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Showing content with the highest reputation since 03/28/2020 in all areas

  1. 21 points
    Before a month of hard work goes towards the expansion (here), the past few weeks the development team has been putting in hard work to keep the imperial server fresh and new with content for everyone to enjoy. Please all the new changes below. Content Added Microtransactions! After many, many requests from users we have decided to finally add more micro transactions into the donation store, please contact a staff member in game after purchasing to receive the product. Some of the micro transactions are listed below. (If they are not on the store right now they should be up later today) Credits may be bought for a ratio of $1 - 500 credits Points may be bought for a ratio of $1 - 1000 points You may buy permanent guns that will stick to your character regardless of your role including Cycler Rifle - $40 RPS-6 - $50 Star Wars Laser - $100 Permanent Health Boosts (stackable 5 times up to 500 extra health) 50 HP - $5 100 HP - $10 250 HP - $25 Mission Skips Skip any mission completely for $10 per mission (whole mission not just level) Promotions - you must complete the required test to be promoted after purchasing, you will not be refunded for failing. CL-1 > CL-2 - $10 CL-2 > CL-3 - $25 CL-3 > CL-4 - $40 CL-4 > CL-5 - $80 CL-5 > CL-6 - $120 CL-6 > ALL ACCESS - $200 and Management Decision Speech Bubble When someone is typing a speech bubble should appear above their head, this is for those people without microphones as it can be hard to tell when people are typing Content Updated/Changed Precaching We have heard your words about precache instability and so the following changes will be made in hopes of reducing the load on the server Precache time will be extended to 1 hour Each precache will occur every 5 seconds Balance Changes We have been working closely with the balance team in order to refine the combat aspect of the server to ensure that events are fair for all. ID-10 Dio Base Health increased from 200 to 400 to reflect his armour capabilities Added Bacta Grenade to reflect his already-existent bacta injector Added the new "Droid Minigun" which has roughly 600 RPM I believe with 20 damage per bullet. Area Access clearance changed to All Access as he is a surveillance droid Scatter Shotgun The scatter shotgun will be buffed to 75 damage as it is rather underpowered Sith Lightsaber Damage from 25 to 100 to reflect a real lightsaber Force Leap can now noclip you through walls when stood directly next to them Force Heal now heals roughly 10x the original healing, and may be used in combat. Event Characters All event characters regardless of the event masters event will receive 200 armour to compensate for the mass amount of troopers, this should give them more of a fighting chance and smooth events out a lot. Default event model changed from ST to Palpatine Mission Progress After many months of testing the experimental system of missions, the mission system will be wiped tomorrow. Good job to everyone who prestiged this time around Mission Completion is made roughly 5-10x harder to make prestiging a privilege In line with the Microtransaction update you must pay $25 to prestige Content Removed Climb Swep After a long discussion with all of management we have decided to finally remove climb swep, it is clearly a break of role play and has no use on the server Recruits Recruitment slows down the process and roughly 70% of all players joined are still recruit as they never finish training due to boredom, for this reason players will join straight into the 6th Army Brigade, and more regular training within the regiment will be done Crashes Thanks to player and community feedback we've decided to remove crashes completely from our servers in an effort to increase player satisfaction and immersion. This feature wasn't working as intended, its sad to see it go but its for the better. This will also be the first collaborative changelog in light of the new changes, feel free to comment any thoughts or suggestions below
  2. 18 points
    Hello IG Community We are proud to present our next expansion: Watch the video before revealing the surprise
  3. 15 points
    Change the Inferno Squad members.
  4. 15 points
    The 62nd Shock Division was punished by Emperor Palpatine for the murder of Bob. Here's what happened.
