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Imperial RP | Server Rules & Guidelines [2021 Update]

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Imperial RP | Server Rules & Guidelines


General Rules:

  1. Serious RP at all times.

  2. No minging.

  3. No FailRP (Fail Roleplay).

  4. No hacking or exploiting in any form. You will be permanently banned.
    4.1 An exploit is the use of a bug, glitch, or game system in order to provide an advantage unintended by the developers. These include, but are not limited to: reaching normally inaccessible areas by using the sit script, abusing the in-game map or player-built structures in order to facilitate a way to complete movement-based quests, and using climb SWEP to launch you forward.
    4.2 Staff have complete jurisdiction to determine what is or what isn't an exploit via consulation with management or the development team. If a staff member states that a certain action is an exploit, then it is an exploit.

  5. No fraudulent behaviour in any form.

  6. No RDM (Random Deathmatch) outside of Roleplay.

  7. No breaking NLR (New Life Rule) within reason. This means you cannot be involved in the same RP situation you were in when you died; refer here for more detail [HERE]

  8. No RDA (Random Arrest).

  9. No mic-spamming.

  10. No metagaming (using information from OOC (Out Of Character) sources to influence roleplay).

  11. No racism.

  12. No bullying/harassment. This includes player, staff and regiment disrespect.

  13. No inappropriate or provocative names.

  14. No lore character names unless approved by Senior Admin+.

  15. No impersonating other members of the community.

  16. No advertising other Garry’s Mod communities on any platform (server, forums, Teamspeak, DIscord, Steam Group).

  17. In all cases, AOS (Arrest On Sight) should be used over KOS (Kill On Sight) unless Imperial High Command or Clearance 2+ Sith

  18. Blaster-wielders (troopers) are NOT to shoot saber-wielders (Sith & Jedi) unless they are directly attacked or allowed to by an Event Master. If a saber-wielder engages another saber-wielder, all blaster-wielders are to disengage. Same with saber wielders engaging event troopers.

  19. No camping Event character spawns (sitting by their spawn point and mercilessly and constantly killing them).

  20. Locations restricted to Sith (i.e. Sith Temple) are KOS unless the entry is approved by Darth+.

  21. You must follow all rules and restrictions listed on in-game noticeboards such as the Supreme Commander's Directive and the Generals’ Legislations, even if they are not posted on this thread. These laws and legislation may change at any time.

  22. Use common sense. Do as your character should do in the RP situation.

  23. No using Alt Accounts, If caught using an Alt Account you will receive a Permaban on the Alt Account.

  24. If Caught using an Alt to avoid a Ban, both accounts will receive a Permaban.

  25. You must wait 3 days before joining another regiment unless approved by management.

  26. Do not spam OOC otherwise, you will be warned.

  27. When AOS you are not allowed to use the transport ships, this includes the Imperial Transport and Republic Transport due to you being AOS so they will not provide services to you, only exception to this rule is if a security unit is escorting you to/from a place and you are in cuffs.

  28. Management have final say over all server matters.


Security / ISB Rules:

  1. No RDA (Random Arrest).

  2. No tasing Event characters unless approved by the hosting Event Master.

  3. No abusing tasers (Only to be used during arrest or capture).

  4. After detaining a prisoner in a cell, you must list correct RFA (Reason For Arrest) codes in comms to validate their arrest. If this does not happen, the prisoner can legally be let free through OOC or RP means.

  5. You have the right to ask anyone to show their keycard but if you wish to search or pat down somebody, you must have a valid reason to do so.

  6. You may not interrogate anybody not accused of a crime or wrongdoing. All players are innocent until proven guilty.

  7. You may interrogate a player if they are a suspect of a crime or wrongdoing.

  8. All Event characters may be interrogated unless disapproved by the hosting Event Master.

  9. You can only arrest people for 30 minutes maximum, unless they are uncooperative with ISB whilst being within their custody. In this case, ISB can hold people for longer.


