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Moff Wibbles

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Posts posted by Moff Wibbles

  1. NAME: Arias Mercer
    DOB: 23/01/12 Before Empire
    AGE: 27 Years
    PARENTS: Mical Mercer (deceased), Ynifr Mercer (Imperial DiploServ)
    HOMEWORLD: Devil's Moon, Wild Space

    RANK: Private
    REGIMENT: Stormtrooper Corps
    KNOWN AFFILIATES: 

    PRE-IMPERIAL HISTORY:

    Quote

     

    Arias Mercer was born 12 years before the formation of the Empire. He is the son of Mical Mercer (A prison guard at the Sheevsland POW Camp, KIA in the 1st battle of Sheevsland) and Ynifr Mercer, an Imperial Diplomatic Corps worker tasked with assisting developing colonies.

    He lived a comfortable, middle-class life on a small Republic agri-colony located on the very edge of Wild Space. He was plagued by poor health and limited social skills as a child, but displayed exceptional intelligence and a voracious desire for knowledge from an early age.

    As it did for most, the Clone Wars caused massive upheaval for young Arias. In the 1st year of the Wars, his father was killed when the Republic POW camp he served at was infiltrated by CIS commandos and subject to a violent jailbreak (see 1st Battle of Sheevsland AAR). The exact cause of death remains unknown.

    With his family’s main source of income lost, Arias volunteered in the Commission for Preservation of the Republic’s youth brigade to put food on the table. He assisted local Republic forces with logistics, relaying messages and performing maintenance on military equipment, learning valuable skills.

    When the Clone Wars ended and the Republic became an Empire, COMPR was rebranded as COMPNOR, the parent organization of the feared ISB. Conscripted into the Sub-Adult Corps, Arias excelled despite his poor health and lack of social skills, making full use of his prior training in logistics and holo-communications. He rose up the ranks of the Cadet Corps.

    He enlisted in the Imperial Academy system the moment he came of age, with the blessings of his SAG Commandant.

     

    ACADEMY TRAINING:

    Quote

     

    Despite his application for an Officer Training Academy (and the recommendation of his prior CO), Arias was instead transferred to to the Corulag Infantry Academy. Records indicate this was due to his Wild Space upbringing - Outer Rim and Wild Space candidates were considered lower priority than Mid Rim and Core World candidates for places in OTA’s. He spent a full three years at Corulag.

    He struggled during the physical aspects of his training - his results during obstacle courses and endurance training was very poor. He also did poorly in sparring matches due to his relatively slow reaction speeds and his lack of enthusiasm for direct violence. This saw him routinely at the bottom of his class, and it was only his exceptional scores in mechanical and tactical classes that kept him from washing out entirely.

    He spent a year longer at the Academy than most Stormtrooper cadets. This was entirely by choice - he took on a staggering amount of elective studies, possibly in order to intentionally drag out the time he had before completing enlistment to give him more opportunities to study and prepare. This attitude of bending the rules to his advantage was noted by his instructors, who commented “for a Wild Space savage, he’s not too dim”. 

    He was notably competent in camouflage and concealment, and his wilderness survival skills were the only physical aspect of his training at which he excelled, despite his poor health. He surprised everyone by placing first in a long term Escape and Evasion simulation, avoiding capture for a full month before instructors gave up on trying to locate him and declared the exercise over. He was marked as merely average for this, as “of course a savage would do well in the wild”.

    He did not get along with his trainers or fellow trainees during his academy studies, and was shunned for his ‘savage’ background. He was largely a loner in the academy, with only a very small number of friendly acquaintances. He also proved frustratingly resistant to standard psychological conditioning - his neurological patterns are noted as atypical, making standard conditioning methods useless. He displayed alarming curiosity and independent though for a Stormtrooper candidate, and was investigated by ISB on two separate occasions. On both, he was deemed loyal.

    Arias Mercer graduated around the middle of his class, and was assigned to the Imperial Pathfinder Corps as a Scout Trooper.

     

    FIRST TOUR OF DUTY:

    Quote

     

    Due to his proclivity for independent initiative, exceptional skills at equipment recognition, vehicle maintenance, stealth and communication protocols, Private Arias Mercer was assigned to the Scout Troopers. He spent his first two years of service performing wilderness recon in remote Imperial outposts, and it was not until he successfully located and identified a surviving Jedi Padawan that he was brought to the attention of his superiors.

