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Posts posted by Kumo
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signup please and thanks
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Should be fixed and it should also show how many bonus points you will receive due to the perk; it was still using the old skill menu stuff so its been broken for like over half a year.
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Follow the following link in order to sign up for the tournaments held over the next few months
- Participants must signed up or you will not be allowed to participate in the tournaments.
- Sign-Ups close on 18th January so get in fast - First in gets to play if space runs out.
- PLEASE READ THE DESCRIPTIONS OF EACH ANSWER BEFORE SUBMITTING
Sign up form: https://forms.gle/vtThyLmYLx1arwgf7
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1 hour ago, CurlyGeorge51 said:
I reckon we should also do some of these games in teams (duos or something, duos would be the most ideal), such as 2v2 custom games in siege
This will be the case, some of the tournaments will be solos (among us - if it is ran) and some will be duos/groups
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I will be looking at hosting a variety of game night competitions next year with a wide range of rewards from in game server rewards like donation packages, credits, points and/or xp to out of game rewards such as teamspeak/discord tags or even gift cards if popularity is gained. Please vote on the attached poll - if you have any other game suggestions to be added please pm me or leave a comment. If not enough popularity is gained, these events will not be ran; therefore please vote on the games you would like to see if you want the tournaments to be ran.
Poll will close on the 4th of January 2021.
Thanks @Higashi for inspiring this
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As a reward for wholesomeness, giving gifts will now reward you with a random assortment of xp, credits and points
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Oh yea and if you wanted to give a donation item just donate for it and message me as I’ll have to do it manually
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Happy holidays to all
For this Christmas the annual event is centred around the act of giving gifts.
Starting tomorrow you may give gifts to anyone who has played the server before, in the gifts you may include a wholesome message (keep it wholesome and under 200 characters, these will be monitored and all rules apply), credits, points and a point shop item. Note that you do not have to gift anything and may just leave the person a kind message.
These gifts may be opened on the 25th of December so start giving gifts fast!
Commands:
!gift or /gift - open gifting menu
!opengifts or /opengifts - open your gifts (December 25th)
Once again happy holidays, maybe you will see some Christmas presents spawning if Santa comes early.
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being in western australia, where nothing changed
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zing on
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Your SteamID does not match the SteamID of the profile you provided, please fix this.
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Secret Word - Hint 3: One part of the word is a person
(A hint will be given each day until the event ends)
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Secret Word - Hint 2: One part of the word is an edible object
(A hint will be given each day until the event ends)
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32 minutes ago, Dane said:
1. Every medical item is in the #2 equip slot
This is a really basic problem but is incredibly irritating. A medics primary task is healing. The hardest part of the healing should not be cycling through the 2 slot 15 times in combat in order to get bacta/stim or whatnot. There are free equipment slots in the loadout. Put some of the healing stuff on the other slots. Especially the combat healing stuff.
2. Defibs
I'll talk more about defibs later. But at the very least the UI needs to be reworked so that its actually obvious when they are charged. The difficulty in being a medic shouldn't come from the UI.
3. Stim/bacta nades/extra hp
Currently bacta nades reset any temp hp whether that be event characters or stims. This was an issue in 2017 that was solved in 2018..... Very unsure why its an issue again. Bacta nades are powerful and obviously shouldn't be getting spammed. However, the reason to not use them should not be that you're destimming everyone.
1. I'll look into this later today as a quality of life improvement.
2. I'll also look into this later today.
3. Fixed
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1 hour ago, Yuri said:
Where do we type it?
just in chat with nothing else other than your guess
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Secret Word - Hint 1: The word is not in the dictionary, it is two words combined
(A hint will be given each day until the event ends)
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28 minutes ago, Hardcase said:
so the ingredients work the same as the easter eggs yeah?
You pick them up and throw them in the cauldron and your team gets points
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Happy Halloween!
The same event we ran last year for Halloween will run this year, apologies for not making a new event but i've been busy with my final exams. The event will begin tonight and end on the 1st of November. You can find how the event works, what has changed from last year and any other information below.
How it works
It is a team-based competition consisting of three teams; Spooky Skeletons, Boo! Crew and last years victors, Scream Team. You can join a team by heading to the third floor cauldron and pressing E on it. You collect points in various ways (listed below) and the team with the most points by the 1st of November wins. Rewards are given in the following order (highest means better rewards)
- MVP of Winning Team
- MVP of Second Team
- Winning Team Players
- MVP of Third Team
- Second Team Players
- Third Team Players
Yes you read that right, EVERYONE is rewarded for participating, so go ahead and join a team at the cauldron.
