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Star Destroyer Update #2


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Hello there! Yeah I've been posting a few screenshots on my Steam profile for a few days now, been hard at work on a new update. I originally just wanted to fix the lifts really quickly, but the updat

Once again the time has come for the next ISD Update. Lord Trilobite is currently working on the Star Destroyer V.2.2 release. Below are some screenshots of the new/updated areas and rooms. These

I understand your concerns but its the pretty much the same map we currently use, with the exception of the new areas. I doubt they will effect performance much.

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9 hours ago, Zach said:

Couldn't it heal dependant on maxhealth?

If you mean will it heal to max health then yes however the rate will still be the same from someone with 100 to 100000 health

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If it heals at the same rate (ie 5 HP per second), I think it makes sense for those who have more HP to have to wait in there for longer. Think of HP as how strong your character is. If you have 200HP, think of it as you only have 100HP but are more resistant to damage, hence the longer life. If you have a higher amount of health and get low, then the injuries will be much worse than someone who has lost 50HP from a 100HP max.

 

P.S. Sorry if that didn't make sense, I tried my best to explain it.

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17 minutes ago, pinejack said:

If it heals at the same rate (ie 5 HP per second), I think it makes sense for those who have more HP to have to wait in there for longer. Think of HP as how strong your character is. If you have 200HP, think of it as you only have 100HP but are more resistant to damage, hence the longer life. If you have a higher amount of health and get low, then the injuries will be much worse than someone who has lost 50HP from a 100HP max.

 

P.S. Sorry if that didn't make sense, I tried my best to explain it.

Basically what he meant was is there are pros and cons... You got more health you have to wait longer, which is a completely fair trade off

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