Steam Name: Qteks
Age: 14 (15 in less than a month)
Do you have a microphone that you can use regularly?: Yes
Steam ID: STEAM_0:1:60076539
In-game name and rank: Navy Line Captain Qteks
Time Played: 2w, 4d, 12h
Why are you applying for this position?: I am applying for this position because I love imperial gaming and its community,
for over 3 months now, playing Imperial Gaming has been my favorite thing to do and have spent almost all my spare time playing
Imperial Gaming. I think being an event master would be a great way to be more involved in the community, while also expanding
my skills and learning new things within the game.
How will allowing you to be a part of our staff team help us?: I will try to do at least 3 events per week (Hopefully more if possible)
while making them well planned out and trying to get everyone involved within the events. I believe that I am very active and will continue
to be an event master for a long time and dedicate myself to my rank till at least 2018.
Have you been an Event Master on previous servers? If so please list them: None
Have you had any warnings, kicks or bans if so please list them: 1 Failrp warn (Expired)
What can you do to make events more enjoyable and attract more people?: Firstly try to include regiments such as Navy, ISB and pilots because
I have seen how well these regiments can make these events so much better, however, most of these regiments are not used to their full capability.
I will also take feedback from other event masters and the players when running events so that I can try to improve my events as best I can. The event
having more than 1 objective can add a lot of the event, in my opinion, I believe adding side objectives even if only 1 or 2 regiments are involved in
the side objective it can make my events more enjoyable. I also believe that Sith can ruin events for the troopers in many ways so I will try to make Sith do different
jobs within the events to split them up so troopers and Sith can enjoy events while doing different tasks such as getting them to investigate or inflate
the back lines while troopers attack/defend the front line.
Anything else you would like to add: I would love to be an event master to create great events and make the overall experience
a fun one during events, while also I can learn many things during my time as event master. I will also try my best to do mini-events on weekends when there are only 10-15 players on as I normally play early and most people are bored during that time since there is no roleplay early in mornings.
Two different example events that you will do if you get accepted for the position of Event Master: 1. Map: rp_naboo_city_v1 Plot: Rebels have taken over a city Naboo and we have been ordered to take out rebel forces within the city as they now have control over our assets and economy in Naboo. Characters/NPCs: Mostly NPCs will be used for the event but 5-6 players will be needed. 2-3 will play as snipers and 2-3 will play as normal assault
type rebels Act 1: Pilots or Navy (Depending on how many pilots are on) will get in tie bombers to launch air to ground attacks on rebels. Soon after troopers will be ordered
to move out and take out all rebels within the area. Pilots will still be providing air support as the troopers move in. At this time the people playing as snipers will be outside the city in the mountain areas picking off troopers one by one. Slowly troopers will start to notice that there are snipers and hopefully engage or try to capture the snipers. The first part of the event will end once imperial forces finish taking back the city. Note: Rebels will be spawned throughout the city during act 1. Act 2: I will stay in voice comms scanning rebel fleet incoming. The rebels will then call for orbital bombardment (using meteors). Troopers will have to hide for cover (not a lot so most troopers will be killed)
which gives the rebels the upper hand. Note: The rebels reason for orbital bombardment is due to all their forces been taken out so they can effectively take us out without risking their troop's lives. Act 3: The rebels bring down a blockade runner which will have to be destroyed, more rebels will then come down and attack the city which means the last
part of the event will be a defense game. The remaining pilots will also have to engage the blockade runner to take it down. The event will end once the
blockade runner is down and all the snipers are dead (if any managed to survive from before).
2. Map: rp_kashyyyk_jugnle_b2 Plot: Wookies on Kashyyyk have a giant oil operation going with large supplies and this can be very valuable for the empire so we plan to attack and
takeover their oil supply for our own use. Once we take over the area the fleet will come in and collect the oil and any more valuables we take over from the Wookies. Charcters/Npcs: 4-6 players as Wookies and Wookie NPCs Act 1: The troopers push up to the elevator and then down to the first base that has been taken over by Wookies. The first base (The one below the elevator) is
heavily fortified with lots of Wookies, so this may take a few waves of troopers to take over the first base. Act 2: Once we take over the first base Navy and ISB will set up an HQ at the first base and once that happens troopers will be ordered to push up. It will be
a slow push as lots of NPCs will be spawned. Note: Before troops are ordered to push forward they will set up defenses around the new base Act 3: As troops start to get closer and closer to the base more NPCs will be spawned until our troops finally reach the Wookies base. They will find many barrels
(In a fortified base short of area) that I will spawn in before the event. The troopers will be ordered to secure the area, After a few minutes more Wookies will start to spawn in and troops will have to defend the area. Once all Wookies have been taken out, everyone will have to return to base and get on ships to get into hyperspace. In
voice comms I will stay return to base and that I will alert the fleet that the area is secure and they can come down to collect the oil barrels.