  5. 14 points
    So i wanted to start this discussion as i have been thinking about these topics and am curious of the communities opinion so reply your thoughts. Firstly, The stage feels more like a given thing and not a privilege. At this point when a debrief occurs 75% of the server is on the stage. and honestly most regiments/people shouldn't be on the stage. The only people on the stage in my opinion should be, Inner circle, IHC, CL4+ and Inquisitors (not purge). I believe that you should earn your right to be on stage and just because your in a regiment that grants you access doesn't mean you deserve it. and by on the stage i also mean that regiments standing in the doors and on the walls should also line up. Navy, ISC and engineers should be lining up and so should purge and Compforce. Secondly, During departure and other events i find a lacking amount of troopers, it seems that there are only speciality people and people in suits. This one doesn't bug me as much but it seems weird that for a community to be Lore friendly that 75% of the server are in suits or special regiments. And yes there are more regiments with troopers but you never seem to see more then 5 people on per army regiment. When you see the lines awaiting dropship assignment more of the server are on the sides or behind then people lining up in regiments. Well after my little rant i understand it might stir up some controversy and i understand that i am not a army regiment and am far from it but i think making some of these changes can help the server be a little more interesting. Dont mean to call anyone out negatively just sparking some discussion and ideas. -Verstappen
  6. 14 points
    Hi all, Bit of a quick suggestion - but I think that Dio really needs to be nerfed. The role is constantly abused in events (specifically tonight) where Dio tends to cloak and run in head first into Event Characters, decimating them with their SE-14C and is pretty much immortal. Their hitbox is also smaller compared to some other models, so it's even more difficult to land hits on them. Alternatively, some restrictions could be placed on the role to prevent their ability to act extremely aggressively in events. Instead, act passively. EDIT (posted as a comment):
  7. 13 points
    Coming... ...when it's ready.
  8. 11 points
    Applications for Counselor Gallius Rax are now open! Applicants must be CL3+ Applications will close on the 4th of April. Best of luck to all that apply and may the best applicant win. Application Link: https://forms.gle/B9UHab9ZuW5grBBn9
  9. 9 points
    Hello IG Community We have decided to make some updates to the donation store! Returning content: Inquisitor donator slots have returned! Inquisitors do not lose any normal spots however gain an additional 2 Donator slots. New: Credits! I have finally added the use of credits now. This will mean if you wish to contribute to the server, you are still able to use this contribution later down the track instead of making a somewhat useless, one-off payment. We believe this is a good idea to set in due to the amount we have received from the "Contribute to server" package, and we believe its only fair to allow people to buy/redeem a package later down the track. There will also be discounts for bulk-buying which I will adjust later. Shock Masiffs! Masiffs will be a new addition to shock, it is an idea we have copied from the Clone Wars server and decided to bring it over to Imperial RP! It's quite simple - you get to play as a dog, and there can be up to 4 dogs. They will come equipped with a bite SWEP that stuns for a small amount of time, with a cooldown on each bite so it cannot be spammed.The stun is just long enough for a shock to aim and possibly make the stun shot, acting as a prime support utility. TeamSpeak: Custom TeamSpeak icon for your name, similar to what you see with Wolfs name and the little Yoda next to it. (You can only have 1 icon according to teamspeaks limit and must be appropriate for our community). More to come! Regards, Wolf
  10. 9 points
    Hey guys just wanted to leave this here for ya'll. Join the Navy!
  11. 9 points
  12. 8 points
    I agree, the stage has definitely lost it's novelty. I don't have exact numbers but most of the time it seem that there are more regiments allowed on the stage than in the lines. There's definitely some regiments that shouldn't be there, some examples being Compforce, Chimaera Squad and the various naval regiments. Here's a list of all the regiments up there and my opinion on their stage status: EMPEROR'S FAVORITES Inner Circle - Don't need a reason for this one! Inquisitorius/Temple Guard - The organisation closest to the Emperor and Lord Vader. They would definitely be allowed up there. COMPNOR Imperial Security Bureau - Call me biased, but I believe the ISB have one of the most important roles out of the uniformed regiments. They constantly work alongside high ranking personnel and provide security for the top-secret projects of the Empire. Though I definitely believe they shouldn't be as close to Emperor on the stage as they currently are. Death Troopers - Private military for the ISB and personal bodyguards of high-ranking officers within it. Apart from 1-2 troopers to guard Krennic, I don't believe they should be on the stage. Perhaps they can serve a similar role as Shock in some way. Inferno Squad - The best the ISB has to offer. Only consists of five members that constantly perform top-secret operations. They definitely deserve their spot. Coalition