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Goliath

Goliath's Event Master Application

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Steam Name:
Goliath [PFD]

Age:
17

Do you have a microphone that you can use regularly?:
Yes

Steam ID:
STEAM_0:1:65670165

In-game name and rank:
RG Commander Geri

Time Played:
2 Weeks 2 Days 15 Hours 2m Minutes 18 Seconds
(This is current, I had roughly another +4 weeks from before resets)
https://imgur.com/a/9eBgv

Why are you applying for this position?:
As of recent, I have seen the stress get to a few members of the staff team, particularly the event masters.  Having to sun events in and out each day can be tiring and can affect not only the quality of events (although it rarely does) but the health and wellbeing of the EM’s, leading to burnout.  I also want to expand the scope of roleplay on the server, looking more at the changing views of (non-radical) civilian populations and the empires governance in the senate.

How will allowing you to be apart of our staff team help us?:
By joining the staff team, I will be able to help take the load of the other event masters, leading to all round better events.  I can bring an immense knowledge of Star Wars and the empire, allowing for a wide variety of roleplay within events.  Another innovation I can bring is varied gameplay in events, as gameplay is just as important as story.
 
Have you been an Event Master on previous servers? If so please list them:
Although I have not been an event master, I do believe I have had other relevant experiences:
Republic/Synthetic Gaming JvS Admin
Imperial Gaming HaloRP Trial-Moderator
Imperial Gaming DarkRP Moderator
Dungeon master of 3 pre-made and 2 custom D&d 5E campaigns (yes this is relevant, there is a lot of the same storytelling and player engagement elements)


Have you had any warnings, kicks or bans if so please list them:
Castiel
Dcing while in restraints
18/03/17


Suna
Abusing job (using gravity gun to kill people)
27/01/17


Please note that these warns are respectively nine and eleven months old
https://imgur.com/a/9eBgv

What can you do to make events more enjoyable and attract more people?:
To make events more enticing for players you don’t only have to have great roleplay (something the server has in abundance) but fun, differing and engaging gameplay.  An event with a great story can be ruined by having simple gameplay and visa versa.  I believe that I can balance these elements and can make events more enjoyable for all involved.

Anything else you would like to add:
Nothing in particular except for the fact that I have been around a while and have helped act in (and even create/organise) a few events.  I would appreciate any and every piece of constructive feedback and will update my application accordingly.
 

Events:

Spoiler

Trouble in the colonies

Map:
rp_scifi

Characters:
Total required: 
9 (EM not included)

Prelude characters:
Name:
Moff Abran Balfour (event master)
Model:
models/player/swbf_imperial_officer_ensignv2/swbf_imperial_officer_ensignv2.mdl
Bodygroup(s):
1,3,2,2,2,2,2,2,1,1,1,1,4,4
Health:
1,000
Weapons: 
ELG-3A

Name(s):
TK-2093, TK-2094
Model:
dice_sandtrooper
Bodygroup(s):
0,1,1,1
Health:
5,000
Weapons:
E-11

Name(s):
Rebel pilot [1-2]

Main event characters:
Name:
Moff Abran Balfour (event master)
Model:
models/player/swbf_imperial_officer_ensignv2/swbf_imperial_officer_ensignv2.mdl
Bodygroup(s):
1,3,2,2,2,2,2,2,1,1,1,1,4,4
Health:
1,000
Weapons: 
ELG-3A

Name:
Rebel Captain
Health:
1000
Generic rebel model

Name:
Rebel bridge Lieutenant
Health:
750
Generic rebel model

Name:
KV-[1-2] security droid
Health:
2500
Weapons:
Flamethrower, lightsaber, ion rifle
Sentinel model

Name(s):
Rebel special forces [01-05]
Health:
500
Rebel blaster
Generic rebel model

