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Everything posted by yeff

  1. While I haven't interacted with him much, I've heard a lot of great things about legion/archon in regards to how he created events for Purge/Inq that were run by EM's. I do like that you actively are looking to give more RP to regiments that are generally fairly insular when it comes to event participation. Good Reasons for wanting to become and EM Solid Event Ideas Nice Guy few times I've interacted with him Events could have more detail +1
  2. yeff

    ISB in the Navy

    Take my reports please.
  3. I'll have you know I created that signature
  4. +1 Boshi is someone who would be great with pac. He's extremely trustworthy, having gained the role of Shock CO previously and has a good range of PAC's within this application.
  5. I want to preface this by saying that I have absolutely nothing against you, and while I appreciate your presence on the server I cannot give this application anything other than a -1. There have been others that have come before you who have been a similar age, and have grown to have great reputations on the server, and obtained staff positions. However currently I believe that you lack the maturity or objectivity to be an effective moderator. While I certainly see that you could grow to become like these specific individuals, I do not believe that you have reached that stage yet. The fact that you have continued to pursue this application does show a dedication to the server as does your fairly long tenure within MT. Down the line, when you have rectified the issues that others have pointed out, I believe that you could perhaps be reconsidered. However at this point I do not think that you are remotely ready. I honestly don't believe that currently that you would be able to handle sits or conflicts that might come up as a Mod well. As others have said, it is clear that you have genuinely good intentions as well as being a prominent player. However, the other issues unfortunately outweigh these positives. Please do not take this feedback as a negative. Over time I'm certain you'll be able to mature into the mold of someone who would be able to hold a staff position within the future.
  6. Bump Updated Playtime and Name
  7. Hard +1. Every now and again when I jump into the 107th discord, I can see curly working on pac3 even after working on this application. He has a clear desire to try and make the best PAC3 that he can. Curly's also very dedicated to the server and has done wonders for Nova as a whole.
  8. I realise this went a little off track, but on the topic of lore characters I would like to make a few statements. That said, I do agree that those at higher ranks really need to have the option to just not be a lore character so they can achieve a certain rank. Since I became the role of Kallus, I would agree that my RP has been a bit limited in certain departments. I've often had to ask myself, does this make sense for the character to be doing? E.G as Kallus, I stopped using bounty hunters, or purposely made life easier for rebel ec's and the like. That said, there have been so many more RP opportunities afforded to myself because I was lucky enough to go down the lore character route, interactions with Tarkin and other characters that interact with Kallus became much more meaningful and interesting, with my status as a lore character affording extra rp to those around me. Being a lore character can be difficult, especially when you come to higher rank lore characters. You might theoretically discover you don't like or suit the character after the fact, leaving you in a difficult position where at the higher ranks, you risk looking like you just took the lore role for the sake of it or looking uncommitted. I haven't been under a lore character role for long, specifically I believe I've been in the role of Agent Kallus for exactly 38 days. I believe that lore character are to a certain extent, overpowered, but also extremely restricted and underpowered in other circumstances. I can't speak for others, you yourself are a lore character and likely have a whole different experience to me. Other's point towards how difficult it is to punish lore characters, and while I think that is a very valid point, people can and have been punished by being removed from lore roles before. I think if we are to evaluate lore roles and their usefulness on the server, we really have to ask what is gained by adding these roles to the server on a case to case basis. There's also the matter of progressing the timeline which would possibly solve many of the lore character role (if we transferred to ABY) as it would annihilate 16 of the 32 approved lore character roles, however as stated in the Q&A, this won't be happening anytime soon. TL;DR: Lore Character roles have ups and downs and we should try to evaluate their usefulness to the server by asking if they add to RP on the server.
  9. Only thing that I could think that would be a great addition would be a meeting/conference room outside of the throne room that can be used for passives and the like. Having the brig elevator connect to what I assume is COMPNOR is a really nice touch. HMU if you want contributions towards textures, I can offer some money to make that happen.