For Progress - Although another subgroup of COMPNOR, they don't exactly serve the same importance as the ISB. Though I can see a case for them being on the stage due to not knowing much about the regiment myself. Compforce - Private military for COMPNOR personnel. The only difference between them and the other military regiments lining up is the association with COMPNOR and the favor of Director Armand Isard. NAVY Navy - They run the Star Destroyer and guide it in travelling and combat. They definitely have an important role on the Star Destroyer, but not so much on other maps and rotations. I think they're good where they are. Engineers - I know that they serve one of the most important roles overall due to the amount of technology the Empire constantly uses, but I don't think they should be on the stage. They weren't treated as formally as the standard navy members, and were commonly made up of alien races to perform hard labor. They can probably line up and fit in with the other military regiments if they put their helmets on. Imperial Starfighter Corps - They fly the many fighters and shuttles of the Empire, but were commonly treated like any other solder. Lining up seems like a good choice. Chimaera Squad - Same situation as Death Troopers. They're a private force for the Navy and personal bodyguards of high-ranking personnel. Apart from 1-2 troopers guarding Thrawn, there shouldn't be any on the stage. THE OTHERS Regional Government - They run, well, the government. I don't know much about the regiment so I don't know their exact importance, but I reckon they look good on the stage due to their formal attire. High Ranking Military - I don't know the exact system, but I believe that only the commanders of the regiments are allowed on the stage. That's all good. 62nd Shock Division - They don't really stand on the stage, but they definitely take a lot of focus off of it. It's bright red against the dull colors of dark-toned uniforms. Obviously have 1-3 checking ID's at the main entryway, but the others can spread out along the sides and keep an eye on the crowd. Looking up it looks like we'd be cutting out all the security regiments and some of the navy regiments. We'd move COMPNOR down on the stage, possibly to fill the gaps that ISC/ENG have left behind, and only allow the big boys on the upper part of the stage. Though that may not be enough itself. Perhaps a whole reconstruction of the debrief area could be considered to better display the amount of importance between regiments. Something that looks formal whilst also making the stage a place to be earned rather than given to a selective few regiments. Anyway, I hope that helps a bit. Hopefully that didn't come off as disrespectful to any regiments, but feel free to tell me what you think.
  13. 6 points
    Don't see whats wrong with DIO using rocket launchers and cycler rifles my dude
  14. 4 points
    > Forum post suggesting Dio nerf Dev team: Lets give him 200 more health AND All access
  15. 4 points
    I see a lot of controversy over the post about "removing his access to op pointshop weapons" and shit like that. I want to make it clear that I don't think that's very fair to do that. But I think some restrictions like the ones below could be possible: Can't self heal when cloaked. Can't shoot anything but the B2 Wrist Blaster and E-11 Stun while cloaked. Can't aggressively go after hostiles unless with Inferno Squad members, instead play the role passively (cannot actively go an fight EC's, only attack them if they shoot at them or are invading a key area -FOB, Checkpoint, etc. ect) and as a support droid.
  16. 3 points
    One of my favorite MMO's "Elder Scrolls Online" currently has a two week free trial period and up to 70% sale off the game at the moment. I didn't see this advertised on YouTube ads or anything and I didn't want anyone to miss out at a chance to try the game for free to see if you like it & get the game extremely cheaply if you do. I personally have heaps of hours in this game and made a lot of friends along the way and I hope you give it a try. Here's the link to get the free 2 week trial and some details on it: https://www.elderscrollsonline.com/en-us/freeplay And here's a link to the shop where you can buy the game from their website: https://www.elderscrollsonline.com/en-us/joinus [ESO: Greymoor] is the upcomming expansion preorder. [ESO: Elsweyr] will give you the most up to date expansion pack. 70% sale during April. [ESO: Standard] is just the base game. 60% sale during April. Hope you found this useful!
  17. 3 points
    I think you forgot to put this addon on the change logs https://steamcommunity.com/sharedfiles/filedetails/?id=888460770
  18. 3 points
    Hold on, if CompForce are recruited civilians, why should they still get stage access? The stage is a place obviously made for important personnel of the Empire, excluding security forces. We have all the high ranks up there that have earned a position to stand up there, along with some highly formal regiments. If this statement is correct, that means that civilians are held in the same regard as some of the Empire's greatest. Not only would that be undermining some of the other regiments, but it just wouldn't make sense. I understand they belong to the Director, but does that alone mean they should automatically get stage access? Since the Grand General owns the entire military, does that mean they all get to go up on stage too? Not trying to sound disrespectful, but now it just sounds silly.
