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Found 3 results

  1. Credits - Points Conversion System So i have been thinking of this idea for a while now and i'm not sure if anyone else has suggested this but here we go, I'm suggesting a system which allows players to transfer there credits into points reasons being Not everyone likes to spend credits on gambling and or hiring bounty hunters Players that don't have time to play chunk hours every week are at a disadvantage and then slower to save to get store items Players would have another reason to do quests People who don't have a lot of spare time will be able to do quests while they are on the server and convert them into points to help them towards there goal Of course there will have to be a system in place that will even out the transfer ratio saying maybe 10 credits = 5 points or maybe being able to only transfer a certain amount of credits per day, say 100 credits are transferable per day for each player. Let me know what you guys think about this suggestion in the comments.
  2. Pretty straightforward suggestion. People have been talking about how you'll get your credits removed and stuff if you AFK farm. Just make it so that if you go AFK any longer than five minutes you stop collecting credits. EDIT: Disregard I misunderstood what people were saying. Someone lock this post @Whitey@Head Coach Frank
  3. I find that the whole ship could benefit from having a credit system you would earn these credits the same way that you earn exp (being active on the server) the credits could be used for multiple RP reasons like: Buying food and drink in the mess hall/Officers lounge Buying a small droid (PAC USERS ONLY) after purchase you can then RP it in with the engineers, Price would range from size to flying or grounded Used to hire bounty hunters and the bounty hunters could use earned credits to improve there load-out if arrested for any reason they lose there purchased items and would have to re purchase them (also leaving a paper trail for investigating a bounty hunters hit meaning if we arrest a bounty hunter for doing a hit we question who he got the credits from and arrest the person who paid him for it, if he tells us who it was or if we get proof) Shock/Riot could start doing fines for people who commit small crimes (if someone cant pay a fine they get arrested instead, the credits from the fine would go to navy not shock/riot before any makes a revenue raising joke...) On events people could use credits for a one time purchase of event weaponry (they lose it after the event ends) it could range from grenades, pulse rifles, binoculars or even cuffs if the event is to detain someone. People who abuse this (using the cuffs to arrested other troops for no reason) would be black listed from the event store and also exchange credits for points in the new point shop to buy weapons,skins and anything else in the shop I feel this would help improve RP on the server and if needed we could even add shop keepers these people would be the ones you go to when you want to buy something (for bounty hunter hits you would set up an appointment with the bounty hunter, the appointment cant be used as a way to arrest the bounty hunter unless you walk in on them talking about it but cant set the bounty hunter up to be arrested)
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