Prelude:
The moff and his two guards will land on the star destroyer, where he will call a meeting with a high ranking member of the Army (MHC), Navy and the ISB.  In this meeting, he will detail how a colony ship carrying crops that can grow on the inhospitable outer planets of his system went missing with all hands.  He will ask the ISB to decrypt a message that was intercepted just before the ship disappeared.  He will then ask the navy to warp to the last known location of the colony ship.  While the navy patrol the space nearby, the ISB will have 10 mins to decode the message, consisting of a fairly simple code such as this: “----- .---- .---- .---- ----- .---- ----- -----     ----- .---- .---- ----- ----- .---- ----- .----     ----- .---- .---- .---- ----- ----- .---- .----     ----- .---- .---- .---- ----- .---- ----- -----     ----- ----- .---- ----- ----- ----- ----- -----     ----- .---- .---- ----- ----- ----- .---- .----     ----- .---- .---- ----- .---- .---- .---- .----     ----- .---- .---- ----- ----- .---- ----- -----     ----- .---- .---- ----- ----- .---- ----- .----”.  If they can’t decode it by the time that the ship arrives, scenario 1 will occur.  If they do manage to decrypt it, scenario 2 will occur.

Scenario 1:
As the ship scans the area for the missing colony ship, a briefing will be called.  Troopers will be told we are participating in a non-combat search and rescue mission, and that members of the navy, pilots, rescue troopers and medics should be on alert and ready to respond.  As the troopers are dismissed, an explosion will rock the ship.  The colony ship, now converted by the mon, calamari into a battle ship, will open fire on the Star Destroyer.  Navy will return fire, being given orders not to destroy the ship.  Pilots will scramble and fight 2 A-wings and then bomb the enemy battleship.  After both ships have taken shots the SD will come out on top and will be able to send over a few troop transports to board the enemy ship with an escort.  One more A-wing will attack and the pilots in the TIE will have to defend the convoy of boarding ships for 1 min.  End of the prelude.

Scenario 2:
The message that the ISB decrypt shows that the colony ship has been captured by rebels and converted into a warship.  THe star destroyer will prepare for combat, with pilots preparing for launch and troopers reporting to the main hangar to prepare to board the enemy vessel.  After a fight, where the SD gets the jump on the enemy and the pilots take out 2 A-wings, the troopers will move to board the enemy ship.  End of the prelude.

Main event:
All main part event characters will be set up.  The captain and the bridge LT will be put on the bridge, the rebel spawn will be set in the 2nd floor bunks.  One droid will be sent to the engine room and the other to the crops.  All elevators will be blocked off as shown below.  Three sets of 3 coloured datapads will be placed on the ship (no more than 2 on each level) and collection points placed at the trooper spawn.  Due to flight time from the SD there will be a spawn time.  The door out of spawn will only be opened for 10 seconds every 1 min for scenario 2 and every 2mins for scenario 1.  This is completely mitigated if the red secondary objective is completed.

Troops will be informed that all access routes up to the next level have been sealed with the exception of the medical bay.  Troopers are to take the medical bay from the rebel special forces (who have two lives each) + 3 NPC waves.  Once this is done, troopers will be tolled their further objectives.  

Sith are to head to the engine and disable the shield protecting the biodome (room with crops) and then move there to secure the 3 crates of seeds.  Troopers are to sweep through the second level and eliminate the rest of the rebel special forces (4 lives each)+ 6 NPC waves.  They are also told to look out for datapads as they will unlock more elevators and secondary objectives.

The elevators and secondary objectives are colour coded.  When enough data pads of the correct colour are brought to the area at spawn (3 for scenario 1, 2 for scenario 2), the elevator will be unlocked and the objective activated.  For more information about the secondary objectives, see below.

After the primary objectives have been completed and at least 1 of the blue or red objectives completed, all troops will be ordered to retreat to the hangar for evac.  31st (and 442nd if necessary) will be told to place explosives in the engine room, incinerators will burn the remaining crops and then join the rest of the troopers.  

We will then depart back to the SD for a debrief and blow the ships engine, leaving it to fall apart.  The mood of debrief will depend on if scenario 1 or 2 was completed, and how many secondary objectives were finished.