  19. 3 points
    better idea: everyone sits around in a circle and tells the group one at a time their name and their hobby
  20. 3 points
    DIO at it's core is not overpowered. Limiting Phobia from using weapons from the point shop is ridiculous, if this is truly what is going to be pushed for then everyone should be held to the same standard, or simply remove the point shop.
  21. 3 points
    Back when I was DIO I remember wiping out entire waves of Event Characters by myself due to the extremely small hitbox and hard to track models movement. Maybe give Dio an electrical weapon of some kind, like a stun that does damage, I don't see why he needs to have weapons. Nothing against the current Dio btw.
  22. 3 points
  23. 3 points
    @Happy come back
  24. 3 points
  25. 2 points
    Why not just have what it used to be, CO's on stage, Navy/Gov/ISB on the other side of the stage, Major General+ equivalent center stage. People have slowly increased the amount of troopers on stage for some reason over time, really should be sent back to what it was.
  26. 2 points
  27. 2 points
    cant believe management would stoop this low to be able to afford there Uber-eats SMH!!!!!
  28. 2 points
    petition for only gov to stand on the stage
  29. 2 points
    Nerf is needed. Dio. Is a pain in the ass as a EC to kill. This is in no way the Player's fault. The main problem... is the Hit box, cloak and healing. You shoot him. He hides... he heals... he then comes back and its a ass to hit him. Limit point shop? No thats stupid. Thats their to reward people on playtime and luck. That idea is dumb. He earned them. He gets to use them. The main problems with Dio are only his hit box and HP. Now of course increasing hit box? Thats dumb... hes small. HP however. Should be nerfed. He is a fly. In BF2 at no point is he a combat unit. He hides. Big +1 on a nerf to HP.
  30. 2 points
    Seeing some good discussion here, so may as well put my input in. Long post warning. The Loadout This seems to be the thing most people are bringing up, so let's have a look at that first. If what Phobia has stated is accurate, it becomes obvious that DIO is meant to be a support role for Inferno Squad. Not only does it make the character lore-accurate, but it also allows INF to be self-efficient without the need of another regiment's medic or support. Each part of this inventory also suggests this. The Bacta Injector is obviously meant for healing INF members, tazer allows DIO to assist in arrests, low DPS on it's singular weapon choice, etc. That would also explain why DIO was allowed cloak despite not having footsteps. Long story short, DIO is meant to be a support role that tries to avoid combat in order to provide healing and utility to Inferno Squad. The base loadout reflects that and, albeit a bit strong in the right hands, isn't necessarily overpowerd by itself. The Problem So if the loadout isn't the problem, what is? Well, another thing that many people are bringing up are the player's use of the role. In this case, Phobia. We've already established that DIO is meant to be a support for Inferno Squad, yet many claim that his combat ability is too strong. Even it's current player, Phobia, agrees with this. What I've only seen brought up once, however, is the fact that DIO is acting as a frontline fighter instead of the intended support/utility role that his loadout was based around. The healing ability is used on himself rather than the other INF members, the cloaking that's meant to allow DIO to hide from hostiles is now used to engage them, etc. That's not to say that Phobia doesn't heal anyone, because he does, but rather that the main focus of the support items have turned into one of self-sustaining instead of teamplay. This is worsened by the large amount of upgrade Phobia has purchased from the pointshop. The weapons and health boost are a large reason why people claim DIO to be overpowered, but unfortunately that's just how the pointshop works. What it contributes, however, is the positive reinforcement of the player's mindset. If you were to attempt Phobia's tactics with the base loadout DIO, you would not achieve the level of success he currently gains. The dramatically lowered health and DPS would make DIO and annoyance rather than a threat, and when realising this they would resume the intended support playstyle. Now when we consider the pointshop upgrades, DIO now has no reason to use the original playstyle as they are now able to combat anyone in the game with ease. There's no reliance on other INF members, no reason to stick with troopers from combat-orientated classes and regiments, etc. DIO