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About Me


Found 10 results

  1. Credits - Points Conversion System So i have been thinking of this idea for a while now and i'm not sure if anyone else has suggested this but here we go, I'm suggesting a system which allows players to transfer there credits into points reasons being Not everyone likes to spend credits on gambling and or hiring bounty hunters Players that don't have time to play chunk hours every week are at a disadvantage and then slower to save to get store items Players would have another reason to do quests People who don't have a lot of spare time will be able to do quests while they are on the server and convert them into points to help them towards there goal Of course there will have to be a system in place that will even out the transfer ratio saying maybe 10 credits = 5 points or maybe being able to only transfer a certain amount of credits per day, say 100 credits are transferable per day for each player. Let me know what you guys think about this suggestion in the comments.
  2. Hello all just think what about having a Imperial gaming Radio station like on TS as a channel where we have DJ's playing music ECT? saying the news with the server and other games in general? let me know in the comments below this is just an Idea Kind regards, Lachlan
  3. Hey everyone I am just making this I feel for the battlestation there are not enough droids. So with my idea I think that there should be NPC mouse droids, imperial security droids, etc.But that would make the Player controlled droids feel ripped off which is why we should make it that the player controlled droids can control the NPC, not to do things like minge or spy, but to do Rp tasks such as cleaning Medbay and moving forms around in Reg Gov. It could enhance the experience for everyone on the battlesation. There should also be a "switch" that turns off the NPC droids to increase frames, less lag. We could even extend to which the droids we have for this, with some people paying money to become a reconnaissance droid (could help army battalions that focus onreconnaissance (https://steamcommunity.com/sharedfiles/filedetails/?id=672930068&searchtext=Torture+droid)) or a gonk droid (although less likely to be found on the battlestation (https://steamcommunity.com/sharedfiles/filedetails/?id=1287037918&searchtext=interigation+droid)), or a medical droid who could help the medics (suppling tools, healing if no medics on, etc.) The droids do need to be made sure they are kept in good wear and condition by the engineers, and to make sure that they don't take peoples jobs, like the medical droids doing all of the medics healings/RP stuff. Other than that I feel that this could increase the experience that I and many will have while on the battlestation and on the server.
  4. Suggestion: Addition of new Regiment called Inquisitor Troopers. Weapons: DC-15A, SE-14C Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1523199734&searchtext=Inquisitor+Troopers Reason/Purpose: Over the past 6 months of myself being on the server I have seen RST struggle many times (I myself struggling with the regiment as well) over and over again. I feel if a new sith trooper regiment were to replace them they would do a lot better. If they were to be introduced they could carry out all duties RST normally carries out, but they also engage Jedi if the EM wishes for them too. I feel this is a good replacement as they are considered to be elite Jedi hunters (such as what IC are). They also contain a lot more lore background information than RST so RP can be engaged more freely and openly. Another reason I believe that inquisitor troopers should be added is because of the new Death Star map that is inbound very soon. I have heard that the sith temple has its very own floor, this would cause a lot of complications for RST as most of RST’s time is spent guarding the temple. No offence but I am anticipating that keeping RST alive during the Death Star release is going to be extremely hard so I believe that replacing them with a spec ops regiment will benefit them a lot.
  5. Just like in a lot of DarkRP they have a tool that certain jobs can use to break into people's houses via locked door that is secured by a keypad so I suggest that there should be a tool that allows people such as event characters to break into anywhere just by clicking onto a Card Scanner with the tool, wait a few seconds and walk in that room. However, it can't be just outrun the authorities and run into somewhere they don't have access to. That's why I will suggest some downsides to it. -Cooldown Timer (How long it takes for you to use it again) -10 seconds -Timer (How long it takes for you wait for the Card Scanner to be broken) -3-8 seconds -NOTE: Higher the clearance level needed to pass, the longer it'll take to break in. 1 = 3 seconds. 2 = 4 seconds. 3 = 5 seconds. 4 = 6 seconds. 5 = 7 seconds. 6+ = 8 seconds. -Door Timer (How long the door stays open until it shuts) -10-5 seconds -NOTE: Higher the clearance level needed to pass, the shorter the door stays open. 1 = 10 seconds. 2 = 9 seconds. 3 = 8 seconds. 4 = 7 seconds. 5 = 6 seconds. 6+ = 5 seconds. -Side Suggestions: -Only 1-3 Event Characters should be allowed to use this tool. -Once Card Scanner is broken, the opening beep is 100% louder then opened normally. I may add some more downsides later but right now I am just too tired, have a good week
  6. Hey everybody, Since I became the RG Commander, I have noticed that if we want to change from our battle armour to our robes, we need to call staff and waste there time. To fix this, I have written a small, lightweight script that can be put in the servers serverside autorun that allows people to switch between their battle armor and robes using a simple chat command !switch. The addon has been made in such a way that other regiments can be added with minimal effort. Thanks for considering this @Martibo @Caboose and @Wolf. The code is as follows and should be placed in garrysmod\lua\autorun\server: local SwitchPairs = { {"models/player/starwars/mistersweetroll/imperialguard.mdl","models/player/ven/guard.mdl"}, // just add a pair of models here } local SwitchTable = {} for k,v in pairs(SwitchPairs) do table.insert(SwitchTable,0,v) table.insert(SwitchTable,0,table.Reverse(v)) end hook.Add("PlayerSay","SwitchModel",function (ply,txt) if string.lower(txt) == "!switch" then for k,v in pairs(SwitchTable) do if ply:GetModel() == v[1] then ply:SetModel(v[2]) return "" end end end end)
  7. Since regiments have been shrunk to 8 people max it has left allot STs job less and for allot of STs it makes it very hard to join a regiment that you want to and then once there's space open you have to hope that you're online for a tryout before it's full thus regiment size causes so many issues for STs and regiments e.g. Death Troopers say there's 8 ISB on 4 naval on and Krinnic on then there's all the Death Troopers on (8) it makes the situation much harder or for other regiments have to deal with less active members and as I said before this regiment limit makes it very hard for STs and I know what it feels like to be an ST and there's the 1 and only regiment for you the only one you want to join and you can't because there's a limit (in my case DT) it really sucks because then you're stuck as an ST and the even if there becomes space you have to hope that you're online. So I think that this size limit needs to be larger or removed as it would really help STs and I suspect would help regiments Thanks for reading this Maybe this is only bad for me as I come from a server which is very big (superior servers) so I'm use to having large battalions with a tone of people on but I think this is an issue for others as well
  8. Pants

