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Giving Regiments Stat Different Stat Boosts


Should this happen (read the doc before answer)  

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  1. 1. Should this happen (read the doc before answer)

    • Yeah it should
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    • Nah it sounds overpowered
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I've created a document on two main regiments that I believe this should happen too and before you start saying I just want it to improve my own regiment there are valid reasons as why under dog regiments should get these stat boosts. 
https://docs.google.com/document/d/1f0GxPBMKcFfsHQwZc--JUIOMoFzcydg1Ml_3qnkg4QY/edit?usp=sharing

If you have any other ideas of how this could be used please feel free to comment and if you would like to see anything else changed in the document please tell me and I'll see how this could help the changes.
Remember like all my other posts I take positive and negative feedback into my decisions all the time. 

Thanks for Reading :P

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The % on them seems a bit much, but having different boosts for regiments would be good, I believe SITH should get a slight speed boost due to using melee. shore could maybe get like explosive resistance as they get explosives. (idk if that could be done) But yeah, sounds good. +1 since it would make regiments different.

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I don't know if this is actually possible, but I do see that 212th definitely needs a bit of a boost in some aspect, maybe a specific weapon, maybe an extra heavy slot as they were a very attack based Regiment, but in the same instance, giving flat buffs, like the ones shown here, with extra damage or damage resistance being applied to people is just...overpowered. I do believe that these Regiments, particularly 212th need a bit of love, in order to make them feel special.

Some advice on things that you can do as the Commander of 212th
are, firstly, swapping up your goals as a Regiment and maybe trying to split your Regiment into two groups (obviously speak to IHC), but I do think it would be cool to see some Ghost Company (A 212th offshoot around), even if they have nothing about them changed loadout wise, their job within the Regiment can be different.

The Regiment is yours to make better.

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1 minute ago, Bailey said:


Some advice on things that you can do as the Commander of 212th are, firstly, swapping up your goals as a Regiment and maybe trying to split your Regiment into two groups (obviously speak to IHC), but I do think it would be cool to see some Ghost Company (A 212th offshoot around), even if they have nothing about them changed loadout wise, their job within the Regiment can be different.

The Regiment is yours to make better.

While this is a good idea we have attempted and applied to split 212th into a sub regiment before (back when adam had started)and made a whole very detailed document but we have been told we need to donate to do so. Not sure if this still applies though we will have to see. However the splitting of a regiment with a 12 person cap while a good idea as it would cause a co evolution of both wanting to be better it is difficult to do as one would ultimately win over the other.

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7 minutes ago, Joel said:

While this is a good idea we have attempted and applied to split 212th into a sub regiment before (back when adam had started)and made a whole very detailed document but we have been told we need to donate to do so. Not sure if this still applies though we will have to see. However the splitting of a regiment with a 12 person cap while a good idea as it would cause a co evolution of both wanting to be better it is difficult to do as one would ultimately win over the other.

Shoretroopers have done this, and it works out well. One squad of shore will guard one place, while the other squad patrols around that area. I.E for 212th on the DS, 1 squad would guard the turbolasers while the other would patrol the maintenance bay.

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When I was 212th Brigadier I tried to get something like this done awhile ago. It obviously didn't happen... I got told it was too hard to do and wasn't really worth it. I hope this time around 212th will actually get the buff they have been looking for, for so long. - Wombatiacus

Edited by Wombatiacus
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Back in the day 442nd was legit the shit and was one of the most respected regiments on the server. I think it was Brigadier Volt or something. But they made that regiment great...Why? Because they knew how to work with what they had...Every regiment can be great, they just need to try.

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Yeah... nah.

Regiments that aren't doing well don't need a stat boost, they need a good commander who is patient and can persist through the many hurdles of handling a regiment.

 

Regardless, let's analyse your suggestion.

If 212th were to be given a damage boost, when NO OTHER regiment has such a thing, everybody will flock to 212th to exploit this boost, leaving other regiments in the dust. The same would account for 442nd with their resistance boost, people would exploit it. A resistance buff for 442nd is also ridiculous as they already have riot shields.

Giving innate stat boosts to a regiment isn't the right thing to do, it's unhealthy for every other regiment. You can say 212th and 442nd are underpowered and are underdogs as much as you like, but when they had the right commanders, they were among the most popular regiments on the server. A good troop is led by a great commander.

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28 minutes ago, Boris said:

Back in the day 442nd was legit the shit and was one of the most respected regiments on the server. I think it was Brigadier Volt or something. But they made that regiment great...Why? Because they knew how to work with what they had...Every regiment can be great, they just need to try.

Exactly this. There is a few other regiments but I would prefer not to say.

