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Everything posted by Guskywalker

  1. As mentioned in the community meeting a couple weeks ago, myself and several other members of the community have been hard at work developing the next frontier for Imperial Gaming. Since the beginning, this community has had a diverse range of interests which intersected at our joint love for star wars. That’s why we believe a star wars themed minecraft factions server is the way forward whilst remaining true to our core beliefs. We hope to do some play-testing this coming week, with full release in the following weeks. With all this said, below I will outline the key mechanics of the gamemode
  2. Accepted You will be unbanned tonight & placed on a month probation period. Any rule breaking will result in your ban being reinstated. Please take this time to familiarise yourself with the Imperial Gaming Rules Welcome Back to the Community!
  3. Unfortunately there will be no refund period, dynamic loadouts are as their name suggests "dynamic" you will be able to customise the weapons as much as you want.
  4. Greetings everyone, big announcement today! As I am sure many of you are aware, the rank overhaul has been in the works for some time now. I can finally say that if everything goes smoothly, we will be releasing these ranks, alongside the new keycard system and dynamic loadouts, this Saturday (Server will be down during this time). Massive shout out to @Jman1308 @Hideyoshi @HenDoge @Twist for their work on these three projects. Rank Overhaul Instead of the current 22 ranks, there will now be 29. With these changes, promotion times will also be adjusted. Many ranks will have lower ind
  5. @Mauler Option 3 would have the same CL strucuture as we currently have. LT col and Col would both be CL5. Option 2 and 3 are already a mixture of 1 and 4 We have ranks for all branches but for the sake of simplicity we're using military ranks for comparisons. (The other thing that really differs in other branches are rank name)
  6. Currently we have, in the works, an overhaul for the ranks on the server. While the image below only shows the military ranks, there will be changes to all ranks. In option 1 & 2, you may notice that if each colour indicated a clearance level then there would be 8 CLs (not including AA). With the new keycard system, we will be looking to also do an overhaul of the CL structure, so for the mean time, these colours only indicate different section gradings. Accompanying these changes will also be different promotion times, but untill we decide on which rank option we are using, such times wil
  7. @Lister My mistake for not adding it in the main post. Here's the structure with the the current regiments in it. Hopefully it will be easier to understand. @Vile Regimental Rotations: Regiments/battalions will only swap out under two circumstances. If the regiment dies and it is decided by IHC & management that it would be better to implement a new regiment, rather than reviving to current one. The regiment in question believes their current regiment is unsustainable (multitude of other reasons) or a new regiment would be more beneficial. Then they can
  8. Over the past two months I have been making (with the help of lots of great community members) lots of changes regarding the army’s structure and its regiments. These changes have all been contributing towards a larger rework that we have had in mind. It was decided to implement smaller changes as opposed to a complete overhaul, because they prevent cases where large amounts of players need to be displaced and they allow us to wait until circumstances permit a non-disruptive change (i.e. a regiment dies). With all this said, I believe that we have reached the point where I can finally release
  9. @KevinM Compared to the proposed values not the current ones.
  10. As most of you have known for some time now, the values of weapons and HP are getting reworked. After carefully taking into consideration the feedback everyone provided in the previous google form, we have finalised all the values. These changes will go into effect on Monday (2/11/20) in time for the 2pm AEST restart. Note: The 100% pointshop refund is still in effect and will end at 9pm AEST on Sunday (1/11/20) -------- Key Changes Since the Proposed Values -------- Weapon damages have been increased by ~20% for most weapons Accuracy has been drastically increased (not i
  11. As most of you would have heard by now, we are currently working on balancing the weapons and health for every role on the server. Before we make any concrete changes, we'd like to get the opinion of the community. To try and make this process as easy as possible, I've put together a comprehensive spreadsheet containing the proposed values for load-out weapons and health. To avoid arguments in the comment section there is a link below to a google form, where you can voice your opinion and provide feedback (any comments that refer to the sheet will be hidden). The questions on the form are inte
  12. Guskywalker


    After months of development and many hours of hard work, I can now say rp_lothal is almost ready for release. Before I get into into the juicy stuff, I'd like to mention that a lot of thought went into this map to make it cater to the needs of our server. We've drawn on rotation maps like Titan Base, Naboo, and Anaxes and tried to take all their good parts and merge them into this map. For example while Naboo has great potential for civ rp, it lacks a centralised imperial area with the right facilities. In Lothal, we've taken that the city component of Naboo but we've added comprehensive imper
  13. All dupes on the server by default are free for anyone to use. If you wish to make your dupe private, you must put the tag [PRIVATE] in the front of the name of dupe when you upload it to the server. If a dupe is made within the bounds of RP and is considered a confidential construction (e.g. If Director Krennic commissions AWR to construct a power module) you must apply the tag [RP] to the front of the dupe name. Dupes with the [RP] tag may only by members of that RP team or in Soft RP. If you wish to make an edit of an existing dupe, you must get express permission from the crea
  14. @Mauler Yep, it also has windows.
  15. @Delta So the 1st, 2nd and 3rd floor all have a central octagon (forgive the orientation in the images). Each octagon has 4 lifts which go to all the floors.
  16. This Lothal post will cover the imperial compound. The layout has been custom designed to meet the needs of this community so I hope you can all appreciate that. With this in mind, the layout may still be subject to change, so if you have any suggestions you feel will improve the facility, please share them below. While @Cracked has tried to make the floor plan images as easy to interpret as possible, we'll both be happy to answer any question you may have. As per the last post, I'm still looking for funding to commission King Pommes to make some custom textures for the map (for the
  17. As some of you may have figured out from my previous post (and other secret communications), currently in the works is a custom Lothal map. For the past month now, @Cracked, @Frosty__ and myself (mostly cracked) have been working hard on the map, and we believe its finally at a stage worth showing the community. On a side note, I'm currently looking for funding to commission King Pommes to make some custom textures for the map (for the grass, mountains and houses) so if you're feeling generous and you're able to chip in, it would be greatly appreciated. With that aside, I made sure t
  18. Applications for Counselor Gallius Rax are now open! Applicants must be CL3+ Applications will close on the 4th of April. Best of luck to all that apply and may the best applicant win. Application Link: https://forms.gle/B9UHab9ZuW5grBBn9
  19. Trilobite is making the ship with bodygroups. There will be one with a gun and there will be one without a gun (also different skins). As it was "Originally manufactured without weapons" everything is still on the table.
  20. Lord Trilobite is currently working on a new vehicle called the "Mouldy Crow". To give a bit of context, The Moldy Crow was a Corellian Engineering Corporation HWK-290 light freighter that existed during the reign of the Galactic Empire. As a freighter, it was used to transport mainly cargo but also contained living space to house the pilots. Server wise, this ship will make a great addition as it can be used in several RP scenarios. As it is not directly connected to any faction (e.g. x-wings are almost always rebel ships) many different characters from many different backgrounds can use
  21. So this is where the donation money goes......
  22. @Ragetank @JDark47 @TheNegotiator @SCHEFF @Mord Pretty much the problem with creating different light settings is that it is horrible for performance. As the ISD is already a massive map with many features, Trilobite can't add a lights off feature. With the Pommes' DS map when the alarm goes off the walls and light flash red and white. This feature is different as it doesn't change the maps lighting. Instead, it oscillates the two bodygroups on the panels which produces a flashing effect. While this may be possible in the future for the ISD, the walls would need to swtich from brushes
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