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Found 6 results

  1. If your a long time player. Your aware how IG has changed over the time. I as a long time player can state like 30 different era's and how there use to be huge RP and drama which impacted the server and what not. BUT This is about combat. Weapons. Blah blah so on. Most people agree. Combat and events are actually garbage now days, because of kill hungry, unthoughtful people. And to make it even better. Because people act like this. IT MAKES NORMAL PEOPLE ACT THE SAME. All out of pure rage. I mean even I myself act like this. Why? Cause if they wont listen to someone whos CL4 and will just rush? Whats the point in trying. What's the real problem? - You aren't scared - No real punishment - You won't listen - You aren't acting imperial. How do we fix this? - Scare them straight - Punishment doesn't work you can just DC. - @Tinky is fixing this point - Actually create a form of rule book or PDF. Which would include actions, scenarios and orders which must be followed. (ill expand on this down below) So what i mean: You aren't scared: Enemy ECs mean nothing. Lets be honest. No one feels any fear. "Owe look its a EC with 1k HP who does 25 dmg " "What do we do?" "Ey... rush?" "Yea! Lets do it!" This is basically the thought process i quite honestly watched 2 6th army have before they ran in and jumped around a EC for 5 minutes then running off. So how do you make a Rebel "Scare". Well the main reason from my own experience i'm scared of fighting specific regiments is because they are able to easily punish you for poor mistakes. I feel the server ever since the weak weapons nerf has made combat drag on for way too long. Looking at any good combat game. The less Bullets shot. The better. Without beating around the bush what i'm trying to say is to increase Rebel weapon damage. Don't make them insane. Don't make it instant kill. Don't make it stupid. A good gun for a rebel is a 25 mag, 65 dmg, decent accuracy / spread. This is strong so it can punish you if you rush, but with spread so if your using cover correctly the bullets will hit around you, stops rebels from across map snipping but allows them to hold Close ground to keep empire at distance very well but is ok at Mid range. To do this with one weapon. Is stupid. Rebels should have at least 4 main weapons 2 Rifles, a pistol and a sniper. These guns are already on the server (CAN'T THINK OF NAME). These guns i have all used as a EC. They are beyond trash. Shooting a gun with 20 bullets and 20 dmg is like getting a $2 water gun which can't even pump correctly and then fighting a fire ant hill when your toes are nailed to the ground. Event character weapons need to be scary, they need to punish idiot players for mistakes, and they should be over power rather then underpowered. If we have a event. And all 6 ECs have a rotary cannon just because it can shoot the fastest, requires no aim, does decent damage. Is TRASH. Another thing EMs need to add to the scare factor is some new models for Events. I have seen the same 6 dam aliens and 2 Rebel modes being the forest and the snow shovel over and over again. They need something new. If its a colour change, a new helmet something new. No punishment: This is a Gmod Server. Punishment for doing the wrong action? Not gonna work on anyone who isn't CL4+. "Owe noooo my internet is crashing *Disconnect*" Its a game. No one really cares about punishment. Instead of trying to punish troopers the reward system is far better. HOWEVER. That system still has major errors. I have seen trooper hunt ECs in attempts of a award. And i have also seen players who pull of crazy shit but get nothing. This whole system kind of needs a review. Punishment just dont work Reward is better but will lead to greed (That's the stage we are at) You won't listen: I have high hopes IHC will attempt to fix this. I hope Tinky is able to fix this. But at most you will see 2-3 IHC who are alive. They have Nova who are there to help them. But they kinda disappear? Shock will put you in a Brig for 5 minutes which is dumb. This ruins people's experience and honestly ruins immersion. Re-education is way funner, you actually have some kind of RP and human experience and not only that it can lead to some really fun banter. There should be a system where on field punishments can be handed out. If this means on field execution, COs getting Blue cuffs in order to restrain and stop a trooper from being able to compete or something. There is no punishment if a 6th army SGT disobeys a SCT LTCOL. Why is there no punishment? Cause should you kill the 6th army "RDM", you call shock? They already walked into the area. You body block? "fAiL rP" *proceeds to shoot*. The fact there was a CO meeting saying that if you are shot! You can even shoot them back. Punishment needs to be able to come from anywhere. Where a Imperial Army. We have a agenda. We FORCE this onto people. You don't listen? *Bang* We are a imperial army but we have people who try to reason with enemies, we don't burn or storm villages to force our rule. We act like shitty cops. But you cant even enforce anything because you have nothing to do that with. A rule book over Crimes against War or something where we can look at and say "Hey, this town? Isn't worth it... Burn it." We need to be allowed to actually do some RP where we do act a little rude and criminal where we just go and kidnap kids. We are playing a Serious role player of a Army that blows up a planet. We are not regular troopers. Every regiment on the server but say 6 of them is some kind of special regiment (Which makes no sense) who is "elite" at something. Military reports to MILITARY ISB reports to ISB Navy is Navy All areas should in some way interact. But if a low rank needs to interact with another it needs to go up the chain of that branches command. Then come back down. There is no talking. Im basically say the server is kinda in a state where its getting worse and worse. RP is kinda dull and trash Combat / PVP is terrible Events are the same thing... ECs are not at all scary Weapons are dull all around for everyone (This may be a rant but the server at this stage just isn't a fun place and at this stage i'm only staying to talk to people) (Where is my IQA Iron sight?)