  10. Steam Name: yeff SteamID32: STEAM_0:1:198364012 Steam Profile Link: https://steamcommunity.com/id/VenomYeff/ In Game Name: Head Agent A. Bridges Time Played Imperial RP: 3 weeks. I had two weeks prior to that so I have five weeks total, but I was one of the unfortunate individuals who had their time wiped due an issue with the server a while ago. The playtime on the server is incredibly similar, but I can provide the metadata from the "prior to reset" image if required, as I believe I deleted the footage I ripped it from a while ago in a cleanse of my OBS files. I also still have images from the incident that caused those who logged on at the time to have their playtime reset proving that I was there. Time Played Imperial RP Evidence: Playtime Prior to Reset Current Playtime Have you had any warns (If so state them)? No. Have you had any bans (If so state them)? No. Have you been staff on any other servers or communities (If so state them)? No. Why are you applying to be an Event Master? I am applying to be an Event Master because I believe that it would allow me to help create more interesting RP opportunities. I personally want to create more passive rp situations so that other players can entertain themselves between large scale combat events. I wish to create events which are less focused on combat, and more on creating opportunities. I believe that the events I want to create are events that the community would enjoy immensely. I desire to make events that have engaging concepts and the ability to transfer RP from the event into the downtime between the events. Creating events can be a lengthy progress and I am more than willing to put in that effort. I summary, I really just want to create events that people enjoy that allow for them to experience engaging rp. What do you believe you can bring to the Event Master team? I believe I can bring a good amount of creativity and dedication to the Event master team. I have a good amount of document writing experience and I believe that I can create events that immerse the community, while allowing for events that's direction can be driven by the community. I believe that my events would be highly engaging and would make the most use of the powers granted to EM's. I am highly dedicated towards creating RP and love affording people opportunities to experience a world or event I've crafted. Slowly escalating events with raising tension that push players to their limits are something that I believe with practice I could perfect making, letting people feel like they're only just overcoming the obstacles in front of them by the skin of their teeth allowing for players to feel accomplished. I believe that I will be bringing dedication, great events and a unique outlook to the EM team with more than suitable event writing abilities. What do you believe you can do to make Events more fun, enjoyable and inclusive? I believe that I would make the events that I was involved with fun, enjoyable and to a certain degree inclusive. I believe that I would excel with more compact events, eg, Event Example 1, where a regiment, or smaller number of players is utilised. Obviously, Event 1 is tiny in player scope, but it is designed to provide RP to a group that rarely receives any full on regimental exclusive event. Most of my events would be written around a key idea or concept that would simulate players and hopefully standout. While I definitely would create events that focus on combat, I would frame such events in a manner that provides incentives for players to engage in a variety of playstyles instead of just rushing towards the enemy. I want to create events that act as a sandbox for player expression and decision making. Events written and executed by me would be malleable and avoid limiting players in how their players can interact with the world. Do you have basic knowledge of ULX commands? Yes Anything else you would like to add? It is a rather basic knowledge of ULX as I only began to look into it during the creation of this application. I've previously written an operation for ISB which was run by Kristopher. The event can be viewed here. https://docs.google.com/document/d/1RR-odEWmTF3S0SqWAFih6nx5XZRupZpB9rgkIOAn-P0/edit# Event Ideas Event Idea 1: https://docs.google.com/document/d/1afDMxxDWKVvrn4X3QNEuxewd41diP7bt22TwzWMV9kU/edit?usp=sharing Event Idea 2: https://docs.google.com/document/d/1iQj6pYcplgKctGjONRDE-LK8zqzLBLmauPSxat8UGkU/edit?usp=sharing Terms & Conditions Yes
  11. i'm pretty sure this dude is like Maximillions cousin or something
  12. Maximillion Thoughbred the IV was minding his own business when the Grand General decided to remove a donut from his office. Maximillion, being the resourceful type decided to ask what he could do to get his donut back. The Grand General told him to do 100 laps of MH1. Maximillion being the dedicated ISB member that he is, then did this. At about lap 52, Emperor Palpatine decided to show up to help Maximillion get through the exercise in a faster fashion. After a few warm ups, he dispatched the Royal Guard to motivate Maximillion.
  13. As someone who has been in ISB for 50+ days, I can't say that I haven't noticed this. There have been a few times when people have tried to insert themselves into ISB matters despite being IC completely unqualified. I personally don't agree some of your other statements, I would just like to say that having access to the shock arrest records, I can tell you right now that fewer AOS's are being placed now than they were a few months ago. While this could be attributed to the influx from COVID-19, after checking the records back from 2018-2019, it is apparent that during those times AOS's were placed at a higher rate then they are now.
  14. Lothal would certainly be a fun map for me.
  15. Sounds like something I'd title one of my reports.
  16. While I agree with Theta to a degree, I would still rather like OOC progression to be kept. That said, the Bonus Gun Perk makes things way too accessible. I'm not even in a combat reg, but after getting the Weapons perk I was able to complete my EC kill quest within two events after hitting level one of the quest. I think it is clear that something needs to change. As IHC Theta is able to see how these weapons effect the army and their recruitment. I'm sure some people will complain if something like this happens but I think the best way to solve this is clear, at least from my perspective. Remove the EC Kill questline. Replace it with something else that's difficult, but doesn't push people to rush EC's and disregard teamwork like the current quest does. Remove the random weapons perk or nerf the weapon selection into the ground. Sure, some people will be annoyed but it's legitimately becoming an issue. Personally I have started avoiding events where I know it will be aggressive, as its genuinely frustrating to be popped by a random weapon spawn constantly.
  17. This summarises it well. The EC kill questline incentives people to push for kills and disregard teamwork. I have nothing left to add.
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