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Alright bois I think a couple people are getting a bit confused this is not a suggestion to buff only 212th and 442nd stats. This is a suggest]ion to give every regiment different stats like how I mentioned shadow could get increased speed, shore could get some explosive resistance, sith could get a bit of a speed increase maybe. It also doesn't mean that 212th would be the only regiment with damage boost others like scar, or different 501st regiments could. I was just saying that different regiments having different stat amounts could be a good idea and help balance differently than giving more powerful weapons. 

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13 minutes ago, Joel said:

Alright bois I think a couple people are getting a bit confused this is not a suggestion to buff only 212th and 442nd stats. This is a suggest]ion to give every regiment different stats like how I mentioned shadow could get increased speed, shore could get some explosive resistance, sith could get a bit of a speed increase maybe. It also doesn't mean that 212th would be the only regiment with damage boost others like scar, or different 501st regiments could. I was just saying that different regiments having different stat amounts could be a good idea and help balance differently than giving more powerful weapons. 

40 minutes ago, SCHEFF said:

Regiments that aren't doing well don't need a stat boost, they need a good commander who is patient and can persist through the many hurdles of handling a regiment. A good troop is led by a great commander.

All regiments are fine as they are without any innate stat differences, good commanders are all that is needed to make a regiment work.

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I think this is something that needs to happen as the 212th have nothing to offer compared to say shore troopers who get a better loadout, vaders fist have the asset of vader in the name which entices people to join VF over 212th and 442nd get shields and thermals. 212th have no assets to offer any individual who is looking for a regiment which is a real shame. I think people have forgotten to realize that for a regiment to be successful and have long time serving members they need to have some form of task or ability that was unique to their regiment. This was something that I tried to make happen and not 1 person outside of the 212th (with the ability to do anything about it) wanted anything to do with it, which to me says no one wants anything to do with improving regiments that struggle and my whole time on the server 212th struggled along with other regiments but 212th kept afloat. regiments that didn't however got buffs like shore troopers got a new and improved weapon vector became mud troopers its when i see stuff like this and 212th get neglected when myself and other members of the regiment put a lot of time and effort into working on ways that we could stand out to new potential applicants I get very worked up. I hope change happens at some point.

   

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39 minutes ago, Adam said:

I think this is something that needs to happen as the 212th have nothing to offer compared to say shore troopers who get a better loadout, vaders fist have the asset of vader in the name which entices people to join VF over 212th and 442nd get shields and thermals. 212th have no assets to offer any individual who is looking for a regiment which is a real shame. I think people have forgotten to realize that for a regiment to be successful and have long time serving members they need to have some form of task or ability that was unique to their regiment. This was something that I tried to make happen and not 1 person outside of the 212th (with the ability to do anything about it) wanted anything to do with it, which to me says no one wants anything to do with improving regiments that struggle and my whole time on the server 212th struggled along with other regiments but 212th kept afloat. regiments that didn't however got buffs like shore troopers got a new and improved weapon vector became mud troopers its when i see stuff like this and 212th get neglected when myself and other members of the regiment put a lot of time and effort into working on ways that we could stand out to new potential applicants I get very worked up. I hope change happens at some point.

I had that problem with Vader's fist back in the day. We had the same exact loadout except they had RTC-thingo and we had the DLT-19 which no one liked back then because it got a nerfed so much. This was when Vader's fist and 212th were battling over who was the best Attack Battalion I think you know who won that ages ago :P. Also 212th only stayed afloat because you and your 2IC, 3IC, 4IC's were great like mine were, they were loyal, dedicated and determined to be the best and in my opinion 212th have come a long way since my time being Commander/Brigadier and I'm proud of you all for doing that. Adam I know who you feel when it comes to the struggles of getting players into the regiment when all the other regiments are more unique or have better weaponry. It made me want to leave Commander/Brigadier of 212th so many times over because I was sick and tried of no one coming to tryouts and no one willing enough to do something about the problem (Looking at MHC at the time, not now of course). Also @Joel Vader's fist did a vote/post like this in the past and got it approved so I believe that it is likely that you might get some improvements to weapons and maybe some more health but that's about as far as they would go when in comes to improvements HP and weaponry wise. Sorry about the rant I get worked up when I see this sort of stuff happening to regiments where they get looked over and nothing gets down until they die and at that point its to late. I'm also worked up because this was a regiment close to my heart for a very long-time. Good luck. - Wombatiacus  

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@SCHEFF I'm not posing this as a way to improve how a regiment is run I'm suggesting that most regiments get a boost to help them specialise in there areas like how other games do.

For instance a speed boost to troops that are meant to be recconisence not a large one but a noticeable enough amount that it doesn't break the game. This could also be used but in a smaller amount to medics like for instance in overwatch and team fortress 2 where a small boost by 7%improves the survivability a lot. 

