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Showing content with the highest reputation on 02/23/2021 in all areas

  1. this hologram tool can turn yourself and others into holograms including entities and props. Can also make rayshields: https://steamcommunity.com/sharedfiles/filedetails/?id=2191919799 https://steamcommunity.com/sharedfiles/filedetails/?id=2155841271
    6 points
  2. think about it like this , we got heavy in regiments but we dont have a heavy regiment. we get medics in regiments but we got a medical regiment. think about that double negative.
    3 points
  3. Speaking from a non-MT perspective, the only thing I see a major problem with having regimental medics is it kind of makes the base MT regiment redundant, save for the RP and infection control that they do. They're strictly a Support regiment but it's kind of hard for them to do that very job when there's other third-party medics + supports who are able to take that job. Yes, MT are beginning to get their activity numbers back and make themselves more prominent on the server. But if you're gonna go through the whole process of becoming a regimental medic, you may as well just join MT and
    3 points
  4. Hello, I am currently just gathering some opinions on what the community thinks is beneficial to out current support and regimental medic system we have in place or what could be changed or replaced. Trying to see if others think they're currently fine as is or maybe something that might require changing, as I am currently on the fence. I see them being fairly useful in events, but as a consequence may take away a small role that the MTs can do as well as being slightly too numerous. But again, I'd like to know what you all think so we can tinker with some things and optimise both MT
    2 points
  5. If anyone's not sure about posting something, doesn't have the time to finish writing it, wants to wait until a certain time to post it, or even if they want to write up an application, I feel that the ability to save topics or posts as drafts would be quite a beneficial addition to the forums. Especially if something happens and you lose what you're writing, or you want to rewrite something but can't properly copy/paste the format to say MS Word. Personally I remember having two tabs open at one stage just so that I could make use of the way the forums formats your posts, because I didn't wan
    2 points
  6. Look, Ill shed my opinion. Whilst having heaps of medics is great, as being revived to continue roleplay is very handy. But I do have to agree with Greyback here. It deters from regimental roleplay as medics are constantly running around the ship having to revive / heal people. I believe (forgive me If Im wrong) the only reason the medic slots became a thing was because the actual medic regiment itself was suffering immensely due to poor leadership, a pretty toxic pre existing community & unexperienced members trying to roleplay without any teaching. With Cammers around a
    2 points
  7. Hey guys my name is Leviathan or Archer and I am 21 and from NSW. I have been on the server before maybe about 3-4 years ago and was with Evo and then Nova I am easy going and easy to talk to so please feel free to come up and have a chat. I like long walks on the beach and sitting on my ass playing pc so yeah fun days.
    1 point
  8. Well personally I was not stating there is a problem, I was moreso just wondering how others thought about the current systems as a whole. I do agree to a point but sometimes in certain events MT can just be left behind while the current smorgasbord of supports and CL3 medics do their thing. I couldn't agree more on this though.
    1 point
  9. We got commanders in regiments but we don’t got a commander regiment. Think about that bro, shit’s deep.
    1 point
  10. 1 point
  11. From what I see, this achieves the following things: - It places a larger focus on the lower ranks, with added progression, and is realistic when considering the assumed rank structure of the Empire, full of grunts and lower ranking officers and such. The server currently focuses on high ranks with little progression, so this would be a refreshing change. - It increases the *feeling* of progression with more clearance levels, even in the higher ranks. Moving up a CL (as they are currently treated) *feels* like a big upgrade, even if isn't necessarily one. In my eyes, the difference
    1 point
  12. I'd beg we remove Private Second Class and put Specialist in below Corporal. Private Second Class sounds so bad to me imo, there's not actually a rank that I also believe that Gunnery Sergeant is below Master Sergeant. Commander also being a lower rank than the actual CO of the Regiment has be wild. This is kind of the setup I'm going for, to me it sounds better and has far more ranks in the CL1 and CL2 area, giving them hopefully more responsibility and more time to head through the lower ranks until they slow down at CL3. Even if you don't use my exact thing, I beg of you to replace
    1 point
  13. I hope with the increase in lower ranks CL3+ rank capacities are decreased as a result as to give those positions greater value. These changes are exciting to say the least, I hope the value of high ranking positions are held to a higher standard with the addition of more lower ranks, I am curious as to what @Guskywalker and @Jman1308 have in mind for all the other regiments on the server.
