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Gulliman's Event Master Application


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Steam Name: Gulliman

Age: 15

Do you have a microphone that you can use regularly? I have a microphone that i use regularly.

Steam ID: 

In-game name and rank: Gulliman SCAR  Lieutenant

Time Played: 3 Weeks and 1 Day 

Why are you applying for this position?: 
I want to apply for Event Master because, I really enjoy the server and the people on it especial the staff. I want to be more involved in the community and I want to improve this ever growing community. I believe becoming an Event Master would help the server and the people on the server by being active and setting a good example. I can also see that the server could use more Event Masters and I would like to help it with that. I believe that I can bring a lot of great things to this community and I wish to share them with others.

How will allowing you to be apart of our staff team help us?: Allowing me to become staff will help this community by setting a good example for everyone else because I'm very friendly and very mature and respect everyone I meet. I'm able to be active through the weekdays, after school and the weekends, I am dedicated to what I do, so I will help anyone and everyone (if they want help), I really enjoy playing on the server but I have seen the amount of events being to drop and wish to assist. 

Have you been an Event Master on previous servers? If so please list them: I have not been an Event Master on any server.

Have you had any warnings, kicks or bans if so please list them: I have NO warnings, kicks or bans.

What can you do to make events more enjoyable and attract more people?: I believe everyone should be involved in events as I see some regiments just sitting to the side not doing anything so I will try to give regiments tasks that they would do in lore like pilot scouting the air in ties and recon regiments out scouting the area but that isn't always possible. Also by incorporate the peoples opinions on what event they want, whether it by passive on a Hoth or a wave assault on Mustafar but I also want feed back on what the people didn't like e.g Long start up time, event character with to much health or not enough passive roll play. 

Anything else you would like to add: I'm prepared to take on any task that is given to me no matter if it is big or small and I also have a good knowledge of Star Wars and I ship to improve everyone else's knowledge. 

Two different example events that you will do if you get accepted for the position of Event Master:


Event One Prison Jump

Map: rp_stardestroyer_ig_v1 ( On ship)

12 characters (3 Prisoners, 6 Body Guards, 2 Sith Body Guards and 1 Overseer.) and Rebel Npc's

Overseer: Health 1000: Model: models/player/scifi_male_09.mdl Weapon: E-11 , Tool Gun

Prisoner Health: 1000 Model: models/player/impworker.mdl Weapon: E-11 ,Tool Gun

Body Guard Health: 2000 Model: models/player/starwars/mistersweetroll/riottrooper.mdl Weapon: DLT-19 , Tool Gun

Sith Body Guard Health: 5000 Model: models/player/starwars/mistersweetroll/saberguard.mdl  Weapon: Lightsaber , Tool gun

Plot: Prisoners are being transferred to a different Prison on Tatooine due the last prison was attacked by rebels and was destroyed.


1. Overseer, Prisoners and Body Guards land in the ship.

2. They all participate in some passive roll play whether it being a class in the classroom to cleaning the medical bay.

3. After a set amount time the Overseer and his sith guards will leave the prisoners in the brig guarded by there guards.

4. The Overseer and Sith Guards will go to the control room, the engine room or the bridge to send out a message to the rebels.

5a. If they are caught the will try to take over the ship. (continue to 6a)

5b. If they can't get to any of these places. (continue to 6b)

5c. If they successfully get the message out they return to the brig. (continue to 6c)

6a. If they successfully take over the ship Defcon 1 is sounded and every one tries to leave the ship bar the event characters (Highly Unlikely!) otherwise the event Ends.

6b. A Rebel blockade runner will land in MH1 (Rebels will start to spawn) to try and hold the hanger.

6c. The Overseer and the sith guards bring the prisons to MH1 where a blockage runner will arrive and wait 30 seconds. (Rebels will start to spawn)

7a. The map will change to event_outpost-b1 where they will contact another star destroyer to pick them up from the outpost.(go to 9)(Highly Unlikely)

7b. The event characters will try and run to the blockade runner if they get there within the 30 seconds they will escape.( go to 9 unless pilots then go to 8)

7c. They will wait 30 seconds and the blockade runner will leave with them.(go to 9 unless pilots then got to 8)

8. Pilots will attack and destroy the blockade runner.(End)

9. Debrief 


Event Two Split UP

Map: rp_tatooine_dunesea_v1 (Off Ship)

15-18 Characters (12 Rebels/Pilots-3 Jedi 0-3 Prisoners only if they left the ship in event one)

Pilots Health :100 Rebel Job Equipment: X-Wing 

Rebel: Health 1000 Rebel Job 

Jedi: Health: 7000 Models: models/grealms/characters/jedirobes/jedirobes_07.mdl Equipment: Lightsaber

Plot: We leave to find a rebel base on Tatooine and spy have told us that it is lightly guarded 

1. Debrief: Letting them know that we are attacking a lightly guarded rebel base

2.Take off when all ships are out of the hanger Rebel fighters will attack the transports.(causing the ships to go two different ways.

(All Rebel Pilots turn into normal Rebels)

3. Everyone will be split into 2 squads a and b where they will try and take out the rebel base separated(Teleporters with with the Battalions names in front of each teleport saying ("go this way if you are are a Defence, Sith and Navy" this is a) and  ("Go this way if you are Attack, Specialist, ISB and MHC" this is b)

4a. They are near the crashed ship where they will proceed to the sand crawler.

4b. They are near the back cave entrance  where they will explore the cave system.

5a. They find Tie fighters, X-wings and working Drops ships with 3 Jedi and 2 Rebels what will try and kill them.

5b. They find 10 rebels in the cave what try and push them out of the cave.

6a. Once the Jedi and Rebels are dead they can contact squad one and get transports to there location.

6b. Once they push throw the cave system they finds a listening device( this is where 0-3 Prisoners would be working, they will surrender) 

7a. They get attacked by (3 more Jedi if current are dead) and 2 troopers again. 

7b. They Escort the prisoners out of the cave while being attacked by 10 Rebels again. 

8a. Once they are dead they are dead they proceed to meat up with the second squad with the ships (They can surrender for passive rp)

8b. Once they kill the rebels and leave the cave they can wait for the shuttles or go to squad a (with the hostages if any).

9. They Leave the planet (with the hostages if any).

10. Debrief (ST Promotions and Placings)


Thanks for reading my application! 



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26 minutes ago, wflizzi said:



  • Friendly
  • Active
  • Mature
  • Trustworthy
  • Responsible
  • Nice Application


Goodluck on your app :D

I completely agree with Fizzi, Goodluck on your application Storm/Gulliman.

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Good application bud but try to do a bit more proofreading, I've only seen a few mistakes such as "i" and "roll play". But good job nonetheless, very descriptive and detailed events. I like how you had options for what could happen, as you probably know some events don't go exactly as planned so you've done a good job making backup plans.


Good luck!



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1 hour ago, wflizzi said:



  • Friendly
  • Active
  • Mature
  • Trustworthy
  • Responsible
  • Nice Application


Goodluck on your app :D

Really nice guy and good original event ideas, 

<3 - Pluto 

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