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Showing content with the highest reputation on 02/09/2018 in Posts

  1. 9 points
  2. 6 points
    The final episode of the Gerry Saga is here (Episode I & Episode II below): If you haven't already I'd suggest watching Episode I & Episode II first: I'd like to give some shout-outs to the people who have helped in making the videos: @Kellogs Helps a ridiculous amount both in the video and behind the scenes when we're making sets and making thumbnails, love ya @AiRiiD Did a lot in the earlier videos @Caboose Tells me to stop procrastinating and being lazy (and helps behind the scenes some times) @LePaul Calling all our PAC ideas "disgusting" @Shekelburg Playing various important characters in the videos @Tuckerbox Helping make the final episode actually work @Maffa146 Being a great sport about everything despite having no idea what was going on @Deathaxx In the videos a lot @Spin Cause I feel bad for him and @Everyone Thanks for all the support from you guys!
  3. 6 points
    Once again the time has come for the next ISD Update, Today I will be the bearer of good news so that @Guskywalker can take a break . @LordTrilobite has just informed me that the Star Destroyer V2.2 release is LIVE!. Below are some screenshots of the new/updated areas and rooms. ~~~ATTENTION:At the moment of me writing this 2:51 AM AEST, the Infinite version still needed to be hotfixed (hes 100% most likely fixed it) just a small issue with the textures not working :3.~~~ These include; Reactor Interior (with power outage button), Updated Medbay (New Location), Updated lifts, MH2 extension and an Additional Tie Bay (4 in total) and many more new areas. Updated Visuals on Archways and buttons, as well the call fleet button now calls in 6 (was 3) Star destroyers with updated visual textures. Here comes a bunch of photos. New Maintenance Room on the Bridge. Updated Gunner station (Current ISB HQ) With Working Turbo Lasers! New Med-Bay Location (entrance of current ISB) New Generator Interior with elevator Access from the Engine Room. New Engine Room/Vents/General area access expansion (Details inside) Old Med-Bay (Current SCAR Bunks) All the clutter has been removed and now its just an empty room. All the bunks on first and Second floor have been introduced. (can probably get rid of the makeshift bunks now and save on PROP Limit @Martibo ) Expanded Tie Bays Main hanger 2 pathway expansion Updated Pilots Bunks (Now includes access to the tram without having to go through MH2)
  4. 4 points
    Hey, I haven't made one of these yet, so I thought might as well. Hi, I'm Robinson, you may know me as SCAR High Colonel Kreel (Robinson), also a Moderator on the server. Ive got about 6 weeks in game time, and enjoy the server. Thats all.
  5. 3 points
    It seems this map update has thrust us into anarchy
  6. 3 points
    ISB will have to move unless a pathway can be made for access to navy for the cannons. It could be beneficial for Sith to move in there aswell. I'd say, with the right amount of walls, it could be split up properly for certain regiments to access certain areas. Idk. Maybe enough walls can be made to let ISB stay, but in most cases, prop count will be high, just to delegate the area properly.
  7. 3 points
    YES! ISB GET TO MOVE AGAIN! The Engineers could probably take the current ISB space to maintain the turbolasers and to give more space for some expansive engineering projects. It could also be utilised by regiments as a training area much like how the Engine Room can be used. It would also be a good place to build large-scale dupes without having to use the hangars. Or, alternatively, the Sith Temple could partially move in here (I say partially so there is room for military regiments and Navy to use and maintain the turbolasers) so they can Force Jump around and stuff. Since the Sith Temple has to move since doors and stuff are in the way, ISB could take the space where the Sith Temple is as well as where the old medbay is. It's a pretty quiet, out of the way area with some good developed space to build whatever secretive stuff they need (psst AWRT could be the old medbay ). The bridge checkpoint can easily be moved (even though it was recently built ;C ) to guard just the elevators and allow others to pass to the medbay. Another checkpoint then can get put in place just past the medbay doors to guard the turbolasers. Compact design is the best design! As mentioned above, the custom-built bunks can probably be dismantled and move the regiments in them into the newly updated bunks to reduce prop count. Perhaps, if the Sith move to the old ISB/turbolaser area, the Engineers could move into this space and be close the Engine Room. For the new rooms, I do not have any ideas but there are endless possibilities, as is the case with every amazing update LordTrilobite rolls out! Thanks for your hard work man, you are an invaluable asset to Gmod's Star Wars community! Keep up the good work! (can't tag people atm cause I'm using school internet :3 )
  8. 2 points
