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DEVELOPMENT - Changelog - 28/10/2018


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NOTE:

This month has been fairly productive, due to university exams and year 12 exams our dev team has been cut down a little bit on creating content for the server but in the upcoming month a lot new cool and interesting things are going to be implemented on the server.

Added Content

  • Halloween Update
    • Changed Scoreboard for Halloween
    • Changed Healthbar for Halloween
    • Added Halloween props around the Deathstar
  • Reduced Tickrate to 16 from 25
  • Death screen Added
    • A New Death screen has been added to our server, we're probably going to keep this until we decide to remove it
  • Global Bans Added
    • We have configured global bans to work on our server, the main purpose of this is to track player bans through our website - Select staff are able to remove and edit bans via this web panel  <https://www.imperialgaming.net/bans/>.
    • image.thumb.png.ca5a0d31cf54eae4c02dbe63de98d8e3.png
  • Development Server
    • Setup sub-users and FTP access for our Junior Developers to access their own Development server, they will be able to create and test their add-ons on here.
  • Imperial Gaming Database
    • This has been introduced to the server in order for the future implementation of a new game mode and website stuff we're working on more information on this in the coming month!
  • New Forum Tags
    • Made by Martibo :)

Updated Content

  • Scoreboard
    • Updated Scoreboard to Include Banner and IG Logo, as well as the current amount of staff online.
    • image.png
  • Health Bar
    • Now shows the difference between your standard health and your bonus health on your character
  • Temp Jobs
    • Fixed a bug that caused a lot of lag when removing people from their jobs
    • Changed Commands to:
      • !tempjobset <player> <job_index>
      • !tempjobrem <player>
  • Booking System
    • Fixed the booking system to show available booking venues on the rp_deathstar map
  • Swap Command
    • Now Supports up to 3 player models to swap between
  • Cloak Glitch
    • Fixed Climbswep to make it so a black circle doesn't show underneath the player
  • Handcuffs
    • Elastic Restraints are shorter in length

Upcoming Content

  • Level and Perk System
    • Your Level will potentially get you Points that you can assign to the Skill Tree, these Perks will grant you bonuses in the game.
  • Hit System for Bounty Hunters
    • A Simple hit system for the Bounty Hunter role, essentially allowing players to walk up to bounty hunters and request hits - the player must be the appropriate rank in order to request a hit.
    • Bounty hunters will be able to see their active hit in their hits menu.
  • Pointshop
    • Buying and Selling buttons will have confirmation actions so that you don't accidentally buy or sell items.
  • New Gamemode
    • :)

Graphic Teaser (Made by Martibo)

iginquis.thumb.png.1e64794c673b373c81f42906c0ff815f.png

Special thanks to the following people for making this month's updates possible

@Moose @Pablo @Ragetank + Others that helped here and there

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1 hour ago, Hyperion said:

@Martibo

How will the skill tree system work with already high level players in game (me)?

You will get points based off your current level, probably going to be 1 point per 10 levels so as you progress it becomes harder get skills

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2 hours ago, Morgan said:

@Martibo

Does the development team have any plans of making it so that you can transfer credits to other players on the pointshop?

Its already there but I've disabled it because we believe in personal player progression

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