Trial Event Master
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Everything posted by Pablo

  1. Evening all, Recently some new updates have been made to our arrest policies that introduce some new repercussions for individuals who are detained on repeat occurrences in a short period of time. With that, it has been decided that players who have been arrested more than five times during a period of seven days or less will receive a demotion from their current rank. The various conditions/information surrounding this policy include: Bounty Hunters are immune to this, however excessively high amounts of arrests as judged by Management may result in additional punishment. An individual's arrest history is logged by their Steam ID. Information on your current arrest number/status can be obtained by speaking to a member of Shock/Riot. All Sergeant+ troopers training new recruits are expected to inform new players of the importance of this policy. If a Stormtrooper Private does receive more than five arrests they will be demoted to recruit and be required to retake the training process. The demotion process will be handled by Imperial High Command (IHC) within roleplay. If IHC is unavailable it will be dealt with by ISB then Government. This policy change will take effect on Monday the 13th of August. Regards Pablo
  2. Pablo

    Brass' Trial Moderator Application

    -1 Received a ban relatively recently for hacking. I strongly believe that this does not display the needed qualities to be a player let alone a staff member on our server.
  3. Pablo

    Bob. - Trial Moderator Application

  4. Pablo

    My wifi won’t work for my pc

    Right-click the yellow hazard sign in the bottom right-hand corner of your screen and click troubleshoot problems.
  5. Steam Name: Pablo Age: 18 Steam ID: STEAM_0:0:41928156 In Game Name and Rank: Acting Agent Del Meeko Time Played (Server Time): 5 Weeks Plus Have you had any warns and/or bans (If so state them): No Have you been event master on any other servers (If so state them): Yes This one Why are you applying to be an event master: The reason I am applying for this position is that I would like to enhance the RP experience in events, I would also like to make the events on this server more entertaining not only for the troopers who run into battle and heroicly engage in combat but also give responsibilities to ISB, NAVY etc. I also feel like the event master team is lacking in terms of members as last night Cody ran an event ( it was a very good event which the server enjoyed thoroughly), but the issue at hand is that admins have enough to deal with. What can you bring to the event master team: letting me be apart of the staff team at basis will help because I'm one extra member to a role that is currently understaffed, asides from this and other obvious points. I can bring my past staffing experience as well as knowledge and many tips and tricks I picked up to make both events enjoyable but easy to set up. What can you do to make events more enjoyable and innovative: Well I know for a fact that players like event characters that can be killed hence I tend to make my events more respawn originated for the event characters for example that may mean that they have 500 health but each time they die I can individually give them weapons and health so as to make it seem like an endless supply of killable event characters instead of giving then 1500 health and respawning them as a group. Other methods hopefully being able to upload adv dupes I make in single player to give maps quick setup times (this is something I would need to plan around and see if it can happen). Do you have basic knowledge of ulx commands: Yes Anything else you would like to add: Some of the things I have said have been copy-pasted from my first app because it's still true and relevant(why reinvent the wheel ). Also, the event idea one is the same as my first event app. The reason for this is because it worked on so many levels and I think I used that map and similar ideas 10 or so times because it worked and was a very good event idea. Also, I understand I have recently come back but I just want to help this community in the way I know how to. Please fill out both event ideas and provide much detail as possible Event Idea 1: Sabotage Map: Star Destroyer, Mustafa, Players: Droids as players in the first map than some droids also players (Droids will keep spawning over and over) 8-12 Droid Weapons: DLT / E11 The second map will have 3 Human Workers and 1 Human leader(Players need to be good at passive RP) Stage 1 Droids: The first part of this event is a quick Droid Malfunction/Sabotage the Empire will receive a shipment of droids to help out on the ship after about 5 minutes the droids attack plunging the ship into DEFCON 3 once one of the droids have been eliminated NAVY/ISB will investigate the droid and discover that it was Sabotage during the manufacturing process, as it was programmed to rebel. Stage 2 Debrief: The Debrief will outline why the droids attacked and where the empires suspicions lie due to the origin of the droids coming from a droid factory on the planet Mustafar. After all the relevant information has been outlined we travel to Mustafa where a more detailed plan is distributed to the troopers. A commanders meeting will also be held beforehand ( i have a Mustafa map prop to show how to attack ) Stage 3 Landing: During this period while we set up the event, a detailed explanation of each regiments jobs and responsibilities will be outlined as shown here Teir 1-ISB will take one or two engineers to help assist in an interrogation room Teir 1 Engineers will assist in building bridges over the lava so that troopers may progress and also building a prison Teir 1 Vector Company (if any are on) You are skilled in hot objects guard the Engineers building the bridge Teir 1-2-3 NAVY you are to ensure that no comms are to leave the plant, You are to also ensure that no one leaves the immediate area, If they do comms it in and ion cannon gun them down. Teir 2-3 Sith you are to find any hostilities saber droids and take them down Teir 2-3 IC will assist in the removal of any rogue droids. Teir 2-3 Shock will assist in the finding of each and every single genetic lifeform and detain them and bring them to the bridge Teir 2-3 General Populous of troopers is to progress up to and secure the droid factory ensuring that no genetic life forms are eliminated only droids. This is also just a rough idea of how something like this could work. Stage 4/5 Jobs: During this time I(as the event master) will inspect and ensure that each trooper is doing