|Stryker|

Star Destroyer Update 2.2 [LIVE]

57 posts in this topic

Once again the time has come for the next ISD Update, Today I will be the bearer of good news so that @Guskywalker can take a break :feelsgoodman:. @LordTrilobite has just informed me that the Star Destroyer V2.2 release is LIVE!. Below are some screenshots of the new/updated areas and rooms.

~~~ATTENTION:At the moment of me writing this 2:51 AM AEST, the Infinite version still needed to be hotfixed (hes 100% most likely fixed it) just a small issue with the textures not working :3.~~~

These include; Reactor Interior (with power outage button), Updated Medbay (New Location), Updated lifts, MH2 extension and an Additional Tie Bay (4 in total) and many more new areas.
Updated Visuals on Archways and buttons, as well the call fleet button now calls in 6 (was 3) Star destroyers with updated visual textures.

Here comes a bunch of photos.
New Maintenance Room on the Bridge.

Spoiler

20180209021242_1.thumb.jpg.6a60899f7c65a1f7b11727bb3b983dba.jpg20180209021252_1.thumb.jpg.d66c7dd146657691dd536ca0d8bb695c.jpg

Updated Gunner station (Current ISB HQ) With Working Turbo Lasers!

Spoiler

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So the Targeting screen is actually really well done, it doesn't allow you to fire on the other turbo lasers or the ship if you do aim at anything of the ship the screen goes static with a warning message in the middle, and on the sides of the scope it gives you visual flashes of the direction you need to aim to fix the video feed.20180209025456_1.thumb.jpg.e97591dbd2b77ef154df70aee1f98039.jpg

New Med-Bay Location (entrance of current ISB)

Spoiler

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New Generator Interior with elevator Access from the Engine Room.

Spoiler

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Also a door has been added to the Engine Room
20180209021525_1.thumb.jpg.9f6a7acbaa9f4ce295f0b43a2d644280.jpg

New Engine Room/Vents/General area access expansion (Details inside)

Spoiler

20180209021534_1.thumb.jpg.6ce58493973079481abb25e3ac16eb25.jpg
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First floor access (by Tarkins lawboard)20180209021612_1.thumb.jpg.bdc6dedfb3784215d3a2589ba4f8b18a.jpg

2nd Floor access (Up the stairs before the Brig has been expanded with a new hallway and room)
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Old Med-Bay (Current SCAR Bunks) All the clutter has been removed and now its just an empty room.

Spoiler

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All the bunks on first and Second floor have been introduced. (can probably get rid of the makeshift bunks now and save on PROP Limit @Martibo )

Spoiler

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Expanded Tie Bays 

Spoiler

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Main hanger 2 pathway expansion

Spoiler

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A room got added in this new hallway expansion
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Updated Pilots Bunks (Now includes access to the tram without having to go through MH2)

Spoiler

20180209021849_1.thumb.jpg.0cde61170c2e1549e8bbcf44e57d8565.jpg

 

Edited by |Stryker|
Added picture of the Turbo laser targeting screen with some information about it.
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2 hours ago, |Stryker| said:

Star Destroyer V2.2 release is LIVE!.

Just for clarification as i am currently away, when you say live do you mean the server is currently using Star Destroyer V2.2 as default map or it has been released to the public and it still being hotfixed for any issues.

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Hot. Good job Daddy Triblobite!

cheers for the hard work! We love you!

- Your Son, Foofy~

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Still waiting on the beach I requested 

 

 

Not fair 

Jk

Good job boys 

How will troopers get to the medical bay if we can't enter the bridge checkpoint 

Edited by Delta

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1 minute ago, LePaul said:

Nice. Isb gonna have fun with medics

this was not a good choice of positioning for medbay, this is going to be very interesting. I cannot emphasise the amount of interestingness that is going to take place in the area that medbay is located mainly because of the new distance that sperates ISB from medbay which is going to make things exceptionally interesting

i look forward to the future

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6 minutes ago, Jman1308 said:

Hmmm, ISB get to man the turbo lasers.

Given the new location of the medbay, it may be prudent for ISB to move again. 

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Thankyou @LordTrilobite for keeping the map updated and functional. Here’s the appropriate gif to represent you.

50E3F120-C6C0-4BE5-93E4-61CC7F522179.gif.254890316ec301f068dc156c8515b666.gif

Jokes aside it’s looking really good and i’m sure we’re all looking forward to having it live on the server and mabye have the sith temple not in a hallway.

Thanks big lad trilobyte. 

Edited by Shaz
dont think the gif works ffs

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22 minutes ago, pinejack said:

Looks like ISB gonna have to move somewhere else now ;) 

`Yeah we just have to move our checkpoint back a bit

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YES! ISB GET TO MOVE AGAIN! :D

The Engineers could probably take the current ISB space to maintain the turbolasers and to give more space for some expansive engineering projects. It could also be utilised by regiments as a training area much like how the Engine Room can be used. It would also be a good place to build large-scale dupes without having to use the hangars. Or, alternatively, the Sith Temple could partially move in here (I say partially so there is room for military regiments and Navy to use and maintain the turbolasers) so they can Force Jump around and stuff.

Since the Sith Temple has to move since doors and stuff are in the way, ISB could take the space where the Sith Temple is as well as where the old medbay is. It's a pretty quiet, out of the way area with some good developed space to build whatever secretive stuff they need (psst AWRT could be the old medbay ;) ).