    Imperial Database [Requesting Access For File] *Password Needed For Access* KDOEP@)#*$(@KDMZLAPWPQOSNFITT(@*#)!<SKL *Access Accepted* *Loading File...* Trooper: Master Sergeant "Sabre" Birth Name: SBRE01 Republic Designation: CT-1024 Imperial Designation: TK-0009 Age: 31 Years of Service: 11 Life In The Republic: SBRE01, an experimental trooper designated As The 2nd In Command of The AntiTrooper squad called "Rust Squad". SBRE01 and his men were clones who had small amounts of midi-chlorians in their blood stream and were slightly in tune with the force and even trained with armies of training commando droids. Shortly after his creation, Rust Squad were disbanded and the project was abandoned after a invasion killed all of the squad members but himself and another trooper. Once the squad disbanded, SBRE01, or known by his former brothers as "Sovereign", SBRE01 was assigned too the Galactic Marines as a Sergeant. Order 66, a event that has destroyed the Republic and brought way too the Empire, SBRE01 was the Galactic Marine that dealt the last shot to Ki-Adi-Mundi before he died, he doesn't regret it too this day. Empire Enlistment: SBRE01, was shortly recruited into the Stormtrooper Corps after being reached out by some Navy officers. During training, SBRE01 was above his friends and fellow clone troopers in both skills and fighting spirit. SBRE01 grew through the ranks of the Corps and eventually reached the rank of Staff Sergeant after reaching impressive feats in the Stromtrooper Corps that a lot of other troopers haven't done before. Sith Inquisitor: Being a force senstitive, SBRE01 saw the Inquisitors doing tryouts so he decided to attend it right after training ends. SBRE01 walks down to the engine room, where the tryouts are happening. SBRE01 was very anxious about not passing because only one person can pass. SBRE01 tackles through the tryouts at his best along side other incredible adversaries he is fighting against for the spot of Inquisitor. It is now time, for the candidate to be chosen for Inquisitor trainee, everyone was pushed against the wall. One by one they were picked off, being told they aren't fit enough for the rank, then it comes down to SBRE01 and another trooper are left. It takes a bit for either one to be chosen, but it turns out that SBRE01 is fit for the rank of Inquisitor and is brought in as a trainee. Three Years after the tryouts, SBRE01 was still a trainee cause of his weak tune with the force and couldn't win any fights unless is being assisted by another force user. SBRE01 was then invited to join the 212th attack battalion by Commander Wombat. 212th Battalion: The former inquisitor walked down the hallway to Main Hangar 2, looking forward to his future. SBRE01 smiled as he lined up and waited for the public tryouts started. Once tryouts started, he knew we would pass cause there were three spots were open and two troopers (including him) in the lineup for tryouts but was still unsure. After tryouts ended both he and the trooper were pushed against the wall and were told "you both pass". During his Two Years in 212th Attack Battalion, SBRE01 realized that he needs to do something but couldn't do anything because his commander was off ship for a long-term vacation. SBRE01 decided to create the regiment "Storm Marines" and mainly named it after the regiment that was most prominent in his life. Storm Marines: SBRE01 had a plan, he had a plan to overthrow the ship and put it into chaos. When he founded Storm Marines, he planned that he and his privates should kidnapped ISB Senior Chief PABLO , with the things he needed, a large amount of followers who would help him, powerful arsenal and a high rank, there was no way his plan could fail, however SBRE01 did not expect that his private named FYRE would give away the plan to ISB and then get executed by all troopers on the ship. Later in the year, the clone of SBRE01 has been discovered in a abandoned base on Kamino and later was retrieved and brought back to ship. The unconscious clone later gotten a robotic chip in the head that would have him act normally but instead of answering to the name of "Sovereign", he will listen to "Sabre", and forever be loyal to the Emperor. Once the clone of SBRE01 woken up he was automatically placed in the Royal Stormtroopers. The possible reason for the clone of SBRE01 surviving the check up on Kamino, is that SBRE01 was a top quality trooper who was loyal until he defected. Royal Stormtrooper: SBRE01, joined the Royal Stormtrooper Guards as a Master Sergeant and is an active guard of the Sith Temple and the Emperor. Nothing much happens to SBRE01 but guarding high ranking sith, but whenever on the battlefield and is sent on an assault mission, SBRE01's blood lust and spirit for fighting engages and usually nearly dies during those fights but will still keep on doing it.
  9. 2 points
    -1 the lack of information in this app is gross you tend to minge a lot and you kinda smell bad. If I could -1000 I would. But I’m not mean so, you’re lucky I guess. u smel. -Fofy
  10. 2 points
    you should be commander by now, i am dissapointed
  11. 1 point
    not much of record when 50% of the replies are from yourself maybe if it was others. Just sayin
  12. 1 point
    +1 Good guy Pac will help as marauder Responsible
  13. 1 point
  14. 1 point
    -=UPDATE=- Now a Sith Prophet Now Known as Haythem Thanks man! Make me. Love you <3
  15. 1 point
  16. 1 point
    Wowee, this is an amazing update to the star destroyer map, this will sure make my experience on the server much better, I would like to thank you Mr @LordTrilobite for making this glorious map, that I avidly play on, and the memories this map has given me and also thanks Stryker for making this wonderful post and putting his own time into making this post to show us this awesome map update.
