Jump to content

yeff

Event Master
  • Content Count

    126
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by yeff

  1. I want to preface this by saying that I have absolutely nothing against you, and while I appreciate your presence on the server I cannot give this application anything other than a -1. There have been others that have come before you who have been a similar age, and have grown to have great reputations on the server, and obtained staff positions. However currently I believe that you lack the maturity or objectivity to be an effective moderator. 

    While I certainly see that you could grow to become like these specific individuals, I do not believe that you have reached that stage yet. The fact that you have continued to pursue this application does show a dedication to the server as does your fairly long tenure within MT. Down the line, when you have rectified the issues that others have pointed out, I believe that you could perhaps be reconsidered. However at this point I do not think that you are remotely ready. I honestly don't believe that currently that you would be able to handle sits or conflicts that might come up as a Mod well.  As others have said, it is clear that you have genuinely good intentions as well as being a prominent player. However, the other issues unfortunately outweigh these positives. Please do not take this feedback as a negative. Over time I'm certain you'll be able to mature into the mold of someone who would be able to hold a staff position within the future. 

    • Agree 2
  2. Hard +1.

    Every now and again when I jump into the 107th discord, I can see curly working on pac3 even after working on this application. He has a clear desire to try and make the best PAC3 that he can. Curly's also very dedicated to the server and has done wonders for Nova as a whole. 

    • Like 1
  3. 3 hours ago, |Stryker| said:

    for question 10 I wanna say that I said they should allow people that obtain these High Command positions that are currently Lore character based to be able to be there own unique characters because it feels like right now your locked into this lore character role

    I realise this went a little off track, but on the topic of lore characters I would like to make a few statements. That said, I do agree that those at higher ranks really need to have the option to just not be a lore character so they can achieve a certain rank.

    Since I became the role of Kallus, I would agree that my RP has been a bit limited in certain departments. I've often had to ask myself, does this make sense for the character to be doing? E.G as Kallus, I stopped using bounty hunters, or purposely made life easier for rebel ec's and the like. That said, there have been so many more RP opportunities afforded to myself because I was lucky enough to go down the lore character route, interactions with Tarkin and other characters that interact with Kallus became much more meaningful and interesting, with my status as a lore character affording extra rp to those around me. Being a lore character can be difficult, especially when you come to higher rank lore characters. You might theoretically discover you don't like or suit the character after the fact, leaving you in a difficult position where at the higher ranks, you risk looking like you just took the lore role for the sake of it or looking uncommitted. 

    I haven't been under a lore character role for long, specifically I believe I've been in the role of Agent Kallus for exactly 38 days. I believe that lore character are to a certain extent, overpowered, but also extremely restricted and underpowered in other circumstances.  I can't speak for others, you yourself are a lore character and likely have a whole different experience to me. Other's point towards how difficult it is to punish lore characters, and while I think that is a very valid point, people can and have been punished by being removed from lore roles before. I think if we are to evaluate lore roles and their usefulness on the server, we really have to ask what is gained by adding these roles to the server on a case to case basis. There's also the matter of progressing the timeline which would possibly solve many of the lore character role (if we transferred to ABY) as it would annihilate 16 of the 32 approved lore character roles, however as stated in the Q&A, this won't be happening anytime soon.

    TL;DR: Lore Character roles have ups and downs and we should try to evaluate their usefulness to the server by asking if they add to RP on the server.

    • Upvote 1
  4. Only thing that I could think that would be a great addition would be a meeting/conference room outside of the throne room that can be used for passives and the like. Having the brig elevator connect to what I assume is COMPNOR is a really nice touch. HMU if you want contributions towards textures, I can offer some money to make that happen.

