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  1. What are your Honest thoughts on the Death Star Map? Please answer truthfully in full sentences or cover the cons if not both pros & cons. Why? Because it could bring about more changes to the map for the better. You can find the Death Star map link here. My Thoughts I believe there is one underlining issue with the map which can't be fixed without altering how Star Wars plays out in the films. The Death Star is unable to be attacked in many ways, Event Masters are limited to what they can do when it comes to running Events on the Death Star in terms of Hostile. When it comes to passive events, they can't really exceed the boarders of cargo deliveries or troop arrivals. For hostile events, it is extremely limiting to prison breaks & simulations. Can't really bring hostiles aboard the Death Star without having role play consequences for Navy & Security. When it comes to the Imperial Star Destroyer map ( link ), It allows for more inclusive role play in which others could get involved or not. It has a wide range of things to do in comparison to to the Death Star map. There is one other problem in which I believe others would agree, is that it's some what difficult or hard to get places, the ladders helped on the earlier version but could only have one person going up or down at one given time. Overall, I believe it's a good map but it's limiting to what servers can do with them without surpassing the Star Wars story line. Though I'd think it would be interesting to have the following maps: If you have any of your ideas for potential maps feel free to post them under your pros & cons for the Death Star map.
  2. I think the of ship home planet event map could be more exiting then just Naboo I've got some ideas for some new maps Because there will be more RP experience with Rebels, Wookies, and some others. https://steamcommunity.com/sharedfiles/filedetails/?id=216974337 https://steamcommunity.com/sharedfiles/filedetails/?id=568835546 https://steamcommunity.com/sharedfiles/filedetails/?id=1249247189 https://steamcommunity.com/sharedfiles/filedetails/?id=614696420 https://steamcommunity.com/sharedfiles/filedetails/?id=603530182 https://steamcommunity.com/sharedfiles/filedetails/?id=304266718 https://steamcommunity.com/sharedfiles/filedetails/?id=730302729 https://steamcommunity.com/sharedfiles/filedetails/?id=1254815365 You don't have to use all of them i understand because it could make the server crash, lag and some people might not play on the server.
  3. This is just an unofficial vote of who prefers which map. The SD (Star destroyer) Or Rishimoon (Ground Base). No changes will be made to the current map, I just would like to see who likes what map. SD: http://steamcommunity.com/sharedfiles/filedetails/?id=130083907 Base: http://steamcommunity.com/sharedfiles/filedetails/?id=890036049&searchtext=rp_rishimoon
  4. I have nothing against using the Star Destroyer as the main map for role play but it does begin to get bland after awhile. On one of the servers I played on they used RP_rishimoon_crimson which is a moon/planet base. It contains everything that the ship does and has more space. It might be a good alternative to use for a bit to change it up a bit. I looked it over and there are; 13 x Bunks 1 x Medical Bay 1 x Recruit Room (Initial Spawn) 6 x Large Training Rooms and 2 x Shooting Ranges 4 x Landing Pads and 4 x TIE Pads 2 x Hangers 1 x Training Battlefield The Main Building has a landing hanger, meeting room, brig, shock bunks off cells, briefing room. It has a control tower and reactor room (if all reactors are off the base goes dark). The upper level has 6 offices that could be used by MHC, ISB and Navy. The area in front typically is used for Debrief as there is lots of room. It has a lot of role play value. Regiments would be able to practice marching and simulate battles, it still gives the Navy and MHC stuff to do. The event possibilities are endless. On previous servers I have seen it Trade Ship style events, infiltration from rebels, power outages (finding reactor parts to fix reactors), Imperial Inspections. It would give the server somewhere to go if the ship is destroyed or a DEFCON 1 is called. Overall, it is the up to the staff if it happens or not but I think it personally would change it up even if it only lasted a week or two. I'll add pictures so let me know what you guys think. Is it worth it or not.
  5. Hey everyone! Just thought that I would upload the map that is being used on the server at the moment whilst the server's FastDL is down. https://www.dropbox.com/s/kds1p59h7z9xamz/rp_stardestroyer_v2.bsp?dl=0 You'll need to put the file in "Steam > steamapps > common > GarrysMod > garrysmod > download" Hopefully this will allow those who are not able to join the server to once again be able to be a part of the ImperialRP community.
  6. Had a look at this map recently and i believe it would be a good addition to the server. This map features: a large Imperial base, fit with a generator room, med bay, archive, cells, and an officeA courtyard with a bank (escape exit included), club and three shopsThe slums have an apartment complex, diner, abandoned warehouse and a cantina fit with secret doors http://steamcommunity.com/sharedfiles/filedetails/?id=907215395&searchtext=
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