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Banana

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About Banana

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    Newbie

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  • Steam
    76561198152073719

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  1. lmao dude really wrote an essay cringe
  2. Banana

    F8 menu random gun

    Imagine making a bug report and the devs go "It is what it is..." yikes
  3. I have two main types of music - Bedroom Pop Type Music and Indie Rock Joji, Tyler The Creator, Childish Gambino, Cuco, Mac Demarco, Anderson .Paak, Brockhampton - Among Others Sticky Fingers, Lime Cordiale, Powderfinger, Tame Impala
  4. I find it hard to see how any of the MT are bringing a different story when all we want is for management to actually have some form of communication with MT... Its not that hard to understand
  5. Ice is classified as a mineral and a rock as long as it is naturally occuring such as a glacier, but ice from a refrigerator is not because it is formed as a result of human actions.
  6. I understand this argument, however, regardless of whether we are supported by troopers all shooting at an EC, thus protecting medics they always manage to tank enough shots to be able to kill us
  7. You've misunderstood what I mean by "Glass Cannon", I mean it in the way that we are easy to kill, and should be, but that we should have the ability to have productive healing (the cannon) which we currently dont have. My main point was that we are already the main target in a group and that we shouldn't be furthering that fact by being locked in place while reviving. Instead adding something like the self-healing cooldown when shot. Currently something that we can't do effectively even behind cover due to the fact that it is broken 99% of the time as evident in an event today
  8. I have no problem with event characters targeting medics, its something that we have to deal with regularly, however, as it stands we have no defence against this even when in cover which is why I suggested raising our healing output to counteract this. As for defibs, I have already made a suggestion to deter medics from reviving while in the open (5-second timer after being shot similar to self-heal) along with other suggestions such as 2x damage to medics while holding defibs. My main point realistically is that due to us being heavily targeted during events, we should have the ability
  9. With the addition of multiple new members to the Medical Troopers, they have all bought up the same issues with our kit. The primary issues are the rate of healing as well as the defibs after the recent nerf. Now I understand why the loadout was nerfed, however, the balance changes that were applied went over the top in multiple areas. The defibs currently have a 10 second cooldown? which locks you in place while reviving allowing for event characters to target medics more than they already do, not to mention that they don't work 99% of the time as shown in a recent event where for the entire
  10. Damn bro just kill us faster lol
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