their job if someone is not doing their job to a level that is acceptable. It will affect the Outcome of this event. After about 10mins everyone should have completed Tier 1 tasks meaning that breaching of the facility is ready. Stage 6 Breaching Tier 2: At this point in time each regiment under the command of their commander is to breach the facility, it will be an uphill battle so I will tell you on the day to use your head and be smart(Because running up like a brainless person will get you killed). It is at this point that the bridge built by the engineers will collapse under the weight of troopers if it is poorly built, leading to troopers taking damage that could be avoided. It is also at this point that if any genetic life forms are killed then any crucial information that belonged to them is destroyed. During this time a lot of situations could happen EG if Navy did not manage to jam the comms then Rebels and Jedis will be on their way, So for the sake of keeping this post from not being too long, I will stress the fact that my events will be heavily dynamic and the actions and lack of actions of troopers and other various parties will in fact impact on the overall success of the event. Stage 7 Tier 3: This is the point in time when we have the droid facility under control. It is at this point when ISB/NAVY/ Inquisitors will be questioning the people captured, The base is also to be searched for any remaining personal /droids. While all of this is going on the leader of the facility will attempt to fly away if he succeeds in making his way to his ship and flying off then the whole mission is deemed a failure, again this point like the other point determines the success of the mission, if ISB with the help of engineers built an interrogation room which myself and others deem to be worthy, then the information gathered can be collected. Stage 8 Success/Failure: We will debrief back at the star destroyer if the mission is a Success we will highlight the excellent work of the parties involved, if however, the overall mission was a failure then the appropriate parties will be called and executed in a firing line, Or Darth Vader or Empower Palatine will execute you in their own fashion(you will not get Perma Killed) Event Idea 2: Recovery Event Map: Geonosis Map Players: Geonosian 2 Battle Droids(5-6) Droid Saber Users(2-3) Droid Weapons: Wrist Rockets- E11 Droid Saber Weapon: Light Saber Geonosians: Super Jump E11 DLT A Simple event where the empire needs supplies from Geonosis, the method of retrieval is to be decided at the commanders meeting that is called with missions. Regardless of the choice the Geonosis force is strong and will put up a fight if stupid decisions are made from the empire then the loss of supplies will be present. Commanders will be warned ahead of time that they must ensure that orders are followed for this mission to be successfully Stage One Debrief: A commanders meeting will be called outlining the objective of the mission, commanders will contribute to said meeting and a decision will be made on how to retrieve the items that the Geonosis have. After a decision has been made a debrief will occur and then a map change to Geonosis. Stage Two Landing: Commanders will brief troopers in the 10 minutes or so it takes to set up the event, For example if we are going to negotiate or take the items by force. Stage Three Events Unfold: Due to the nature of the events whatever actions are chosen at the commanders meeting, for example, if negotiations are chosen and don't plan out then Geonosian forces mase and protect the items ensuring they do not fall into the imperial hand. Likewise, if brute force was used then Geonosian forces are present to stop this. Stage Four Events: The Geonosians supply of droids would be in full effect at this time of the event, with droids being produced at a rate where they keep replenishing. Troopers must destroy the machines otherwise the droid forces will not stop. A full out retreat may occur if the item of question is found resulting in no further fighting. Stage Five Events: If the plan of the mission was carried out then the item will be in imperial hands and the Geonosis forces wiped out or left alone as we escape with the item, if however the empire was careless with resources and did not care about the objective then the mission would have failed and a further commanders meeting will occur to find out why this failed. Stage Six Events: Debrief will occur giving promotions to stormtroopers who did well and regiment placing however if the mission failed then the troopers and or commanders who failed to fill out jobs will be publicly humiliated allowing for passive RP for both Navy and ISB to find out what went wrong. Side Note: Regiments such as ISB Navy and Sith will have roles in this event. Navy will be to keep track of troopers and commanders in comms(follow up on any commanders not giving comms reports) ISB will be in charge of base security and will assist in finding the item Sith (Special saber droids will be present for your forces to take down) as well assisting in finding the item and destroying droid factories. Events are hard to get down on paper especially ones like this where no clear path is given as troopers decisions affect the event. ---------------------------------------------------------------------------------------------------------------------------- Terms of applying: 1. You may bump your application every 7 days after the last bump/post (1 week) 2. Any user may provide feedback by +1 and or -1 your application 3. Advertising your application in OOC, chat box, personally telling people and any sort of social media will lead to your applicationdeny 4. Failing to answer questions can lead to your app being denied 5. False information can lead to your application being denied 6. Failing to meet the requirements can lead to either your app being put on hold or denied 7. Must have more than 3 days on the server 8. To Clarify, you do NOT need to know the basic ULX commands however we prefer you learn before being accepted. 9. Asking for help from staff and/or past staff members will result in your application being denied, to avoid this you may look over accepted event apps to use as inspiration but not copied. Agreement: I accept that I am a representative of ImperialGaming, and that I have been given these powers to make the experience of others better. I understand that advertising my application can get it denied. I accept that I may be demoted at any time by a senior member of staff without prior warning, as long as a valid reason is given. I have read all
  6. Pablo