is now capable of fully fulfilling these roles himself. The Solution So now that we've established that the problem is with Phobia's playstyle rather than the DIO role itself, what are the ways we can resolve this issue? In all honestly, I'm not too sure myself. I'm not a staff member nor a massive member of the community, and therefore lack the experience to suggest proper balance options. All I can do is provide my opinion on what seem to be the two most suggested fixes: 1. Restricting the pointshop upgrades to the DIO role. I don't really agree on this one as the pointshop is a large focus for a certain section of the playerbase. People go running to the lottery every day in the hopes of one day gaining these upgrades, and to take them away after all that effort is just silly. However, I can see how it may be necessary for the overall health of the game. 2. Introduction of new rules surrounding the DIO role. Currently we have a droid that is meant to be a passive support/utility role acting as a bloodthirsty murderbot with nothing to hold him back. I'm not sure of the current rules for DIO, but there's been a few suggestions going around of ones that could reduce the overall impact it has on the game. @Butcher has given some examples, but I reckon they should be more harsher: DIO is not allowed to heal himself. Bacta doesn't even work on droids in the first place, he'll need to use a repair station or engineer like the rest of 'em. DIO is not allowed to fire weapons whilst cloaked. It isn't a combat droid, the cloak should only be used for hiding from hostiles when supporting others, or for intelligence gathering on stealth missions. Conclusion This post is most likely way too long for what I've wanted to say, and I hope that it at least has some worth due to it. Anyway, my main point is that the problem with DIO isn't due to his loadout, but rather than the player themself. People constantly claim to see DIO running into enemy lines and blasting away at everything, but that isn't what the role was made for. New rules need to be put in place to ensure DIO stays in the support/utility role it was made for, and large punishments if caught doing the opposite. If anyone finds that I've contradicted myself somehow or just want to point out that I'm wrong in some way, feel free to quote me and continue the discussion. TLDR: The problem isn't within DIO's loadout, but rather how players use it alongside pointshop upgrades that overwrite the original playstyle.
  31. 2 points
    Perhaps have security line up as well with the exception of maybe two or so troopers manning the entrance to to the stage. Compforce, Shock, DT, Chimaera, Nova and purge(?) (Not sure if I missed any security or not. ) make up a large portion of the active community base and their assigned role is to stand against the wall of the stage which honestly just looks weird. Put them in the lines and it'll make the debriefs look more lively.
  32. 2 points
    Strongly disagree. The role mainly supposed to be used as support, not be a front line fighte. It makes no sense for a small droid to be able to wield large weapons and play the role of a front line fighter. Somewhat restrict the weapons, it doesn't make sense for Dio to have them anyway. +1 agree with some ideas here What some people think Dio should be:
  33. 2 points
    hello people, i'm sure this is probably not the first time we've met, but i'm reformed. spend most of my time criticizing kumo's code or ragetank's post-precaching. pre sure not too many people like me, that's probably fair enough. got a few clientside optimisations which can boost fps and client stability on IG, hmu if you want them. -much love, hypo
  34. 2 points
    Applications are closed and the thread is now locked. May the odds be ever in your favour.
  35. 2 points
    The true trap of the Inquisitors:
  36. 2 points
    so uhhh, i think what we all took away from that is that the second sisters a trap
  37. 2 points
    @Mauler the video doesn't count as you were all Stripped Still funny to watch Editing is good is well keep it up Eren
  38. 1 point
    Micro-transactions?! Climb Swep Gone?! Mingy idiots able to immediately join into the server in 6th army!? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Climb swep is gone though? what happens when you get stuck and stuff or need to climb? Glad to see crashes are now gone, looking forward to the possible idea of lag 1.2.0 Recruiting change I think is a mistake, as minges will be able to pass through the trainer barrier and mess around in the community, also some people do need to learn and its good when it is one on one explainations.