    • Agree 1
    • Steam Name:
      yeff
    • SteamID32:
      STEAM_0:1:198364012
    • Steam Profile Link:
    • In Game Name:
      Initiate Anton (INQ)
    • Time Played Imperial RP:
      3 weeks. I had two weeks prior to that so I have five weeks total, but I was one of the unfortunate individuals who had their time wiped due an issue with the server a while ago. The playtime on the server is incredibly similar, but I can provide the metadata from the "prior to reset" image if required, as I believe I deleted the footage I ripped it from a while ago in a cleanse of my OBS files. I also still have images from the incident that caused those who logged on at the time to have their playtime reset proving that I was there.
    • Time Played Imperial RP Evidence:
    • Playtime Prior to Reset
      775948621_Proofofplaytimepriortoreset.PNG.9d23528cf2908d4963c68ccbc5685ae8.PNG
    • Current Playtime
    • 1758312346_proofplaytimeupdated.jpg.14a812ba096c928ec2946a5c11c19c7b.jpg
    • Have you had any warns (If so state them)?
      No.
    • Have you had any bans (If so state them)?
      No.
    • Have you been staff on any other servers or communities (If so state them)?
      No.

     

    • Why are you applying to be an Event Master?
      I am applying to be an Event Master because I believe that it would allow me to help create more interesting RP opportunities. I personally want to create more passive rp situations so that other players can entertain themselves between large scale combat events. I wish to create events which are less focused on combat, and more on creating opportunities. I believe that the events I want to create are events that the community would enjoy immensely. I desire to make events that have engaging concepts and the ability to transfer RP from the event into the downtime between the events. Creating events can be a lengthy progress and I am more than willing to put in that effort. I summary, I really just want to create events that people enjoy that allow for them to experience engaging rp.

     

    • What do you believe you can bring to the Event Master team?
      I believe I can bring a good amount of creativity and dedication to the Event master team. I have a good amount of document writing experience and I believe that I can create events that immerse the community, while allowing for events that's direction can be driven by the community. I believe that my events would be highly engaging and would make the most use of the powers granted to EM's. I am highly dedicated towards creating RP and love affording people opportunities to experience a world or event I've crafted. Slowly escalating events with raising tension that push players to their limits are something that I believe with practice I could perfect making, letting people feel like they're only just overcoming the obstacles in front of them by the skin of their teeth allowing for players to feel accomplished. I believe that I will be bringing dedication, great events and a unique outlook to the EM team with more than suitable event writing abilities.

     

    • What do you believe you can do to make Events more fun, enjoyable and inclusive?
      I believe that I would make the events that I was involved with fun, enjoyable and to a certain degree inclusive. I believe that I would excel with more compact events, eg, Event Example 1, where a regiment, or smaller number of players is utilised. Obviously, Event 1 is tiny in player scope, but it is designed to provide RP to a group that rarely receives any full on regimental exclusive event. Most of my events would be written around a key idea or concept that would simulate players and hopefully standout.

      While I definitely would create events that focus on combat, I would frame such events in a manner that provides incentives for players to engage in a variety of playstyles instead of just rushing towards the enemy. I want to create events that act as a sandbox for player expression and decision making. Events written and executed by me would be malleable and avoid limiting players in how their players can interact with the world.

     

     

    • Agree 2
  5. On 6/19/2020 at 1:45 PM, Auzii said:

    Hmm, look. I hate to say this but this dude is the worst...

    - Can't build dupes, can't save dupes, can't win at Texas Hold'em, etc.

    The only upsides is how he's a massive legend!

    - Epic sense of humour, loves TikTok memes.

    - Previous IG Staffing Experience.

    - Active and will be mature in serious situations.

    - Decent responses on application.

    i'm pretty sure this dude is like Maximillions cousin or something

  6. Maximillion Thoughbred the IV was minding his own business when the Grand General decided to remove a donut from his office. Maximillion, being the resourceful type decided to ask what he could do to get his donut back. The Grand General told him to do 100 laps of MH1. Maximillion being the dedicated ISB member that he is, then did this. At about lap 52, Emperor Palpatine decided to show up to help Maximillion get through the exercise in a faster fashion. After a few warm ups, he dispatched the Royal Guard to motivate Maximillion.

     

     

    • Like 2
    • Haha 4
    • Poggers 2
    • Upvote 2
  7. 11 hours ago, Kamelieon said:

    Nah I meant that everyone that is non ISB and non security are trying to be, I’ve found I get far more problems with people who are not ISB questioning me on their concern for security. I barely even notice y’all, you’ve got a luxurious head quarters to hide in.