    He was transferred to the 501st Legion halfway through his second year of service, although he retained his scout specialisation. He became competent at operating land vehicles during this time, and proved to be an above-average (although not truly exceptional) sniper in low-intensity situations. He served with distinction and was promoted to squad commander for his dedicated service. He displayed exceptional tactical foresight, although he had a dangerous habit of questioning orders.

    In fact, he has been subject to numerous ISB investigations - some for disobeying orders, some for gaining access to information or areas he was not cleared for. Every single time, he has been found innocent of any disloyalty, and more often than not the investigation has resulted in a superior officer being found guilty of treason, corruption or incompetence. As a result, Arias has a friendly relationship with ISB, jokingly referring to himself as a “regular customer.”

    His career came crashing to a halt - literally. In the fourth and final year of his tour of duty, his Aratech 74-Z Speeder Bike swerved out of control during a high-speed chase against a suspected Order 66 survivor, and crashed at speeds in excess of 500 km/h. Corporal Arias Mercer suffered numerous injuries, including a fractured skull and ruptured kidney. He spent the next eight months in and out of bacta tanks, and when his tour of duty was up, he was released from service - still badly injured.

     


    SECOND TOUR OF DUTY (CURRENT):

    Quote

    After taking a year to recover from his extensive injuries, he re-enlisted and was deployed to the ISD Chimera as part of its regular Stormtrooper contingent. He has yet to distinguish himself in any way so far - for good or for ill.

     

    PSYCHOLOGICAL PROFILE: 

    Assessment 01: 16/06/14ANE, Dr Gwah Broke (Imperial Medical Corps, Psychology Department)

    Quote

     

    Private Mercer is absolutely not a neurotypical individual. Although he appears perfectly socially adjusted and outgoing at first glance, observation over an extended period of time displays cracks in his friendly facade. He is very good at communication when there is a set ‘objective’ for a conversation and is very clear when delivering or receiving information. However, he appears to have difficulty with (and distaste for) ‘small talk’. Outside the realms of strategy, logistics and technology, his ability to hold a conversation withers and dies. He is obsessive about the aforementioned subjects - he is constantly seeking new knowledge on strategies, procedures, technology and organisations. He seems to revel in this information to a degree similar to Thrawn’s documented obsession with art. He expresses visible frustration when his attempts to learn are foiled.

    It is my hypothesis that this obsessive nature stems from two sources:
    1) He displays multiple symptoms of ASD - obsessive compulsions, lack of innate empathy, introverted tendencies, arrogance. However, he is very high functioning, capable of pretending to be normal when it suits him. This hints at some level of self-awareness.
    2) There is some evidence that his natural traits were exaggerated by COMPNOR conditioning. Members of the Sub Adult Group are routinely trained as informants and spies to be used against their own families and social circles, to root out traitors in the civilian population. This would explain his obsession for knowledge - he has been effectively trained from a young age to spy on those around him. Fortunately, this conditioning also means that he will almost certainly report any treasonous or suspicious activity or information he comes across, lessening the security risk he poses.

    I believe that this obsession will manifest itself in ambition. It is not that he wants to lead armies or command minions - it is simply that he believes that influence will permit him access to more knowledge, and power will enable him to use that knowledge to destroy his enemies. He expresses clear distaste for high-ranking individuals he deems incompetent. However, he IS ferociously loyal to the Empire. I do not believe that he has the capacity to betray the Empire - his traumatic experiences during the Clone Wars have instilled in him the belief that the Empire is the galaxy’s only true chance at peace and stability. He will absolutely report and attempt to discredit any individual he believes to be a threat to the Empire - whether they are an active enemy or merely an incompetent.

    I would liken his psychology to that of Grand Admiral Thrawn. Both are obsessed with knowing and understanding the enemy, and both are neurologically too far from the human baseline to integrate smoothly with Imperial society. I do not think he will ever function in normal society, and is not likewise not well-suited for the life of an infantryman or naval crewer. He will likely simply become frustrated with his superiors and his constant corrections and attempts to have their incompetence brought to light will sow dissent and undermine authority. For a machine like the Imperial military, this is a recipe for disaster.

    I believe his unique psychology would make him well-suited to a command position within Intelligence or Special Forces, where his ruthlessness, curiosity and utter intolerance for incompetence will be an asset to the Empire, rather than a dangerous liability.

     

     

    • Like 1
    • Upvote 10
  2.  