  17. 1 point
    I thought the chemistry was real... Nah, but good work, it was fun, despite not having a clue for half of it haha
  18. 1 point
  19. 1 point
    A nice example of what sith don't do... Shooting turbolasers...
  20. 1 point
    @Delta I linked you a vid on how to make magic sand, just build one I reckon we move Sith Temple to the otherside of engine room :3
  21. 1 point
    Probably not the cleanest solution, but it is the only one I personally can think of. Our Management Team, Engineers and creative minds will probably find a better way around it. Plus this thread is basically a big brainstorming machine so we have the ideas coming from here as well!
  22. 1 point
    2 on both sides. The controls are just on one side to make things easier.
  23. 1 point
  24. 1 point
    Fuck this formatting is painful to read
  25. 1 point
    Nice. Isb gonna have fun with medics
  26. 1 point
    Live meaning I released the new version to the public. Also I've hotfixed the issues. So both the normal and infinite versions should be working without issues now.
  27. 1 point
    | Neutral | Will change to +1 if you put the effort into learning how to use PAC before receiving it, try throw around some new idea's | Subject to Change |
  28. 1 point
  29. 1 point
    After discussion amongst the management team, we have decided to restrict replying to ban appeals to staff only. This is so the section can be cleaner and it is easier for the person reviewing the appeal to get the facts straight. Before any Senior Admins unban the person they will contact the staff member who originally banned him and get their opinion before deciding themself. We respectfully ask if the staff do reply they keep their answers short and simple and if you're present for when they got banned you explain the situation behind it. If a user does reply to an appeal their post will be hidden and if they are repeat offenders they will be warned on the website. For any questions please contact me through steam, ingame or a message on the forums. Thanks, Ridge
  30. 0 points
    Steam Name:Cactus Steam ID:STEAM_1:0:42711052 In game name and rank:? How long was the ban:Perm Staff who banned you:Don't know When was the ban:20/12/17 Reason for ban:"spoiling star wars" Explain the situation:I was banned straight away without explaining myself, I was talkng about the last jedi and i instantly got perm banned. i'm so sorry and will never do it again. Why you deserve to be unbanned:I'm very sorry and will never do it again, I had no idea you couldn't talk about the movie. SORRY!
  31. 0 points
    Skekel's cape was fucking disgusting.
  32. 0 points
    Please do not feel sorry for me. I dont want your praises any ways. (Whisper) Dont remove the name though shh
  33. 0 points
    SIth wouldn't really touch the guns but sometimes if navy need help you can ask sith too shoot for you . Just an idea
  34. 0 points
    changing to a neutral - havent seen you online as kallus yet, and your pacs for Kallus are really generic and boring.
  35. 0 points
    Think about it, it is combining essentially two areas. The Sith Temple is pretty big in itself (sure, not tall, but it is deep) and the old medbay (which is now empty) and the space around that adds a good amount of area. You can have either one entrance coming in from the bunks or even two entrances: one from the bunks as well as where the entrance is for the current Sith Temple (separate entrances for visitors/prisoners and/or AWRT engineers?), so it can be secure af. I can see it working. Plus, good memories of the old ISB HQ .
  36. 0 points
    *cries in medic* -1 Denied Reapply in 1 week
  37. 0 points
    Hmmm, ISB get to man the turbo lasers.
  38. 0 points
    +1, Even without PAC I'll pick up one of the secretaries before you...
  39. -1 points
    I'd rather not have an admin sit arbitrated by someone who is apparently incapable of clearly outlining their thoughts
  40. -1 points
    Oh yah. Because his post was so well written and clearly portrayed him as someone who can accurately put thought to paper.
  41. -2 points
    *Looks for my trial moderator app* *Fails to find something which does not exist* 2 options for why your application reads like shit. 1: you can't express yourself using the English language. Or 2: you couldn't be fucked to put the effort in. Either one probably indicates you're gonna be a mediocre (at best) staff member
  42. -2 points
    So would you say it was a well written application made by someone who appears to know how to communicate properly? X: Mr moderator sir why was I warned? Mod: *gibberish* *Well run staff sit continues*
  43. -3 points
    To summarise: you come across as someone somewhat lacking in the "brains" department. I no think dumb person make good moderator. So I no think you should be moderator
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