Points
- Lottery Wins (in order of Jackpot, Second tier, Third tier) | 100 points, 20 points, 5 points.
- Event Placements (in order of First, Second Third) | 20 points, 10 points, 5 points
- Playing as an Event Character (rewarded by EM) | 20 points
- Completing a mission at IHC | 1 point
- Returning an ingredient to the cauldron | 5 points (only spawn above 15 players)
- Saying the secret word in chat (Halloween and IG related, only one person can redeem this reward. Side Note: Please do not chat spam trying to guess this word, have a few attempts every now and then or I will remove this reward) | 200 points
- Many other ways such as trivia's and other manual events I will run across the course of the event, so be sure to be active and participating in everything!
What's Changed
This time around points will not be publicly displayed for the teams, this prevents what happened last time where the other 2 teams gave up because the gap was too high. It also builds a bit of suspense for when the winners are announced.
Spawning of cauldron ingredients is handled differently
Some other quality of life changes which I hope you will enjoy
Remember to have fun and may the scariest team win!
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8 minutes ago, LimeStrider said:
And side post. Is this gonna affect at all Skill line? Cause I swear if we have another reset....
Theres literally only been one reset and it was 5 months ago, idk what you're on about.
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There is already enough procedures in places in relation to tools, the system ain't broke right now so why fix it just send admins a message and you'll get given them, I'm sure they love giving them to you.
Locked.
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1 hour ago, Phobia said:
Well the Quest line should be Tedious that's the point for you to work and work and you get rewarded for that work its not supposed to be something you can complete in a day or two it should be hard/time Consuming.
What phobia said basically, prestiging is supposed to be a challenge and should take days or weeks of grinding, I already decreased it a few months ago by ~100 npcs in total and so I feel no need to decrease it again.
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Ok server is up server.imperialgaming.net:25565 - note that its not going to be fancy or moderated at all compared to the last server because I don't have the time to do so, this does not mean it will be complete anarchy however as I will still ban you for being a dickhead and griefing or w/e, it should also be noted that minimal resources are dedicated to it and if it starts to affect our other services I will just take it down so don't make any extremely laggy creations thanks.
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Bruh why you guys always complaining when you have no idea what you're talking about. The event kills quest literally went from 15/20/35 to 3/5/10 and there is already a quest to participate in 3/5/10 events as well, balancing it out. Aswell as the NPC Kills, they shouldn't be a problem, they're easy to kill and hundreds are spawned each npc event, the quest system isn't supposed to be easy to prestige, you are supposed to have to grind for it.
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- Popular Post
- Popular Post
As most of the community already knows, we recently purchased a new dedicated server to host our game servers off of, whilst we sacrificed a bit of clock speed on the CPU for a lot more RAM, a newer generation processor and more storage space, aswell as a more trusted hosting provider, you have probably wondered why it has taken so long to transfer over. We simply aimed to make the transfer experience from the old dedicated server to the newer dedicated server as optimal as possible with many changes to improve your experience on the server. Please see all changes below, we hope you enjoy.
NOTE: With the move to the new dedicated server some of your spreadsheets may break depending on how you set them up, the new server ip is http://139.99.144.130/ no longer 45.121.211.129.
This changelog will also be formatted differently compared to the usual (new/updated/removed) due to the nature of most of the changes.
Changes
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New HUD
- Whilst many people liked the sci-fi feel of the current holo-hud and its customisable nature we have opted to introduce a new HUD which will ideally be as minimal as possible, increase performance (a LOT) and be mainstreamed (most people should like it). Big thank you to @Auzii and the Graphics Team for the unique icons that accompany the hud.
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Quest System Changes
- Its been a nice run with the quest system, as of server release the Quest System will be wiped.
- Skills are now broken down into 3 branches (Combat, Profit, Utility) - these branches have skills according to their category
- Some quests have been altered to make easier/harder or changed to effectively balance quest completion - find out these in games
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Credit Changes
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An Armoury NPC is now available in the ILC - you may spend your credits to buy a weapon
- This consists of a large payment (to buy the weapon), you then need to deploy the weapon by paying a smaller fee per life.
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Food System
- Hunger and Thirst have been added, whilst you do take damage when you hit 0 food/thirst it takes a VERY long time, and therefore will not interfere extremely with your experience
- Food NPC and entities will be added to increase mess hall RP - some foods replenish more hunger/thirst and some may give special effects in the future.
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Ammunition Crate
- You may now purchase ammunition from the crates in the ILC, heavy's may now also drop ammo boxes
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An Armoury NPC is now available in the ILC - you may spend your credits to buy a weapon
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New Disease System
- The old disease system was made a long time ago and was one of my first scripts ever made, hence why it was subpar to the quality we wanted.