    A Clock in Game

    A clock in game, with either a standard timezone or something made up for the server in the 24 hour format. It would be useful for standardization as the players in the the game span a wide area across the globe. Example, an EM says event at 8 but as an American that doesnt tell me anything useful without asking for clarification. Keep it small, maybe near the compass on the HUD.
  9. Playermodels Bounty Hunter Model http://steamcommunity.com/sharedfiles/filedetails/?id=884888084&searchtext= SWTOR Models (JAWA and medical droid) http://steamcommunity.com/sharedfiles/filedetails/?id=868022323&searchtext Senate Guard Models http://steamcommunity.com/sharedfiles/filedetails/?id=883643522&searchtext= Blockade Runner MAP http://steamcommunity.com/sharedfiles/filedetails/?id=885481019 Rogue One Ships http://steamcommunity.com/sharedfiles/filedetails/?id=823467265 Maps Jedi Temple (Yavin) http://steamcommunity.com/sharedfiles/filedetails/?id=882023739&searchtext= Jedi Rock temple http://steamcommunity.com/sharedfiles/filedetails/?id=880184016&searchtext= Coruscant-ish Map http://steamcommunity.com/sharedfiles/filedetails/?id=880396496&searchtext= Other SWTOR Prop Pack (Includes planets and a really cool desk) http://steamcommunity.com/sharedfiles/filedetails/?id=855631618 - Pretty big to Jet Pack (No ugly model for it) http://steamcommunity.com/sharedfiles/filedetails/?id=878101027&searchtext= Deathtrooper's E-11D http://steamcommunity.com/sharedfiles/filedetails/?id=885646138&searchtext= (NOT TFA)
  10. New map: Crashed Star Destroyer - Jakku Wreck http://steamcommunity.com/sharedfiles/filedetails/?id=884960019&searchtext=
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