Flying / Piloting Rules:

  1. No ship ramming (flying into players or other ships).

  2. Do not enter a vehicle unless approved by high-ranking officials or members of staff.

  3. Do not climb or jump onto ships without a valid reason.

  4. You may not shoot at vehicles without the approval of an Event Master unless it is during an active combat situation.

  5. Within the considerations of the current Pilot License system, you people eligible for PLs are to contact the appropriate member who is able to train and distribute the appropriate Pilot Licenses.  


Sith / Force-User Rules:

  1. Do not use Force powers (Lightning, Combust, Choke) you have not learned within roleplay.

  2. You may not abuse any Force powers. If you are caught abusing your powers, you will have your knowledge of them revoked and you will have to learn the power again.

  3. No Force choking in events unless approved by the hosting Event Master.

  4. Remain close to the troopers when advancing unless pursuing an enemy saber-wielder.

  5. Sith must have a valid reason to enter certain areas (Bridge, Brig, Command Center, etc)

  6. Members of Sith have Military equivalence, check the IG Database for ranks [HERE]

  7. Sith are not to be force leaping down low roof corridors.


Regiment Rules:

  1. Do not mass promote members in your regiment (promoting at excessive rates/speed) unless approved by high-ranking officials AND members of staff.

  2. Do not bully or put down other regiments (regimental disrespect). Doing so will result in you and your regiment being set to recruit.

  3. To be promoted to Jnr Sergeant, or equivalent, a Senior Corporal, or equivalent, must got to Imperial Administration to organise a Clearance Levels Test (CL Test), unless your Regiment isn't required to do so.

  4. To be promoted to Chief Warrant Officer, or equivalent, a Senior Warrant Officer, or equivalent, must got to Imperial Administration to organise a Clearance Levels Test (CL Test), unless your Regiment isn't required to do so.

  5. NCO's & above must assist in training recruits.

  6. Jetpack users must not abuse their jetpack, it is a privilege that can be easily taken away.

  7. The only regiments allowed to have weapons out during DEFCON 5, for any reason, are: 107th Legion, Death Troopers, CompForce, Shadow Guard & Purge Troopers.

  8. If you are a military trooper, you must salute all superiors, including Sith. If you are Navy / ISB / IHC, you must salute high ranking members of the military. Navy, ISB & IHC are to bow to high-ranking Sith.

Bounty Hunter Rules:

Refer to the Bounty Hunter Rules & Manual:


PAC3 Rules:

Refer to the PAC3 rules megathread:



Tryout / Training Rules:

Refer to the Commanding Officer Handbook (Version 1):


  1. Only Sith training/tryouts can put KOS on the training/tryouts area.


Permakill Rules:

  1. Perma-kills may only be approved by Senior Admin+.

  2. When you have been permakilled, you are bound by the rules that you are set by the Senior Admin+ that approved your permakill.

  3. Character death or departure solely through the use of a name change is permitted within reason. Your character must have a notable/rememberable death or departure for this to be approved. This is not the same as a permakill.


Other Server Rules & Guidelines:




Important Abbreviations/Acronyms


  • AOS = arrest on sight

  • KOS = kill on sight

  • RDM = random deathmatch

  • RDA = random arrest

  • NLR = new life rule

  • PAC3 = Player Appearance Customiser

Player/Situation Status

  • RP = roleplay

  • OOC = out of character

  • COMMS - communications

  • AFK = away from keyboard

  • ASAP = as soon as possible

  • KIA = killed in action

  • MIA = missing in action

  • PK = player/permanent kill

  • EM = Event Master

  • DEFCON = Defence Readiness Condition

  • SITREP = situation report


  • IHC = Imperial High Command

  • ISB = Imperial Security Bureau

  • NIA = Naval Intelligence Agency

  • OTE = Office of the Emperor

  • IDAWR = Imperial Department of Advanced Weapons Research

  • CL = Clearance level

  • PL = Pilot’s Licence

  • CO = Commanding Officer

  • 2IC = Second in Command


  • MH = Main Hangar

  • DB = Debrief Area

  • ISD = Imperial Star Destroyer

  • HQ = headquarters

  • LZ = landing zone

  • FOB = forward operating base


  • N = north

  • S = south

  • E = east

  • W = west


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