    I've compiled my thoughts on the problems facing IG into a few categories. I know these will likely be pretty controversial, and many I've already stated in some form or another, so I have 0 expectations of anything being acted on, but I feel like they need to be said. This time, I've tried to include not only problems, but possible solutions as well. Unfortunately, a lot of them are based heavily on the sheer size and popularity of the server, and therefore are difficult (bordering on impossible) to completely remove. Especially as very few people care about sticking to lore to the extent I do. These are all the major reasons that I previously left Imperial Gaming, and are the reasons that I generally nowadays simply log-off the moment I realise an event is on or about to start, and try not to leave ISB HQ unless I really have to.

     

    PLOT:

    Star Wars stories have always been about a grand adventure - a story that has progression, consequences and a real sense of investment: You care about the characters, about the challenges they face and the world that they interact in. However, for a server that calls itself ‘serious rp’, there is no actual worldbuilding, progression or overall plot. Even basic information that could help immerse a player such as what their Star Destroyer is called, what area of the galaxy we live in and who our enemies actually are aren’t really well established. I feel that by answering these basic questions and adopting a more ‘storytelling’ approach, we could help immerse and invest everyone in the server to a greater degree.

    I feel that currently, there is a very ‘static’ approach to RP on the server. After an event, everything goes back to normal and very rarely does one event actually lead into the next. The same (popular, well-known) planets are used again and again, but because they’re so well established in the lore nothing’s really able to change. I feel that this lack of worldbuilding and consequences breeds apathy, not only in events but in passive RP as well. I realize that a part of this is the sheer size of the server - when you’ve got 128 people running around, it’s almost impossible to make anything really character-driven, unless a chosen few people get the spotlight over and over again, but I feel that the area of space we live in, the planets we fight on, and the people on those planets (especially those who oppose us) are ripe for developing.

    I feel that establishing these things - the sector we live in, the Imperial fleet in that sector, and the worlds and people that live in it, could really bring the roleplay of the server to life - and give the EM’s a more fulfilling role, as they can really help to craft the story of the server.

     

    MIDICHLORIAN COUNT:

    On the server, you have the Emperor, Darth Vader, the Prophets of the Dark Side (who, rather than being the reclusive oracles they are in lore, are somehow lightsaber duellists), Sith Marauders (who only existed in the Old Republic), Inquisitors (all of whom died out approximately 2 years before the time the server takes place in), and three regiments of Royal Guards (SG, RG, RST) - it has reached the point where the Sith Temple now consists of an area that is literally old MHC and old ISB combined. On a single Star Destroyer.

    Even on a Harrower-Class Dreadnought from the TOR era, that would be an extremely high midichlorian count. It’s honestly pushing the suspension of disbelief to the breaking point. This is meant to be in the Imperial era, no? At 0bby, the time Rogue One took place, the Sith Marauders were long extinct, the Inquisitors had recently been wiped out, the Prophets of the Dark Side were operating very much in secret, and the Emperor’s force abilities were one of the most closely guarded secrets in the entire Empire. Even Tarkin thought that Vader was the last vestige of the force-users.

    It’s downright jarring to see more Sith than Navy members on an Imperial-era warship. This needs to be trimmed back.

     

    TOP-HEAVY CHAIN OF COMMAND:

    The roles on this ship are starting to become seriously top-heavy, with a chain of command that is honestly a tangled mess at the top that I daren’t even try to make head nor tail of. Aboard the one ship, you have the Emperor, Vader, the Grand Inquisitor, a Grand Moff, two Grand Admirals (each of which would have their own fleet), a Rear Admiral (would have also had his own fleet), multiple Generals (remember, Veers was the highest ranking Army member aboard the Executor during Hoth, and he was a mere Major General), and so many special-forces regiments that no-one can even really tell who gets what kind of mission anymore.

    Honestly, it’s a fucking mess, and the confusion involved has caused friction, power struggles and people shouting over each other in what is just meant to be a fun role-playing game. I mean, c’mon. Seriously.

    We need to make sure that there is a very clear chain of command that is easily accessed, and that people can ask for clarification on without fear of getting into trouble. We need set rules on which regiments fall under the command of which power roles, the exact seniority of those roles, and rules for how the different departments interact with each other (IE: can a high-up from MHC override orders from a lower Navy person in Navy matters, and so on). Sometimes, I feel like this server priorities egos instead of verisimilitude

    If, in order for the Chain of Command to make sense, some power roles have to be cut, then so be it. One ship doesn’t need three admirals, three generals and three Darths all living aboard it.

    NOTE: I know plans are underway to move the server to the Death Star. That won’t fix the problem, as it’ll eliminate any real chance of Plot being addressed.

