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Qteks

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Everything posted by Qteks

  1. After writing that I have gotten even more messages saying I blamed it on someone else. Can someone explain how me asking someone why they ratted me out means I'm blaming them for the situation?
  2. Overall I screwed up. I shouldn't have done it but there are a few things I disagree with and that are been blown out of proportion. Firstly I only materialised multiple props once. From then I may have materialised 2-3 probs then the rest of the time it was just 1 prob I materialised. Secondly, when I messaged Anthony why he told Goliath about the materials, that was done before the whole situation was going sour, back when it was my first time doing the materials as a joke. I messaged Anthony just to ask him why he had told goliath back when it was fun and games., at that time I was not blaming him for anything and just asking why he had ratted me out while having fun. A few other small things where firstly I never blamed anyone else for it @Mauler, and also while it was wrong to lie they already knew it was me who did it and it was more of a sarcastic joke saying I didn't, due to the fact at that point they were just recording everything to gather everything they could. I did wrong things and I admit that I also tried to talk to Goliath about the situation which we were able to have a quick conversation before the forum post, however, I wish I could have been able to have a full conversation before he posted the thread. While I did do wrong at the end of the day we're talking about a situation where I materialised a base. If the first time was "bit funny," then why shall the other times when I did it to a small part of the base be considered abuse.
  3. Been my friend for many months now, will do great in this role and would love to have him as a fellow EM +1
  4. funniest shit I've ever done on ts
  5. daffy did so good at the end
  6. Thank you for everyone's support so far
  7. +1 super experienced and really enjoy having you as a crewman in navy
  8. Steam Name: Qteks Age: 14 (15 in less than a month) Do you have a microphone that you can use regularly?: Yes Steam ID: STEAM_0:1:60076539 In-game name and rank: Navy Line Captain Qteks Time Played: 2w, 4d, 12h Why are you applying for this position?: I am applying for this position because I love imperial gaming and its community, for over 3 months now, playing Imperial Gaming has been my favorite thing to do and have spent almost all my spare time playing Imperial Gaming. I think being an event master would be a great way to be more involved in the community, while also expanding my skills and learning new things within the game. How will allowing you to be a part of our staff team help us?: I will try to do at least 3 events per week (Hopefully more if possible) while making them well planned out and trying to get everyone involved within the events. I believe that I am very active and will continue to be an event master for a long time and dedicate myself to my rank till at least 2018. Have you been an Event Master on previous servers? If so please list them: None Have you had any warnings, kicks or bans if so please list them: 1 Failrp warn (Expired) What can you do to make events more enjoyable and attract more people?: Firstly try to include regiments such as Navy, ISB and pilots because I have seen how well these regiments can make these events so much better, however, most of these regiments are not used to their full capability. I will also take feedback from other event masters and the players when running events so that I can try to improve my events as best I can. The event having more than 1 objective can add a lot of the event, in my opinion, I believe adding side objectives even if only 1 or 2 regiments are involved in the side objective it can make my events more enjoyable. I also believe that Sith can ruin events for the troopers in many ways so I will try to make Sith do different jobs within the events to split them up so troopers and Sith can enjoy events while doing different tasks such as getting them to investigate or inflate the back lines while troopers attack/defend the front line. Anything else you would like to add: I would love to be an event master to create great events and make the overall experience a fun one during events, while also I can learn many things during my time as event master. I will also try my best to do mini-events on weekends when there are only 10-15 players on as I normally play early and most people are bored during that time since there is no roleplay early in mornings. Two different example events that you will do if you get accepted for the position of Event Master: 1. Map: rp_naboo_city_v1 Plot: Rebels have taken over a city Naboo and we have been ordered to take out rebel forces within the city as they now have control over our assets and economy in Naboo. Characters/NPCs: Mostly NPCs will be used for the event but 5-6 players will be needed. 2-3 will play as snipers and 2-3 will play as normal assault type rebels Act 1: Pilots or Navy (Depending on how many pilots are on) will get in tie bombers to launch air to ground attacks on rebels. Soon after troopers will be ordered to move out and take out all rebels within the area. Pilots will still be providing air support as the troopers move in. At this time the people playing as snipers will be outside the city in the mountain areas picking off troopers one by one. Slowly troopers will start to notice that there are snipers and hopefully engage or try to capture the snipers. The first part of the event will end once imperial forces finish taking back the city. Note: Rebels will be spawned throughout the city during act 1. Act 2: I will stay in voice comms scanning rebel fleet incoming. The rebels will then call for orbital bombardment (using meteors). Troopers will have to hide for cover (not a lot so most troopers will be killed) which gives the rebels the upper hand. Note: The rebels reason for orbital bombardment is due to all their forces been taken out so they can effectively take us out without risking their troop's lives. Act 3: The rebels bring down a blockade runner which will have to be destroyed, more rebels will then come down and attack the city which means the last part of the event will be a defense game. The remaining pilots will also have to engage the blockade runner to take it down. The event will end once the blockade runner is down and all the snipers are dead (if any managed to survive from before). 2. Map: rp_kashyyyk_jugnle_b2 Plot: Wookies on Kashyyyk have a giant oil operation going with large supplies and this can be very valuable for the empire so we plan to attack and takeover their oil supply for our own use. Once we take over the area the fleet will come in and collect the oil and any more valuables we take over from the Wookies. Charcters/Npcs: 4-6 players as Wookies and Wookie NPCs Act 1: The troopers push up to the elevator and then down to the first base that has been taken over by Wookies. The first base (The one below the elevator) is heavily fortified with lots of Wookies, so this may take a few waves of troopers to take over the first base. Act 2: Once we take over the first base Navy and ISB will set up an HQ at the first base and once that happens troopers will be ordered to push up. It will be a slow push as lots of NPCs will be spawned. Note: Before troops are ordered to push forward they will set up defenses around the new base Act 3: As troops start to get closer and closer to the base more NPCs will be spawned until our troops finally reach the Wookies base. They will find many barrels (In a fortified base short of area) that I will spawn in before the event. The troopers will be ordered to secure the area, After a few minutes more Wookies will start to spawn in and troops will have to defend the area. Once all Wookies have been taken out, everyone will have to return to base and get on ships to get into hyperspace. In voice comms I will stay return to base and that I will alert the fleet that the area is secure and they can come down to collect the oil barrels.
  9. Im not sure if anyone will be able to help me with this due to the fact I have done some research and asked people in teamspeak and no one has been able to help but im giving this a try because its kinda my last hope to fix this. I have been having this problem for a few weeks now where my garrys mod during the game will stop at random times, Im not sure if this has happened to anyone here before but the monitor playing garrys mod will go black. I can still hear things in the game such as people running and talking and can even move around, shoot and even talk to people with my mic. But I cant see anything. I then have to restart my Garrys mod. Ive tried lots of things such as alt-tabing and getting someone to kill me in game but nothing can stop the black screen, which forces me to restart GMOD. Could someone please help me fix this if they know about this bug or if it has happened to them before. Also Im not saying that this bug just happens on imperial gaming because it doesn't, I am just posting about this beacuse there may be someone on the server who knows how to fix or help with this bug. Notes: The bug seems to happen in certain places, near grand moffs lore board on rishi moon and near the brig and the bridge entrance on the star destroyer. (It happens everywhere on the map but it tends to happen in those places the most) Also this bug can happen every 5 minutes making the game unplayable, or I can play for hours without seeing the bug/glitch happening once.
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