    1 point
  14. I really don't see the problem here. More battlefield medical support is better and I think that adding medics to regiments was a great idea. People still go to actual medics for medical roleplay (medication, surgery, etc) and they also are vital to dealing with the disease/virus system. One thing I think can balance out the medic regiment is to remove the disinfectant sprays from engineers and have them exclusively used by the medic regiment.
    0 points
  15. I disagree with the idea that we need to bring back more Medic slots or just cut medics as a regimental option as all. The medic's are relegated as a company and can't be expected carry combat by themselves with their numbers. In total there are 7 Medic slots across the server. Sure you can argue that medics are having their roles stolen, but I don't think the vast majority of those people in those roles would be interested in becoming a medic if they didn't have the specialisation option. I personally would like to never return to the prior days of MT, where you'd either not get anyone o
    0 points
  16. Not understanding this logic here. As opposed to a place like the DS-01, Medics are still able to access the bridge and (most) all access areas given a valid medical emergency is provided. By your other logic DT shouldn't have to have any support/medical slots for the same reason as PT or CF. The Medical Corps is a support regiment. The idea of them even existing is so that they can reliably provide the medical aid needed on a daily basis, which is what made them so sustainable back in the day. Unless you're a lore character that can additionally make use of medical equipment, or y
    0 points
  17. it isn't broken nor a bug this would be broken for several months and have continueous bugs. could barely touch defibs without turning medics into sonic or a slug. or even when you guys tried to have a normal timer on defibs people were getting upto 1000 hp due to multi rezes idk what others think but i remain on the opinion of what i think that just leave shit alone as it works... EDIT: dont take it as an attack this is just the only way i can try to explain it
    0 points
  18. May do so in the future, as healing currently can be a bit overpowered, especially with some stim shots providing over 200 health if you already have a significant amount due to having the PS health.
    0 points
  19. Agreed, although I believe Purge, and DT should keep their medic slot due to how they operate, as it makes no sense for them to bring a medical trooper with them and they'd also need to keep mindwiping them
    0 points
  20. /me wonders if this can be applied to PAC
    0 points
  21. just give regimental medics a way to provide a pick-me-up. Sort of like how medkits in l4d heal, but pills/adrenaline only provide temporary healing, perhaps Reg Medics/Supports can only provide temporary healing, which will slowly damage the injured until about 30% in which they need to be properly healed. I also think that when they heal, it should go up to 90%, with stim shots going to 100+% and beyond, but only one heal every 5 min or so, rather than about 30% per heal every 3 seconds.
    0 points
  22. Not everyone wants to leave their homies in their regiment but we need medics, so regimental medics.
    0 points
  23. you could just repurpose MT for a rescue regiment like. rescue troopers allowing them to revive with shields as cover etc also maintaining their role play spectrum. in my eyes if this happened it would make a difference between [MEDIC] and actual medics so it gives you a reason to join. or like give 439th a 2nd squad that is a group of 4 as rescue troopers under medics or even add 2 heavy slots into MT also rescue troopers just make MT more exclusive to what normal regiments have. give people a decent reason to join MT over support or [MEDIC]. Again another edit: this is me
    -1 points
  24. Steam Name: [IG] Leviathan SteamID32: 128848594 Steam Profile Link: https://steamcommunity.com/id/SilentPurge/ In Game Name: Leviathan Time Played Imperial RP: 1d I used to be on the server about 4 years ago but been resets since then Time Played Imperial RP Evidence Have you had any warns (If so state them)? None Have you had any bans (If so state them)? None Have you been staff on any other servers or communities (If so state them)? I was admin on Poseidon Servers for about 3 years and I have been Co Owner and Co
    -1 points
  25. this is fixing an pre existant issue. it is better to leave it because when fixing something. something even more broken breaks but yeah [MEDIC] is a tough one because it's main purpose was to train the battalions supports and teach them. but it was originally meant to be 4 restricted to army for each battalion but now there is 7. CF got a medic. PT got a medic ( which defibs are useless for PT as they aren't allowed to revive saber kills ) then DT gets given a medic which i believe is the only that makes sense to give as they are the bridges defense and All Access Guards. EDIT: an
    -3 points
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