     

    SPECIAL FORCES:

    Imperial Commandos, Storm Commandos, SCAR, Terror Troopers, Shadow Troopers, Talon Squad, Inferno Squad, Death Troopers, Rancor Battalion. There are a very high number of ‘elite’ groups on the server, many of whom share the same overall mission profile (SC, SCAR, TT and Shadow are all ‘recon’ units, for example) and therefore have to compete with each other for relevancy, especially when events usually have a very limited amount of available roles. These Regiments are also quite large, often only a couple of slots smaller than the attack regiments. Whilst it is true that the Server has a very high member count, there are too many special forces troopers and not enough for them to do.

    This has reached the point where Specialist Regiments really struggle to be relevant, and are often treated as Attack Regiments with better gear in events. This is bad for all involved: the Attack Regiments find their jobs taken by Specialists who have nothing else to do, and the Specialists don’t get to do the kind of stuff they signed up for. To quote Syndrome from The Incredibles: "When everyone is super, no-one is."

    There are two major ways to fix this problem: Either increase the amount of ‘special ops’ jobs available in events and passive RP (which means more work for EM’s) or to decrease the number of specialist troopers (which means removing Regiments entirely, or downsizing the slots in each one). On so large a server, either of these is a gargantuan task.

     

    EVENTS:

    Currently, due to the sheer size of the Imperial force, events can only be a challenge by creating massive amounts of NPC’s (which produces heavy lag), or buffing event characters to the point where any combat against one involves grinding through thousands of HP, whilst the EC’s use their massive pools of HP, Jetpacks or superior weapons to simply mow through the Imperial troopers, until eventually enough Stormtroopers are piled on the EC that it more-or-less drowns in ST blood. This is not fun.

    A part of this is due to the lack of event characters that step up for events. The most obvious solution is to try and somewhat even up the numbers of event characters to Imperial characters. Which, due to a lack of chain-of-command, places extra strain on the EM’s.

    What is needed, therefore, is a way to entice players into volunteering to be Event Characters, and being organized enough to pay attention and actually do well in the event. Currently, there is absolutely 0 incentive to play as an event character - in fact, it can damage your Regiment’s rankings as your Reg has less people to try and get a placing in events, and if your whole Reg goes EC, you’re guaranteed to NOT get any recognition.

    A possible solution is to find ways to encourage entire Regiments to volunteer their services during events - that way, EM’s have a cohesive unit that has a built-in chain of command and knows how to fight together at their disposal. Get a few Regiments, and you can give the ‘good guys’ a decent fight without having to resort to 8,000 health.

    Incentives could include “Event Regiment” placings similar to how Regiment Placings normally take place during events, and EC participation to be taken into account when considered for promotion, elite status and perks such as weapons and better bunks. This would be RP’d as the “Event Regiments” actually being present in another front on the battle, and doing well enough to earn recognition.

    Of course, an issue with this is Sith regiments. The Jedi are supposed to be all but extinct, so having Sith regiments play as Jedi in every event is completely jarring - and Sith without Jedi to fight almost inevitably will mow EC’s down in large numbers, or if told not to engage get bored and minge, making the experience poor for both parties. I don’t have an answer to the Sith question.

    • Like 1
    • Upvote 3
  3. On 24/11/2017 at 7:42 PM, KIX said:

    Neutral for all the reasons above, may change my opinion and will closely monitored you over the next 2 weeks

    Fair enough my dude. Just try not to put too many Talon commanders into the firing range, eh? ;^)

     

    On 24/11/2017 at 8:19 PM, Emerald said:

    Changing response to +1

    Due to

    Recently Came back, Better become Active

    Well Known

    Good Guy

     

    Eyyyy, it's the Emerald! Actually, I need to have do a witness interview with you in-game. See you soon.

     

    On 24/11/2017 at 9:56 PM, Lincoln said:

    +1

    Cheers dude. Got any more reports for me to do? I get the feeling I haven't done enough yet this week.

     

    On 24/11/2017 at 10:19 PM, willd_ said:

    NEUTRAL, but good luck :) 

    Thanks dude, hopefully if I can get away from the paperwork desk I'm chained to, I'll meet you in-character sometime.

     

    On 25/11/2017 at 7:26 AM, Hisoka said:

     

    Eyyyy, thank'ee kindly. What Reg are you even in nowadays?

    On 27/11/2017 at 10:05 PM, Sentry said:

    +1 Mercer is a great person, he is respectful, a great member of the community. He can easily be trusted with PAC3.

