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Kumo

Quest System - Pre-Release Suggestions

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Quest System Suggestions

It is more than likely over the next few weeks that the development team will be releasing a quest system as a way to give the players of the community more things to do and set new goals on the server.

To refine this for release and make it perfect to the communities liking we need your ideas and suggestions.

Quest System Rundown

- The player will approach a quest vendor and see a list of available quests, he may then accept a quest and will be given instructions and other information relevant to the quest.

- On completion the player will be rewarded, this could be pointshop credits, experience or a possible new currency that may be introduced for other benefits.

- There will also be regiment specific quests such as medics reviving etc.

 

Current Quests (subject to change)

- Item Retrieval (randomly spawned around the map)

- Carry Item from point a to b

- Guard place x

- Clean up mess around the ship

- Revive a player

 

As you can tell the quests we have is a very short list of all the possible ideas.

 

Suggestion Guidelines

- Provide as much detail as possible.

- No shitposting, keep it relevant to the topic.

- This is not an announcement post, it may be weeks or months until the system is released.

- Only suggest new quest ideas, possible rewards and other features.

 

Edited by Kumo
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Interesting concept indeed as being a part of Navy I was thinking maybe complete a certain amount of reviews or grant a certain amount of take offs etc maybe even bunk inspections like complete a bunk inspection of a certain regiment I was also thinking about some sort of interactive system with the Imperial Logistics Centre like a trooper would have to collect a package or drop there armour of to be cleaned etc being the Logistics officer I would be happy to see something more of it.

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I believe Engineers could benefit from quests that involve taking on contracts which involve RPG-style crafting or repairing.

Let's say, an Engineer receives a request from the Logistics Centre that they have a contract they need to pick up for an Imperial supplier. The contract details that they need to repair a rocket launcher for the Imperial Super Commandos that was sabotaged by the Rebels. The Engineer is given the contract and the rocket launcher, which is either physically a prop or placed into an inventory system which the Engineer can use to spawn later.

There are specified Repair Parts that are found in certain parts of the ship, either in the Engine Room, Reactor Room, Logistics Centre or Engineering Storage Area. Where these Repair Parts spawn and how many there are depends on the contract - it can either be random or set to certain items. These Repair Parts must be taken to a specified Repair Node (a small marked area) where the rocket launcher and parts must be placed into to successfully repair the rocket launcher. Once this is done, the rocket launcher is marked as repaired and it can be delivered to the Logistics Centre to complete the contract.

Other regiments could benefit from a contract system, whether it be the Medics being contracted to craft medical gear, ISB being contracted to develop classified weapons or Jump Troopers requiring to maintain jetpacks.

If crafting were to be introduced as part of the questing system, I recommend the props used to craft to obviously stand out from other items on the map and glow. I recommend these addons:

Fallout 4 Crafting Components & J Craft System 

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5 hours ago, SCHEFF said:

I believe Engineers could benefit from quests that involve taking on contracts which involve RPG-style crafting or repairing.

Let's say, an Engineer receives a request from the Logistics Centre that they have a contract they need to pick up for an Imperial supplier. The contract details that they need to repair a rocket launcher for the Imperial Super Commandos that was sabotaged by the Rebels. The Engineer is given the contract and the rocket launcher, which is either physically a prop or placed into an inventory system which the Engineer can use to spawn later.

There are specified Repair Parts that are found in certain parts of the ship, either in the Engine Room, Reactor Room, Logistics Centre or Engineering Storage Area. Where these Repair Parts spawn and how many there are depends on the contract - it can either be random or set to certain items. These Repair Parts must be taken to a specified Repair Node (a small marked area) where the rocket launcher and parts must be placed into to successfully repair the rocket launcher. Once this is done, the rocket launcher is marked as repaired and it can be delivered to the Logistics Centre to complete the contract.

Other regiments could benefit from a contract system, whether it be the Medics being contracted to craft medical gear, ISB being contracted to develop classified weapons or Jump Troopers requiring to maintain jetpacks.

If crafting were to be introduced as part of the questing system, I recommend the props used to craft to obviously stand out from other items on the map and glow. I recommend these addons:

Fallout 4 Crafting Components & J Craft System 

What Scheff said

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You could go: 

Achieve x amount of kills (npc, player. Make it so it only counts on the event job if possible)

Win x number of Sith duel things (Sith)

Take down x number of ships (Pilots)

Heal x number of health points (Med troops) 

Make x number of arrests (shock/Riot)

Shoot down x number of targets using turbo lasers (Shore/Navy)

 

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2 hours ago, Katelyn said:

Make x number of arrests (shock/Riot)

/CS/996/any1 with handcuffs? just a thought

 

2 hours ago, Katelyn said:

Shoot down x number of targets using turbo lasers (Shore/Navy)

/CS/Any 1 with access (srsly)

 

2 hours ago, Katelyn said:

Take down x number of ships (Pilots)

/any one with a License

 

2 hours ago, Katelyn said:

Heal x number of health points (Med troops) 

/Support

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They were more regiment specific, you don't want a support stealing medic tasks 

Edited by Katelyn

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22 hours ago, NovaPendragon said:

/CS/996/any1 with handcuffs? just a thought

 

/CS/Any 1 with access (srsly)

 

/any one with a License

 

/Support

CS and 996 detain anyone until shock arrives. Shock/Riot/ISB are the only ones to arrest people(most of the time).

CS cannot use the turbolasers. Shore and 212th can, while navy and CL5+ are backup operators.

Licenses are really for being backups, having the backups taking the actual Pilot quests is a stupid idea.

Like Maxine said, you don't want a support stealing medic tasks.

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Interested to see how well the quest system integrates into the server. Quite a few of the ideas suggested would be hard to implement I assume especially with tasks such as arresting a certain amount people or shooting down a certain number of ships. What's to stop people from abusing something like arrests by being extremely harsh and arresting people for the slightest thing? How will the ship kills be tracked? I'm sure that the dev team have already thought about these things but still would be nice to know if there are methods to tracking progress on quests such as these.

These are just a few ideas that came to mind, will edit if anymore pop up.

- Amount of Rebels / Event characters killed.

- Message delivery from NPC to NPC. (Already suggested but it's a good one.)

- Milestones? (Climb "x" distance with climb swep, run "x" amount of steps, fly "x" amount of distance etc.)

- Guard "x" Important figure for certain amount of time. (eg. Royal Guard and Palpatine, Shadow Guard and Vader, 996th and IHC personnel etc.)

- Rewards could include a new currency that goes towards cosmetic changes. (may reduce RP though if items are too over the top.)

 

Edited by Rivers
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Why not daily and weekly quests?

Daily could be stuff like;
Heal x amount of points.
Do x amount of damage to event characters using x
Revive x amount of troopers

Weekly could be something like;
Have your regiment placed in the top regimental placings x amount of times.
(SGT +) Train and promote x amount of recruits
(SITH) Win x amount of duels

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This is sick i'm really looking forward to something like this being implemented into the server instead of standing around or downtime

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How about some patrolling missions where you have to visit multiple different checkpoints around the ship. Good for regiments such as; SK/RT , SCAR, Death troopers .... Etc

This would also be usefully to allow traffic to parts of the ship that are more quiet. Not sure if this is what you were thinking about with guarding.

Ps great idea

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