- We have implemented and heavily adjusted the Zero's GenLab medical system. It is much more realistic, with little performance impact and should increase roleplay throughout the server thoroughly. (https://www.gmodstore.com/market/view/zero-s-genlab-disease-script for more information)
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Economy
- We are trying our best to establish an economy that is as real to life as possible, as well as enjoyable to experience. This links to the Credit Changes previously mentioned
- Salary has been added - You will now receive paychecks based on your clearance for serving the empire (a passive way to gain credits)
- We have lots in plan for the near future to further this economy system, which mirror real world economies
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MySQL Gamemode
- Backend change to how data storing is done, now being stored externally on a MySQL server, this way we can develop applications in the future to interact with in-game data such as Regiments/Ranks/UTime etc.
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Keycard Improvements
- The way keycards are done on the backend is greatly improved, this may have a significant performance improvement
- The new way this is achieved also adds versatility, including custom keycards and are very easy to change.
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Pilot Licenses
- The out of date Pilot License menu has been updated to be modular, allowing for pilot licenses to be added on top of each other, rather than listing every possible combination on the menu. There has also been some slight changes to optimize performance based on this system
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Precaching
- Precaching has been removed and now only occurs on server startup, whilst this may increase server startup times by a minute or two, we believe this is a lot better for the server than interrupting roleplay for 30 minutes.
- Some other changes have also been made to stop Precaching from occuring on map changes when it is not needed
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Pointshop Sell Dialog
- Self-explanatory to stop people from "accidentally selling" their items, there is now a prompt to double check you want to sell the item. There will now be no leeway if you accidentally sell your item, we will not return it to you.
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Net Message Handler (EXPERIMENTAL)
- Should stop most net-based lag exploits, however this is heavily untested
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PAC3
- PAC3 has been updated to the latest version, this should fix many bugs aswell as allow for many new features, we hope you enjoy pac users.
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TFA Changes
- Updated TFA reworked weapons (resolving missing models)
- Fixed TFA grenades
- Changes to the backend to ideally increase performance (a lot)
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Other Changes
- Here you will find a list of other changes which don't really justify their own category
- Useless/unused content removed from content pack and server
- Fixed dropships causing weird behaviour when passengers/pilots would exit
- Updated Thermal FLIR
- PermaProps optimized - you may notice many perma props have been deleted, we have done this unbiasly to all regiments and areas around the ships to reduce loading and lag. This should not compromise roleplay at all.
- !swap models updated, more regiments should have models available to them.
- Implementation of different Ammo Types
- New Jumptrooper models and Jetpack Swep
Coming Soon
Ideally, we would've implemented all of the features that will be mentioned below before we released the server however, our development team clearly is not big enough and therefore it would've delayed release even further, which we do not want to do. Here is a list of soon to come changes (over the next few weeks)
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Heavy/Support Functionality
- Rather than having a completely seperate rank in the regiment (requiring ranks to be stored in the players name) heavy and support will be handled differently, allowing for people to properly hold ranks, as well as be a heavy/support
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Mission System Overhaul
- We aim to overhaul and fix the mission system to ensure it matches with the economy changes we have implemented this change log, aswell as fix any broken missions (I know there is a lot) and ideally revamp and breath life back into the system.
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Bug Report Review
- We have heard your bug reports and we greatly appreciate you sending these in, they are unfortunately were not our priority and therefore we haven't gotten around to the non-vital ones. They will be adhered to shortly
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Find Server Bottlenecks
- This will be a long and tedious process to find specifically what addons tax the server the most on startup, we unfortunately did not have the time to do this during the development stage.
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Mass-Optimization
- Lots of backend stuff needs to be done, including removal of thousands of lines of code and optimising thousands of lines of code in order to make the server playable, we assure you we are trying our best, and we promise you will see a noticeable improvement of server performance throughout the next few months.
Finally, I would like to thank @Ragetank, @|Stryker| and the rest of the Development Team who assisted with this project aswell as @Auzii, @Atlas and the rest of the Graphics Team. None of this would of been possible without you all.
Thank you for reading, have fun.
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2021 Tournament Date Preferences
in Community Announcements
Posted
Final post relevant to tournaments to figure out what the preferred times to host the tournament would be.
Please respond ASAP to all times you will be available to play at by Friday, following this poll the dates and times for the tournaments will be released, as well as the teams participating and the format of each tournament, please contact me on Discord if you want to sign up late and it may be considered.