    Cheers Sentry. You were a great Inferno member, and you're a credit to Storm Commandos.

     

    On 27/11/2017 at 10:26 PM, Ralla said:

    Activity is starting to pick up again which is great to see, Very friendly and trustworthy guy.

    +1

    Good luck buddy

    Thanks! Good luck in Inferno, and enjoy those cuffs ;^)

     

    On 27/11/2017 at 10:54 PM, Excalibur said:

    +1

    Respected

    Great Guy

    Certainly responsible enough to use pac

    Cheers Excalibur! I hope SCAR is treating you well.

     

    18 hours ago, [IG] Tackxo said:

    +1

    Oh hell yeah. Mercer/Wibbles is an amazing bloke. He is mature and responsible, and from what I have seen he never abuses power. Also, this guy is a walking, living encyclopedia for Star Wars lore. 

    Good luck, 

    Tackxo.

    Cheers Soontir. Hah, I remember when I suggested you use that name. Good times. You were a fun Pilot Commander to work with.

     

    11 hours ago, draKe said:

    Oh my, ide-i mean Racer!? In the flesh!? 

     

    Oh come on man, you know what the response is.

     

     

    -1

    He left  me For ARK survival

     

     

     

     

     

     

    +1

    Mercer is a kind, loyal, smart-ass nerd. And one of my dearest friends on the server.

    He has helped me though some of the rockiest times I've been in. He refined himself so much that he recieved 20+ +1s. We spent so much time together, and it decimated me to see you leave. When you first came on and we first me up, you wanted to go back into ISB with all your being. And you got a chance to! I'm so happy you came back, and even happier that you get a chance to repeat what you love whilst in ISB

     

    Thanks

     

    Demonic

    You need to get your hands on ARK, dude. You can ride fluffy dino-birds that can brainwash other dinos! :D

     

    9 hours ago, Maffa146 said:

    +1 

    Trusted

    Cheers Max! I'm glad you're the new Iden, you're really doing the job justice.

    • Haha 1
  4. Just now, LePaul said:

    Oh ok. You were Iden Versio. Have you been active lately though?

    I left the server for personal reasons a couple of months ago, and only returned two days ago. In that time, I was promoted as an ST after an event for role-playing, and accepted into ISB, and conducted myself well enough that I was deemed worthy of a second promotion. So, yes, I'd say I've been active since I returned. 

    Also, I just had a quick play on a single player server, and did a basic body swap for Iden Versio. This one replaces the head with a female model, fixes up some of the proportions and replaces the chest, back and belt armour with a black Stormtrooper model, in order to be more accurate to the actual uniform Inferno Squad (and Iden) wore. All in all, this was about an hour's work.

    Iden Versio Front Profile

    Iden Versio, Back (weapon out)

    This demonstrates that although my knowledge of PAC3 is very limited, it isn't nonexistent. I'm also fiddling around with a Del Meeko mockup, using Death Trooper and Storm Commando pouches.

  5. 26 minutes ago, LePaul said:

    Neutral. You have great roleplay but I haven't had many interactions with you. I'm not familiar with your name and thus haven't seen you around. Also, do you have any pictures of your previous PACs and what do you plan to implement that differentiates from the current ISB agents that have PAC?

    I am not surprised - I went by Arias back before ISB changed their bunks to the new location. I have spent the majority of my time on the server as Iden Versio - I was Iden when you were made commander of the Jump Troopers.

    I have checked, and unfortunately I lost all of my PAC builds when my PC died a couple of weeks ago. I'm using my girlfriend's PC until I can build a new one. However, I will work on what I had and upload screenshots.

    13 minutes ago, Red said:

    Sums it up, neutral

    Entirely understandable. I was off the server for the past couple of months.

  6. 3 minutes ago, Nightwing said:

    Neutral

    Haven't had enough time to know you very well

    Maybe we can meet up sometime

    {I'll add more once the +1's, Neutral's or -1's start rolling in}

    Pro's

    • App is detailed
    • Good guy from what I know
    • Well known

    Con's

    • None from what I know

    P.S I cant see the Playtime for some reason

    Thank you for letting me know about that, I didn't realize the playtime didn't copy over correctly. I've fixed the issue.