  2. Applications for the 7th Fleet Initiative Hey Everyone https://docs.google.com/forms/d/1o0AyoG_6i4-4dARmBUnivNFyrWX3sFkSdmUcT1o00EA/edit This is the application for the 7th Fleet Initiative, which is a huge RP opportunity for members of the community being run by part of the Event Master Team. We all have our role on the Chimaera and the only way to experience another role is as an Event Character, which most of the time is only temporary and whatever character you create doesn't return. The 7th Fleet Initiative gives you all an opportunity to experience another role in the Empire without losing your character after a single event. As a member of the Initiative you will crew a ship entirely separate to the Chimaera, of which there are currently three, the Raider Class II Corvus, ISD I Griffin and Imperial Escort Carrier Leviathan. There are plenty of roles available on each of these ships all the way from Scout Troopers, to ISB Stormtroopers and members of ISC. On these ships you will conduct RP specific to your role and be involved in events that relate to the ship you are on, rather than the Chimaera. Myself and all the overseers of these ships look forward to seeing your applications and getting to see your new RP characters. Grif
  3. Imperial Campaign This Weekend Join us for the Slave War campaign this Saturday the 22nd at midday AEST, a combining of five full scale events into a single stream of combat and RP Contact Grif on the forums if you want to be an Event Character for the full or any part of the campaign The campaign will end at approximately 5pm AEST The Following is the Title Crawl With the death of the Zygerrian Queen in the Clone Wars the Zygerrian Slave Operation fell to nothingness, until the Empire rose. The Empire used the Zygerrian operation to gain a steady stream of slave labour for use all across the galaxy, and Zygerria's peace was guaranteed now being overseen by Governor Strauss. On the nearby world of Mirial, an attack on the Zygerrians was prepared in secret by the Mirialian High Council, who worshipped force artefacts found on their planet. In a bold attempt they launched simultaneous attacks on the two planets between Mirial and Zygerria and were successful in taking them. The Empire sent the Star Destroyer Aquital to stop the Mirialians but it was destroyed by a rogue Jedi Knight working with the Mirialians. After this discovery the Chimaera joined with the 7th Fleet to spearhead the operation in the sector. The objectives save Zygerria, now being invaded directly, take back Imperial Territory and destroy the Mirialians. We're looking forward to seeing everyone who wants to join us Grif, Sky and Corvo
  4. Hello guys, Recently I have been playing more and more as an event character both on ship and off ship. I would like to say first of all that every event master I have encountered has been extremely professional and I have always been able to clearly see the creative story they are trying to play out. The major problem I have seen lately is the event characters themselves. Perhaps there are 10 characters, maybe two of them start minging or ignoring orders. Sometimes they just spam the teamspeak asking for better weapons or complain about the weapons others have. Even last night when a general was trying to negotiate for a hostage one event character just turned around and shot the hostage. That looks negatively on the eight other event characters who were just following orders and end up getting lumped in with the minges in front of event masters. My question is, is there some sort of rating system on the event characters as a whole? Like a list of who shouldn't be a character or is it first person to say i gets to join. I completely understand if there isnt a way to monitor it. Feel free to tell me if that's impossible.
  5. So...After my week of hiking, i come back to my computer to have people asking me why i've had some of my SGT's and Officers have performed the MHC test, when we have a ST test, SPECIFICALLY MADE for the Storm troopers (incase you were not aware) The answer to this question, is that i've had some of my troops promoted to SGT or above, without first seeking my permission, or Alex's permission during event debriefs, which should NOT be happening. This is an issue, since (incase you forgot) the Storm trooper Corps actually has a functioning chain of command with limited positions in each rank, and it makes our job harder, when people screw with it during events that i did not witness or have any choice in. It is also dissappointing for the SGT+ who gets promoted, because they risk getting demoted the next time I am on, because I either didn't believe they were ready, or because i didn't believe they deserved it. So, just to remind everyone, especially event masters, THE ONLY ST PROMOTIONS THAT ARE ACCEPTABLE WITHOUT AN ST COMMANDER+ PERMISSION IS FROM PRIVATE TO CORPORAL! You are more than welcome to recommend troopers who are CPL+ for a promotion, but DO NOT promote them without our direct permission! P.S: for those of you who are wondering why the ST's have a seperate SGT and Officer test, it is because ours is designed to be more practical than the MHC test, and involves more than just questions. The ST test involves us observing both the behaviour, and performance of troopers onship, in training, or on the battlefield. This can come in a variety of forms such as asking them to perform certain tasks, making them teach a portion of a training session, or give them a small detatchment of men to command in an event, as well as teaching them how to train recruits, and a test on what to do in certain situations. -Hope you understand The ST chain of command.
  6. Greetings Brothers-in-Arms. Just had a small thought on something I want to get everyone's thoughts on. So I've been thinking of the idea of how to make communicating with regiments and/or Command during events a lot easier and I've been thinking. What would everyone think about giving all personnel with Clearance Level 3 access to a radio feature to relay instructions and situations towards other regimants or Command, whilst also ensuring that no "Mingers" get access to the radio and being miserable trolls on it. Strict rules will, without a doubt, need be in place for the radios, esspecially when we are on-ship and outside events, like no one allowed to use them on-ship except for the Higher-Ups & Secretaries in Military High Command as a form of PA System. The radios will just be for events only, and only the respectable ranks should have access to them. Anyway, that's just my idea. All comments and constructive critism is welcome. Long live the Empire, Master Seargent ARC-24-A Muzza Rancor Regiment Empire's Fury Made Flesh
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