Steam Name: [IG] Jenkins
Steam ID: STEAM_0:0:33035925
Steam Profile link: https://steamcommunity.com/profiles/76561198026337578/
In Game Details
In Game Name: Seyn Marana
In Game Rank: Lt. Commander
In Game Regiment: Inferno Squad
Time Played (Server Time/Screenshot evidence): 9 weeks 5 days 15 hours 40 minutes
PAC3 Tier 2 Questions
What have you created with PAC 3 since receiving Tier 1?
With Tier 1, I've created original ideas to add a sense of uniqueness and immersion to my characters. For example, I've used Tier 1 to create a Purge Trooper with cyborg implements to make his entire right arm a functioning blaster, which can be used with the loadout weapons. Additionally, with Tier 1, I've created a highly immersive and lore accurate model for Seyn Marana, which works around the problem of a lack of a model for her on the server. Along with this, I've also created an ISB officer uniform variant for Seyn Marana to be used for any manner of passive RP like parties.
How have you improved the Roleplay for other members of the community whilst using PAC 3?
I believe I've improved other people's role play experience by utilizing PAC3 Tier 1 where I can. During events, I've used PAC in numerous and minuscule ways to add an extra edge of flavor to the character, such as making weapons disappear off my hip when I draw them, increasing or decreasing size, changing weapon models, adding masks & hats, etc. This works to the benefit of the EM, myself, and other players. Secondly, I've implemented a greater sense of immersion when using a datapad PAC to emulate my character's actions in things such as slicing, decrypting, writing reports OOC, or even handing the datapad to people. Third, creating a more immersive model for Seyn Marana has greatly enhanced the ability of other players to distinguish between the members of Inferno and interact with them.
What has been improved from the implementation of PAC 3?
Since the implementation of PAC3 Tier 1, my skills in using PAC have grown immensely. I've learnt to create intricate strings of events and animations, and still have more to learn as well as the desire to learn it. Not only my skills, but also others, as I've learned to use PAC I've applied that knowledge to help other PAC users learn and create using PAC by teaching or offering advice. In addition to my skills, my role play experience as well as others has been uplifted to a more enjoyable level through the use of PAC, where it adds immersion to the RP. Finally, Inferno Squad as a whole has been improved through the implementation of PAC, Inferno Squad has seen the most diverse line-up ever thanks to all its members contributions through PAC, with a lore wise defined Seyn Marana model every member of the squad is now unique and fit to pursue their respective RP goals.
Seyn Marana model made through PAC3 Tier 1 (Props to Vanilla for the head <3)
ISB officers uniform variant.
Can walk around while holding wine glass.
Custom cybernetic arm made for an Engineer on the server.
Purge Trooper PAC with gun arm. Works with weapons in the load out.
An amalgamated droid of unknown origin, put together with bits and pieces of other droids. Tied in with a fleshed-out backstory, to be used as a passive RP character while a civilian on Naboo/Anaxxes.
B2 Super Battledroid PAC to be used for events as an EC. Difficult to make due to finger bone positioning, but happy to distribute to other people for cooler events!
Tier 2 Examples
Using sub-materials to remove the eyes from a Sci-Fi citizens model and replace them with eyes from a different model in order to overcome the problem of Sci-Fi citizen model eyes rolling uncontrollably to the back of their head.
Using sub-materials to overcome the limitations on my model and apply a chest box and tubes from another pilot model to my own. This makes it more immersive for flying a TIE Fighter or other ship.
Using custom animations and sound effects to make a kicking animation to be used for RP in melee combat.
Using sounds to add effect to the cyborg aesthetic with a robotic voice tied into my hud as RP. To be used as an ammo counter, weapon targeting system, and more.
Custom animation used to create a drinking animation for my coffee.
Sound effects for putting on and taking off my helmet, emphasizing the nature of the helmet and flight suit being 'sealed', which is RP friendly.
Custom animation for intimidating opponents in RP & a custom animation for punching with the B2 Arm for melee combat RP.