     

    6 minutes ago, Delta said:

    +1 nice application 

    Hope you make some good stuff

    Cheers, here's hoping I do too :D

  7. MOFF WIBBLES' PAC APPLICATION:

     

    Q1: What is your in-game name?
    In order from most recent to least recent, I have gone by the following names:

    • Arias Mercer - Senior Constable in the ISB (Current)
    • Drazin - Lance Corporal in the Stormtroopers 
    • Racer Maser I - Senior/Able Crewman in the Imperial Navy (Cannot remember which)
    • Iden Versio - Commodore and Commander of Inferno Squad (Character now belongs to Maxine)
    • Garrick Versio - Line Captain and Commander of Inferno Squad (Character now belongs to Pablo)
    • Arias Mercer - Master Operative in the ISB (Original character, retired when I donated for Inferno)

     

    Q2: What is your Steam ID?
    STEAM_0:0:45446611

     

    Q3: What is your Steam Link?
    http://steamcommunity.com/id/Moff_Wibbles

     

    Q4: What is your Play Time?
    2 Weeks, 1 Day, 14 Hrs.

     

    Q5: Have you used PAC before?
    I have experimented in PAC3, and watched online tutorial videos. When I was Iden Versio, I successfully performed a head swap and body proportion change to better fit the character in a single player game, and also incorporated the ID-10 seeker model from the server pack onto the model's back. 
    However, my experience with PAC3 is still very limited. I plan to watch more tutorials, experiment more and learn from the amazing people on the server whom already have access to this great role-playing tool.

     

    Q6: Why should you be trusted with PAC (1 Paragraph)?
    I think my record speaks for itself: In my time on Imperial Gaming, I have not a single warn against my name. Not one. I've never been in an admin sit, either. Furthermore, I have only been arrested twice: Once on my first day on the server for loitering (I got lost), and once by ISB during an IRL nervous breakdown (which will not happen again). In both cases, I did not have any sort of position of power or anything to abuse. During my time in ISB and as Inferno Commander (during which time I either had tasers or a CL of 5+), I did not commit any abuses of power. I have established myself on the server as a serious and dedicated roleplayer and a hard worker - my previous app had over 20 +1's. I think that is telling.

     

    Q7: Why do you want PAC (1 Paragraph)?
    My reason is simple: Because PAC3 will allow me to roleplay better. As a member of ISB, my duties involve lots of paperwork, inspections, arrests and interrogations. Simply having the ability to carry a datapad I can type observations in, or a camera with which I can RP taking screenshots of evidence will increase verisimilitude, to say nothing of being able to adopt different poses or physically display the equipment my character would have (which opens up options as an event character, such as being able to raise my hands to surrender). As a veteran role-player with 10+ years of experience, the things I could do to improve immersion with PAC are pretty much unlimited. I'd be a fool to not want such a useful tool at my disposal.

     

    Q7: Why do you deserve PAC (1 Paragraph)?
    I feel that this question has already been covered in my previous answers, so I will use this section to summarise my application into five simple reasons:
    1) I have a nearly perfect track record, with no warns and no arrests that resulted in any permanent punishment.
    2) I have had access to a high degree of power and responsibility on the server before, and did not abuse it. 
    3) I have displayed a high degree of competence and dedication to role-playing. I do not break character lightly.
    4) I have a very clear plan of what I intend to do with PAC3. All additions will be for RP use only.
    5) My previous app had over 20 +1's, and all -1's were changed to +1's as I earned the respect of my peers.

     

    ChangeLog:
    1) Tally added.
    2) Issue with server time fixed.

    CURRENT TALLY:
    +1's: 6
    -1's: 0
    Neutral: 5

    • Upvote 2
    1. Have a computer again. Mine's finally gasped its last.
    2. Rejoin Inferno. Not as leader (I ain't got the moxie for that), but as a member. I miss my baby.
    3. Get PAC3. The RP opportunities are endless. Hopefully I can beat the 20+ +1's I had last time.
    4. Become an officer again. My salute key is showing serious signs of wear and tear. 
    5. Get my midichlorian count at least into the double digits. 9 is just embarrassing.
  8. From what I can tell, these guys are basically AWRT - lore wise, they're the scientists and researchers working on the advanced weapons for the Empire.

    Therefore, I find it very odd that they're under Tarkin's control, instead of Krennic, who was the actual director of the Advanced Weapons Research Technologies department of the Empire.

    A sign of Tarkin taking direct control of the DS-I project?

    Interestingly, this would actually move the timeline of the Imperial Gaming server forward, from 'just before Rogue One' to 'halfway through it', as Tarkin DOES take over AWRT from Krennic immediately after the destruction of Jedha's holy city.

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