Primary objectives (in order):
Secure the medbay
Secure the 2nd floor (troopers-1)
Disable the biodome shield (sith-1)
Secure the biodome (sith-2)
Transport the crops to the drop zone (troopers-2)
Burn the remaining crops & blow the engine room
Evac the ship

Secondary Objectives
Blue
Unlocks shower block elevator 

Allows access to the sleeping chambers where engineers can spend time taking apart and deconstructing the hibernation pods, trying to find out how the advanced sleeper technology works.  Needs the equivalent of 10 mins of manpower to complete (e.g it would take two engineers 5 mins each).  Navy & ISB count for ½ time.

Red
Unlocks the bridge access corridor

Allows for the option to capture the ship’s captain and LT.  They will surrender on ½ health.  After 5 mins of interrogation, the CPT will disable the ship's defence systems, allowing for instant respawn.  The LT will give access to the ship's data core, reducing the amount of data pads required by one and allowing access to the blast doors.

Green
Unlocks the hangar elevator

The armoury can now be raided, allowing for troopers to get a select amount of powerful weapons.  Only officer cadet+ can access the armoury.
 

Spoiler

(Please note that this event is a bit less detailed, as it allows for more fluidity of roleplay.)
In order to deal with a string of terrorist attacks, the ship and its troopers have been deployed to reinforce the garrison within the city of Theed, with a specific mandate of NOT killing civilians..  There will be 4 main areas of interest, the imperial garrison/LZ outside the city, the civilian agricultural dome inside the city, the local security office (the building where we normally start events) and the criminal den (inside the sewers).  Troops will be split into groups and sent to these locations to guard them (with the exception of 1 group for the criminal den, who will go on patrol).  The first thing that will happen is that a few crates of seeds will be stolen from the agricultural dome by some thieves, who will take them to the underground den.  If the patrol group can successfully recover the crates and capture a  thief, ISB can torture him to find out that there has been a terrorist attack planned.  As this happens, terrorists will attack both the bio dome & the LZ.  Command must then decide which of the two locations they will defend.  After this happens, the terrorists will withdraw and call fro the rebels.  During the fight with the rebels, there will be a disadvantage depending on what area wasn’t defended.  After repelling the attack, the local garrison will be back up to full strength and we will leave.
 

 

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+1 - Great guy, great at RP, great events, well written application, well thought out events.

GOOD LUCK!

P.S plz no super hard code like the last time....

 

  • Upvote 1

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4 minutes ago, Lincoln said:

plz no super hard code like the last time....

The answer to my most basic riddle will be the 7th prime line of the proof of Fermats' lats theorem. :P

Thanks for the +1 man, I appreciate it.

Edited by goliath
English is hard

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I like the ideas a lot!!

And btw ;) that slight nod to the operating numbers, love it dearly :D

 

+1

Pro's

- Can be trusted

- Long-running community member

- Well written application

- Very well though event Ideas

- Great guy all around

Con's

- Maybe a bit more color

 

GOOD LUCK <3

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Just now, Emerald said:

+1

  • Friendly
  • Active...most of the time ;) 
  • Known
  • Detailed Application

Hey, I always told someone before I took a break :). Thanks for your support.

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Yes.

yes

yes

yes

yes

yes

yes.

give this man event master he is the man for the job.

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Just now, Fox said:

Yes.

yes

yes

yes

yes

yes

yes.

give this man event master he is the man for the job.

You didn't say +1, I don't think they will know if you support me or not :P. Your support means a lot man, cheers.

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+2.4509 I, myself, could possibly not pick a better man for the job. Goliath is an outstanding member of the community and has been a member for a stupidly long time. I would trust Goliath with many things. Goliath is a mature and respectable person of the community and will not let down the Event Masters if he is to be accepted. 

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Told me if I didn't plus one his application he'd send a pressure cooker full of nails to my house, so I guess I have to +1  it now don't it.

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3 minutes ago, pinejack said:

Told me if I didn't plus one his application he'd send a pressure cooker full of nails to my house, so I guess I have to +1  it now don't it.

This not true, and I am offended.

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9 hours ago, Emerald said:

+1

  • Friendly
  • Active...most of the time ;) 
  • Known
  • Detailed Application

Agreedwith everything bar the activity one! +1 

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