
  • My interaction with you have been pleasant and you seem mature and positive.
  • First event is nice, second event could do with a bit of work

Goodluck, 
Cecil

Link to post
Share on other sites
22 hours ago, Cecil said:

+1
 

  • Application could do with a little more detail and care but overall it's decent
  • Although playtime is low, you've been active in the recent month
  • My interaction with you have been pleasant and you seem mature and positive.
  • First event is nice, second event could do with a bit of work

Goodluck, 
Cecil

 

Link to post
Share on other sites
22 hours ago, Cecil said:

+1
 

  • Application could do with a little more detail and care but overall it's decent
  • Although playtime is low, you've been active in the recent month
  • My interaction with you have been pleasant and you seem mature and positive.
  • First event is nice, second event could do with a bit of work

Goodluck, 
Cecil

+1

Link to post
Share on other sites
22 hours ago, Cecil said:

+1
 

  • Application could do with a little more detail and care but overall it's decent
  • Although playtime is low, you've been active in the recent month
  • My interaction with you have been pleasant and you seem mature and positive.
  • First event is nice, second event could do with a bit of work

Goodluck, 
Cecil

+1

Link to post
Share on other sites
  • Welshy locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...