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Showing results for tags 'stardestroyer'.
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I've noticed several issues with the map that has been bugging me now. I would love to see developers fix these, and i am sure many people around the ship would too. Most of these are simply easy fixes or updates. The doors open and shut like aids when you walk up to them. Elevators can be spammed leading to a lot of minging. Materials Shining like the sun. Like honestly you have to turn reflections off when your new and its a pain as most people have this issue who do not know about the console command (mat_specular 0). + Turning off shining and reflections makes your game look worse. This is a issue with cube-maps. We shouldn't have to turn these off. (optional) but why do we have tie bay doors, Mh1 doors but no Mh2 doors? makes no sense. I know these issues are not terribly hard to fix, i have even offered to attempt to fix them myself. but couldn't decompile the servers version of the map into a VMF. having issues with VMEX. And honestly a community member shouldn't have to do this sort of thing for a server development team. For this reason i put this up here so we can get the developers who have access to get working on a better version of the map.
This is just an unofficial vote of who prefers which map. The SD (Star destroyer) Or Rishimoon (Ground Base). No changes will be made to the current map, I just would like to see who likes what map. SD: http://steamcommunity.com/sharedfiles/filedetails/?id=130083907 Base: http://steamcommunity.com/sharedfiles/filedetails/?id=890036049&searchtext=rp_rishimoon