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Showing content with the highest reputation on 08/04/2019 in all areas

  1. Steam Details Steam Name: Gregorney Steam ID: STEAM_0:1:67600898 Steam Profile link: https://steamcommunity.com/profiles/76561198095467525/ In Game Details In Game Name: Korr In Game Rank: Private In Game Regiment: ST Ban Details How long was the ban for: Perm Which staff member banned you: Wolf What date did the ban occur: 23/06/2019 What was the reason for the ban: Attempted charge-back on donations there for broke Terms of Service which is a Server Ban. Explain the situation in detail which led to you being banne
    6 points
  2. I'll Label the Important ones Choob+ Arkan and Camaro \ Thumbs Choob and Stubzy i think Julius and Choob Choob and 212th Choob and 501st Choob and Seyn Choob Getting pranked OI get out of my frame ya Minge Oh Frick whats that OH GOD ISB ARE TAKING CHOOB ARATHILLON IS SCREAMING AT PEIOPLE Oh cool its hask I Now Am Photographing For hire 1000000 Creds - <3 Delta
    1 point
  3. I think It has been nearly 2 years. I respect that you waited this long to make a ban appeal. You deserve another chance But you make the same mistakes again and you can expect to end up right back where you are currently.
    1 point
  4. Suggestion: Lower average imperial hp by 1/4 and average EC hp by 1/2 EG: Players: 600 to 450, 300 to 225. EC: 3000 to 1500. Ect (This is just a suggestion and should likely change based on better observation of how much hp would actually need to change) Why?: Because we train to be tactical, but the hp people gets makes them reckless and rely on how much faster one can kill another rather than tactics and positioning. This is shown constantly in events, players will run at each other with guns rather than use cover or fight at range. I hope this change might provide players w
    1 point
  5. Call of Duty: Garry's Mod
    1 point
  6. Neutral As Much As i would Love to be able to Kill Ecs Faster, this Wouldn't Work In My Opinion As tank Stated with His Reasons Instead We Should Add something were as, If you take Enough Damage in a Short Amount of time, your Armour Breaks and you take more Damage. Example >Gets shot By Sniper (100 Damage)/ > Your armour has been Breached, Take Cover! > Wait behind cover For 30 seconds > Your Armour has Recharged, Get Back Into the Fight!
    1 point
  7. Honestly, the problem isn't the health in my opinion, it's the huge gap of damage separating low-tier weaponry and the high-tier weaponry.
    1 point
  8. Today was Leading Crewman Choob's 14th, members aboard the ISD Chimaera Decided to host a party in the mess hall for him, here are some snippets from the event.
    1 point
  9. 14????? I knew he was a pipsqueak but Jesus....
    1 point
  10. Ehh, imo the easiest fix to the health creep that has organically occurred (due to more people having bought health boosts + the new quest system health boosts) is just to creep the damage of all the weapons, particularly heavy sniper type weapons, to compensate for troopers having more health on average than they used to
    1 point
  11. 1 point
  12. @Wombatiacus You have no proof that ISB was involved with the raid.
    1 point
  13. I have taught them well, too well it seems
    1 point
  14. Or Kidnapped to the DS-01
    1 point
  15. As much as I'd love for everyone to be hp conscious and be strategic it just doesn't happen. A few points as to why I think below - Laggy events would cause people to die before they get around a corner - ECs need alot of health to simulate multiple rebels and to give players a challenge. Unfortunately some times it ends with reckless ECs but it's almost unavoidable - You can die fast enough as is most snipers can one shot most people - More HP = Longer fire fights which saves players from running alot and gives EMs time to prepare the next part - Lower HP ECs mean we
    1 point
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