The bridge checkpoint can easily be moved (even though it was recently built ;C ) to guard just the elevators and allow others to pass to the medbay. Another checkpoint then can get put in place just past the medbay doors to guard the turbolasers. Compact design is the best design!

As mentioned above, the custom-built bunks can probably be dismantled and move the regiments in them into the newly updated bunks to reduce prop count. Perhaps, if the Sith move to the old ISB/turbolaser area, the Engineers could move into this space and be close the Engine Room.

For the new rooms, I do not have any ideas but there are endless possibilities, as is the case with every amazing update LordTrilobite rolls out! Thanks for your hard work man, you are an invaluable asset to Gmod's Star Wars community! Keep up the good work!

(can't tag people atm cause I'm using school internet :3 )

 

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2 minutes ago, Chef said:

YES! ISB GET TO MOVE AGAIN! :D

The Engineers could probably take the current ISB space to maintain the turbolasers and to give more space for some expansive engineering projects. It could also be utilised by regiments as a training area much like how the Engine Room can be used. It would also be a good place to build large-scale dupes without having to use the hangars. Or, alternatively, the Sith Temple could partially move in here (I say partially so there is room for military regiments and Navy to use and maintain the turbolasers) so they can Force Jump around and stuff.

Since the Sith Temple has to move since doors and stuff are in the way, ISB could take the space where the Sith Temple is as well as where the old medbay is. It's a pretty quiet, out of the way area with some good developed space to build whatever secretive stuff they need (psst AWRT could be the old medbay ;) ).

The bridge checkpoint can easily be moved (even though it was recently built ;C ) to guard just the elevators and allow others to pass to the medbay. Another checkpoint then can get put in place just past the medbay doors to guard the turbolasers. Compact design is the best design!

As mentioned above, the custom-built bunks can probably be dismantled and move the regiments in them into the newly updated bunks to reduce prop count. Perhaps, if the Sith move to the old ISB/turbolaser area, the Engineers could move into this space and be close the Engine Room.

For the new rooms, I do not have any ideas but there are endless possibilities, as is the case with every amazing update LordTrilobite rolls out! Thanks for your hard work man, you are an invaluable asset to Gmod's Star Wars community! Keep up the good work!

(can't tag people atm cause I'm using school internet :3 )

 

yeah, we're right with a CM of space

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11 minutes ago, Maffa146 said:

yeah, we're right with a CM of space

Think about it, it is combining essentially two areas. The Sith Temple is pretty big in itself (sure, not tall, but it is deep) and the old medbay (which is now empty) and the space around that adds a good amount of area. You can have either one entrance coming in from the bunks or even two entrances: one from the bunks as well as where the entrance is for the current Sith Temple (separate entrances for visitors/prisoners and/or AWRT engineers?), so it can be secure af. I can see it working.

Plus, good memories of the old ISB HQ ;).

Edited by Chef
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16 minutes ago, Chef said:

Think about it, it is combining essentially two areas. The Sith Temple is pretty big in itself (sure, not tall, but it is deep) and the old medbay (which is now empty) and the space around that adds a good amount of area. You can have either one entrance coming in from the bunks or even two entrances: one from the bunks as well as where the entrance is for the current Sith Temple (separate entrances for visitors/prisoners and/or AWRT engineers?), so it can be secure af. I can see it working.

Plus, good memories of the old ISB HQ ;).

Where would the sith temple go then?

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12 minutes ago, Shaz said:

Where would the sith temple go then?

40 minutes ago, Chef said:

The Engineers could probably take the current ISB space to maintain the turbolasers and to give more space for some expansive engineering projects. It could also be utilised by regiments as a training area much like how the Engine Room can be used. It would also be a good place to build large-scale dupes without having to use the hangars. Or, alternatively, the Sith Temple could partially move in here (I say partially so there is room for military regiments and Navy to use and maintain the turbolasers) so they can Force Jump around and stuff.

Probably not the cleanest solution, but it is the only one I personally can think of. Our Management Team, Engineers and creative minds will probably find a better way around it. Plus this thread is basically a big brainstorming machine so we have the ideas coming from here as well!

Edited by Chef
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Temple gonna move that's pretty cool depends where though. ISB sounds nice but i wouldn't like the temple being on the first floor with the amount of trooper traffic over there 

Edited by Boris

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2 minutes ago, Boris said:

Temple gonna move that's pretty cool depends where though. ISB sounds nice but i wouldn't like being on the first floor with the amount of trooper traffic over there 

Well said. Being near the troopers means we get to stab more tresspassing sts though.

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This is demonic speaking because for some reason I can't log in to my main on my phone.

 

This is just an idea. But what if the first section of Naval Quarters were to be vacated. And have them move back to their old bunks, would save time, space, and sanity.

 

Just my 2 cents :)

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