    As someone who has been in ISB for 50+ days, I can't say that I haven't noticed this. There have been a few times when people have tried to insert themselves into ISB matters despite being IC completely unqualified. I personally don't agree some of your other statements, I would just like to say that having access to the shock arrest records, I can tell you right now that fewer AOS's are being placed now than they were a few months ago. While this could be attributed to the influx from COVID-19, after checking the records back from 2018-2019, it is apparent that during those times AOS's were placed at a higher rate then they are now. 

    • Agree 2
    • Upvote 1
  8. 19 minutes ago, Theta said:

    I believe that the current OOC Progression System (Quests, Armory and Point shop) doesn't reward players for dedication to the server, but makes in character progression and achievements nearly meaningless. Like why bother to join Scout Troopers and work your way up to Officer Cadet to get the 200 DMG Sniper, or why bother face the long wait to join the Imperial Commandos Squad to get the Grenade Launcher and Shotgun, or Join Sky Troopers, achieve the rank of SGT and join their limited heavy slots to get the Smart Launcher when all of these weapons can just be acquired through OOC means. There's so many examples that i could list, its clear that having both In Character and Out Of Character progression systems don't work and i think either the Armory or Bonus Gun Perk should be removed.

    While I agree with Theta to a degree, I would still rather like OOC progression to be kept. That said, the Bonus Gun Perk makes things way too accessible. I'm not even in a combat reg, but after getting the Weapons perk I was able to complete my EC kill quest within two events after hitting level one of the quest. 

    I think it is clear that something needs to change. As IHC Theta is able to see how these weapons effect the army and their recruitment. I'm sure some people will complain if something like this happens but I think the best way to solve this is clear, at least from my perspective.

    1. Remove the EC Kill questline. Replace it with something else that's difficult, but doesn't push people to rush EC's and disregard teamwork like the current quest does.
    2. Remove the random weapons perk or nerf the weapon selection into the ground. Sure, some people will be annoyed but it's legitimately becoming an issue. Personally I have started avoiding events where I know it will be aggressive, as its genuinely frustrating to be popped by a random weapon spawn constantly.

     

  9. 37 minutes ago, Kristofer said:

    The EM life is difficult.

    There is very rarely a good best of both worlds for ECs and players, and I'm saying this through a year and a half of EM experience. 
    If the EC's health are too low, the ECs will complain.
    If the EC's health are just right at around 1000, players will complain.

    This applies to weapons as well.
    Players tend to be annoyed if ECs are given powerful weapons, completely ignoring the fact that they themselves have access to powerful weapons such as the scatter shotty and cycler rifle. 

    Every EM has their way of running events.
    I personally like to give players a challenge and give the ECs weapons that do damage enough for it to actually matter. 

    I'll say this once, I'll say it again.
    The dislike of high health ECs/ECs with powerful weapons stem from the EC kill quest-line. Players can't kill them easily, ergo not receiving an EC kill for their quest-line.
    I've seen players try to cycler rifle a saber-wielder EC mid-way through a duel with an Inquisitor which further lays bare evidence that the EC kill quest-line ruins the RP within events.

    This summarises it well. The EC kill questline incentives people to push for kills and disregard teamwork.  I have nothing left to add.

  10. Neutral for now.  

    I would just like to clarify that I would love to give a +1, however, I would like to wait for further pac examples before making a full judgement.

    Others have already pointed out the issues they see with the pac's. Personally, I think that the concepts are there, but the models and colours do tend to clash, making some of the pacs look aesthetically unappealing as Kamelieon said. My own knowledge of pac is fairly simplistic but I would recommend that you spend a bit more time making the models flow together a bit better and specifically, tint objects with colours rather than making them fully reg (e.g the chimaera pac's gun).

    You are a trusted member of the community, and I believe that all of the pac's have a fair amount of potential behind them. Regardless of that I would like to see some of them brushed up a bit. The pac's clearly show a good amount of development in regards to learning PAC3. My favourite pacs would probably be 1 & 5, with the ones that would need the most work being 3 & 8. There is a good amount of information that you have included alongside each PAC. 

    I wish you luck with your application!

     

     +1 

    You have improved your pac's based off feedback and I believe that the new ones are much better. This kind of ability to take feedback is something that shows a willingness to gain pac and the effort to put in the hard miles to gain it. 

    I wish you luck with the application!

    • Upvote 1
×
×
  • Create New...