This is not just because I'm currently struggling to run a regiment. It is because it is a feature used in multiple games that if carried over to the server could pose as an interesting and unique feature for each regiment.

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8 hours ago, SCHEFF said:

Yeah... nah.

Regiments that aren't doing well don't need a stat boost, they need a good commander who is patient and can persist through the many hurdles of handling a regiment.

 

Regardless, let's analyse your suggestion.

If 212th were to be given a damage boost, when NO OTHER regiment has such a thing, everybody will flock to 212th to exploit this boost, leaving other regiments in the dust. The same would account for 442nd with their resistance boost, people would exploit it. A resistance buff for 442nd is also ridiculous as they already have riot shields.

Giving innate stat boosts to a regiment isn't the right thing to do, it's unhealthy for every other regiment. You can say 212th and 442nd are underpowered and are underdogs as much as you like, but when they had the right commanders, they were among the most popular regiments on the server. A good troop is led by a great commander.

  What this guy said 

I still remember my brigadier volt ;-;

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13 hours ago, SCHEFF said:

Yeah... nah.

Regiments that aren't doing well don't need a stat boost, they need a good commander who is patient and can persist through the many hurdles of handling a regiment.

 

Regardless, let's analyse your suggestion.

If 212th were to be given a damage boost, when NO OTHER regiment has such a thing, everybody will flock to 212th to exploit this boost, leaving other regiments in the dust. The same would account for 442nd with their resistance boost, people would exploit it. A resistance buff for 442nd is also ridiculous as they already have riot shields.

Giving innate stat boosts to a regiment isn't the right thing to do, it's unhealthy for every other regiment. You can say 212th and 442nd are underpowered and are underdogs as much as you like, but when they had the right commanders, they were among the most popular regiments on the server. A good troop is led by a great commander.

I have to agree with Scheff here.

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13 hours ago, SCHEFF said:

Yeah... nah.

Regiments that aren't doing well don't need a stat boost, they need a good commander who is patient and can persist through the many hurdles of handling a regiment.

 

Regardless, let's analyse your suggestion.

If 212th were to be given a damage boost, when NO OTHER regiment has such a thing, everybody will flock to 212th to exploit this boost, leaving other regiments in the dust. The same would account for 442nd with their resistance boost, people would exploit it. A resistance buff for 442nd is also ridiculous as they already have riot shields.

Giving innate stat boosts to a regiment isn't the right thing to do, it's unhealthy for every other regiment. You can say 212th and 442nd are underpowered and are underdogs as much as you like, but when they had the right commanders, they were among the most popular regiments on the server. A good troop is led by a great commander.

Scheff has a point, but what if like people with cuffs but no taser get a increased cuff time, like they can cuff people faster, cause most people know the pain of the no taser cuffs... but mostly I agree with Scheff

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Power creep only ever leads to more power creep. Do this once, every reg will eventually come up with convincing reasons to have various boosts.  If these boosts were to be applied, it would set a precedent for future decisions - it will be hard to make the argument that another regiment does not deserve a boost once another regiment has received one.

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Ok let’s look at what has been stated whilst I was in command of 212th I had requested such things like a possibility of different weapons and subregiments which were both denied. Power cheap does not lead to further power creep with proper management (which IG has) a valid point to argue is regiments that are striving don’t need anything to improve there regiment as it clearly has something to have a constant flow of users coming and going, and to mention SCHEFF’s point I’ll make mention to DT and Chimera, regiments with very op load outs and a lot of health and yet everyone is fine with this? I personally believe there is no valid rebuttal to why this isn’t something that should be considered and as of right now there are atleast 22 other people that agree with me

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It sounds like a great idea... in reality however, this type of change would need extremely precise balancing. In games such as class based shooters (overwatch/ Six Siege) it had the affect that SCHEFF was talking about with people flocking to the most op classes. It is a fantastic idea to truly set the regiments aside, however may not be the change we need to improve underpowered regiments. 

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32 minutes ago, Ubermolen said:

It sounds like a great idea... in reality however, this type of change would need extremely precise balancing. In games such as class based shooters (overwatch/ Six Siege) it had the affect that SCHEFF was talking about with people flocking to the most op classes. It is a fantastic idea to truly set the regiments aside, however may not be the change we need to improve underpowered regiments. 

Like i mentioned we already have OP regiments in the server

 

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35 minutes ago, Ubermolen said:

It sounds like a great idea... in reality however, this type of change would need extremely precise balancing. In games such as class based shooters (overwatch/ Six Siege) it had the affect that SCHEFF was talking about with people flocking to the most op classes. It is a fantastic idea to truly set the regiments aside, however may not be the change we need to improve underpowered regiments. 

Definitely agreed. It's not a bad idea, however, people will exploit these changes for obvious reasons which has the potential to lead into a significant outrage

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