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Everything posted by Guskywalker

  1. Guskywalker

    ISD Update

    Just in time for our rotation back to the star destroyer, Lord Trilobite will shortly be releasing the next update for the map. Although this update heavily focuses on new areas outside the ISD, there will be some new performance/materials improvements added to the ISD. This update includes; Another hangar on the death star hyperspace location, an ISD wreck hyperspace location, a surface snow planet hyperspace location, a third hangar on the ISD and more. All these screenshots and more can be found on Lord Trilobite's steam page http://steamcommunity.com/id/lordtrilobite/screenshots/ Please share your thoughts and provide any constructive feedback down below. Second Hangar Star Destroyer Wreck Surface Snow Planet New Materials and Props
  2. Guskywalker

    ISD Update

    @Tonberry @SCHEFF Could you guys hold this lovely conversation elsewhere?
  3. Guskywalker

    ISD Update

    The new exit can be closed from the MH1 control room when necessary. Same as the new MH2 blast doors.
  4. Guskywalker

    ISD Update

    @Snow @Mauler Here’s the 3rd hangar The update should be out in about a week, less if we’re lucky.
  5. This will make a fine addition to my collection.
  6. It's been a while but I'm back-ish with some more map news. Currently, King Pommes is working on a new death star map. Similarly to his venator map, the death star will be very extensive with lots of rooms and interactive features. Here are some screenshots of the map so far. If those screenshots weren't enough, you can check King Pommes profile for some more screenshots (https://steamcommunity.com/profiles/76561198032764397/).
  7. Guskywalker

    Death Star Map Post 2

    It's time again for some more death star screenshots. As you may or may not know since my last post, King Pommes has been hard at work with his map. Below are some fresh new screenshots. If you have any question about the areas just leave a comment below and I'll try and find out. Enjoy! If those screenshots weren't enough, you can check King Pommes profile for some more screenshots (https://steamcommunity.com/profiles/76561198032764397/).
  8. Guskywalker

    Death Star Map Post 2

    I’ve been on the map and there was no laggy parts but that was only with 4 people on which is obviously no measure for how it will do with 128 players.
  9. Guskywalker

    Death Star Map Post 2

    Currently we’re not sure how the FPS will be due to the fact that it hasn’t been tested with a large amount of people yet. Also from the way that it’s built it should be better than the venator. In regards to props, yes the map is technically made from almost all props but this wouldn’t be main cause of the performance issues. In fact since pretty much everything is made from custom models and put into the map as static props it should provide better performance than if all the detail was done using the brush tool in hammer.
  10. Guskywalker

    Death Star Map Post 2

    There are teleporters on the sides but the skybox should be wide enough.
  11. Guskywalker

    Death Star Map Post 2

    UI will be fixed for the release and the sith temple will be on the emperor's tower
  12. The map will most likely be much more optimised in comparison to the venator, due to the general structure of the map and the small amount of large open areas. I know King Pommes has put heaps of effort into making models for practically the whole map hence why it looks the way it does. To answer the question though, it should be very optimised, but that's no guarantee that you'll be able to get good fps when there's 128 players on with ships flying everywhere and naughty st's getting crushed by the trash compactor. (also it's gmod)
  13. Guskywalker

    Misahu's ban appeal

    +1 Permaban is a bit over the top imo
  14. Unacceptable! psst @Jman1308 I need a hug
  15. Guskywalker

    Pablo' Event Master Application

    Accepted. (jk I cant do that anymore) +1 from me, gl pablo
  16. Guskywalker

    ISD Update Poll

    Recently, the Death Star was added to the Star Destroyer map as a hyperspace location. In the next update, Lord Trilobite plans to add another hyperspace location, which like the Death Star, will allow players to interact and land on the location. Above are the main options for the next location but if you do have another suggestion, feel free to comment on this thread. The more options we get the better so please vote.
  17. Guskywalker

    The first DT 73

    That's a negative. I did 73 because of the big bang theory, it's the best number.
  18. Guskywalker

    Stardestroyer v3

    You need to enable fastdl. (Options>multiplayer>allow all custom files) That way you can download the map when you join the server.
  19. Guskywalker

    Star Destroyer Update #2

    Once again the time has come for the next ISD Update. Lord Trilobite is currently working on the Star Destroyer V.2.2 release. Below are some screenshots of the new/updated areas and rooms. These include; Reactor Interior (with power outage button), Functioning Bacta Tanks, Updated lifts, MH2 extension and an Additional Tie Bay (4 in total). (This is just a sneak peak and there will be much more in the update) All these screenshots and more can be found on Lord Trilobite's steam page http://steamcommunity.com/id/lordtrilobite/screenshots/ Please share your thoughts and provide constructive feedback down below. Reactor Interior Bacta Tanks Main Hangar 2 Extension
  20. Guskywalker

    Weapon Damage Values

    I recommended you also add the fire rates of the gun as they do play a part in the overall strength. For example if there are two guns (A and B) and A does 75 Dmg and B does 50 Dmg you would think that A is the stronger weapon. But if weapon B shoots twice as fast as A then weapon B becomes stronger.
  21. Guskywalker

    Star Destroyer Update #2

    If you guys look carefully in the screenshot you should be able to see that there is also a lift which can acts as an alternative route in.
  22. Guskywalker

    Star Destroyer Update #2

    I understand your concerns but its the pretty much the same map we currently use, with the exception of the new areas. I doubt they will effect performance much.
  23. Guskywalker

    Broker's Event Master Application

    +1, I've worked with Broker before and he's a great event master. I believe he can make a great addition to the team. Good Luck.
  24. Guskywalker

    Help me make a new Map (Ideas)

    +1 do Lothal, we have the complete structural plans for this fully armed and operational.... map.
  25. Guskywalker

    Haz's EM Application