  39. 1 point
    i made this for FG pepehands
  40. 1 point
    Why restrict his RP as a nerf. It simply wont work because when DIO in RP can kill people, if he does too good a job people could blame him anyway. No it simply wont work and will be abused or mis-reported. Plus what does DIO do if there are no INF on? Does he just sit around doing nothing? If you want to nerf DIO reduce his base HP to 100-50hp, he is a small infiltrator droid, not a giant tanky one. Nerfing his HP pool will force DIO to take on a more conservative/supporting role as he will be less able to survive on his own. Hopefully this will make the person who plays DIO (currently phobia) rely more on his INF team to help him clean house in events. Forcing someone to change their play style because people get pissed of at how many people he kills due to perks that he has bought himself over many hours of gameplay is... unfair, un-fun and a great way to get someone to leave the role as it seems most of you dont have a issue with DIO but with Phobia. I dont mean to dog pile this opinion onto the huge pile already being created but, some of these ideas are just brain dead. Restricting his pointshop weapons? His random weapons because its not lore friendly or OP? since when did troopers walk around with 7 fucking guns aye? Primary, Secondary, Speical, Roles Primary, Roles Secondary, Random weapon, (not all regiments) Role Specialist weapon. Also how is this No Self healing going to work? Its already nerfed to shit, he can't heal 10 seconds after damage? "just use the droid healing station" All of the off ship maps dont have them and only half of the rotation maps do. What is a medic going to heal him? I thought bacta didnt work on machines? Mabey the medical droid, yes lets force Phobia to constantly do quests so he can heal himself with the medical droid. Oh and then there are the cloak restrictions, personally I think its already quite nerfed, only good while walking, takes around 50% more damage when shot in cloak and EVERYONE ELSE SHOOTS IN CLOAK AS WELL often with snipers, from long distance (could be wrong about the extra damage while in cloak, never used it). In conclusion, nerf his HP, in lore he is a machine you can litterally hold, he shouldn't have the same amount of base HP as trooper fully clad in armor, drop a brick on a trooper and it will knock them out, drop a brick on dio and you destroyed a machine.
  41. 1 point
    +1 Storm I have just read over your event ideas the first two are alright, they have sort of been done before. However, I like the way you try to develop an interesting/new back-story behind all the events. Your answers to the questions on the application could be a little bit more detailed but they are still sufficient enough for the application. I am also increasingly seeing you around the server in VF doing things and it seems like you are mature and trusted enough for the role.
  42. 1 point
    Since my last one somehow vanished For all of you who are "concerned", I have heard your constructive criticism and i will be Enforcing a more support RP Focus on RP I teach DIO as the DIO Rp Teacher Del Meeko. @Phobia (current DIO) will be a support tool to Inferno's Rp, if he is seen charging head first into battle without an inferno member, contact myself and i'll reply and depending on the situation, tell DIO off. Keep in mind if you are caught on the other End of hacking/slicing/scanning/Droid rp against myself no mercy will be shown TLDR I make DIO do more Inferno Support Role Rp and if you want to complain about it contact me
  43. 1 point
    I prefer it if the people with their officer's tunic on should stand in front whilst the troopers in armour line up, it is a lot more ceremonial. I don't think that ALL uniform regiments should be on the stage, but at the same time I don't think they should line up as well as that would look unceremonial.
  44. 1 point
    So, as our lives are more and more constricted to the living quarters of our houses, I have a sudden three weeks worth of free time. So, how best would you spend that time? studying? Chores? or ridiculous amounts of Imperial Rp? I like the third option and you do to, so as soon as garry's mod installs, ya boi Kix will be here to stay for three weeks. Looking forward to catching up with friends and og 212th troopers over the next few weeks.
  45. 1 point
    ngl this is fucking hilarious
  46. 1 point
    Watch yourself, that’s my line.
  47. 1 point
    you already played that role last time doe
  48. 1 point
    @Cecil 1:05 lmao get absolutely roasted by happy
  49. 1 point
    Thank you all for your opinion! @Bailey Thank you for the long reply and I entirely understand your concerns, but if theres one thing I've learnt from the other (Name) Gaming severs is that they may be fun but they just don't last, whereas IG has stood strong for how long now? Over 4+ years? I have been approached and invited by other people who are making another SWRP server in this past month but I just cant be stuffed with them anymore. I just need a stable place to get my fix of funny Star Wars RP shenanigans that we all love and theres no more stable AUS SWIRP server other than good'ol IG, I am here to stay this time. As for the only JUST hit a week's worth of playtime, my app wont be accepted within the next month or so from previous experience so by the time my application gets reviewed I may have several weeks worth of play time.
  50. 1 point
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