    Morgan's Event Master Application

    +1 Morgan is a great person who has dedicated time and effort to the server, his application is of high quality and he will benefit the EM team greatly.
  7. Pablo

    Azura's EM Application

  8. Pablo

    ARMA beta test 1 -APPLY NOW-

    Steam Profile: Rp name: Pablo Have you downloaded the mods: Downloading now
  9. Pablo

    Staff Report: Ridge

    I'm sorry, I thought this post was about ridge abusing his staff rank, all I'm saying is that a whole lot of you abuse your staff powers and that the only way for a resolution is if harsher punishments are given out. You tped out of the room behind ISB, you broke RP, and what was your punishment just to say sorry to ISB. If anything is to come of this post that could be productive, it should be time for harsher punishments for staff. Just because the ridge is not friendly to everyone like you and other staff, does not mean his actions are more severe. The fact of the matter is that I am bringing to light the lack of punishments that are given to outright abusive behaviour from staff. EDIT: The main point of my post was to bring to the light the joke(my opinion) of a punishment staff are given when abusing their power.
  10. Pablo

    Staff Report: Ridge

    Normally I would not post on something like this, but the hypocrisy coming out of some people is baffling, I wonder what would happen, Cody if TRUE justice was served in cases like these. The fact of the matter is that ridge is an asshole in game, and you guys got butthurt, you all minge, abuse, failrp at one point or another, the only way to really see this issue solved is harsher punishments( but i don't see that happening) so in the meantime have fun with your witch hunt.
  11. Are you sick and tired haveing to keep tabs on all your troopers activity? I'm not sure if I'm posting in the right place so move if you have to Well, not any longer in this guide I will show you how to implement a system that automates the process of haveing to enter when a trooper is inactive or not. Step 1 ensure that you have Google sheets that are formatted like this. If Demand Is high I can make a mock one for you guys. Step 2 Make a new sheet and call it anything you want. For the purpose of this guide call it Player List inc Cell A1 put this Cell A2 Put this //a[@class='serverinfolink'] Cell E1 put this CellE2 //td[@class='infodata'] Make sure you also know what number it represents in terms of the other spreadsheets. The example below ENGINEERS is number 2 because you start to count at 0. Step 3 At the top of player list or whatever, you called it select tools and click script editor or something like that. You are then meet with the code side of this little project var ss = SpreadsheetApp.getActiveSpreadsheet(); var serverlist_sheet = ss.getSheets()[N] function getData() { var queryString = Math.random(); var cellFunction1 = '=IMPORTXML("' + serverlist_sheet.getRange('A1').getValue() + '?' + queryString + '","'+ serverlist_sheet.getRange('A2').getValue() + '")'; serverlist_sheet.getRange('C1').setValue(cellFunction1); var cellFunction2 = '=IMPORTXML("' + serverlist_sheet.getRange('E1').getValue() + '?' + queryString + '","'+ serverlist_sheet.getRange('E2').getValue() + '")'; serverlist_sheet.getRange('G1').setValue(cellFunction2); } this is where you put the number in step 2 . where N is a number not so hard right. Click run you should get something like this Step 4 Ok if you're not triggered yet due to my shitty formatting etc. you are about to get triggered because its time for triggers (school kids yelling ya in the background). Ok all shit posting aside, this is the point where you tell Google sheets to run this bit of code every minute. while you are still in the code bit of google sheets go to edit; then current projects triggers click get_data and go time driven and set it to every minute. Step 5 Almost done now i know my code is ugly as fuck and should probably be shot so if any angles in chat have any suggestions or just want to make it better feel free, if i test it and it works then i will update it and give you credit. now copy paste this in over your existing code just to ensure everything is here var ss = SpreadsheetApp.getActiveSpreadsheet(); var serverlist_sheet = ss.getSheets()[N] var player_name_array = [7,15,20,32,40,58,64]; // This is the only thing that is manual, // Get data is what updates the server and gets the player list function getData() { var queryString = Math.random(); var sheet = ss.getSheets()[N] var cellFunction1 = '=IMPORTXML("' + serverlist_sheet.getRange('A1').getValue() + '?' + queryString + '","'+ serverlist_sheet.getRange('A2').getValue() + '")'; serverlist_sheet.getRange('C1').setValue(cellFunction1); var cellFunction2 = '=IMPORTXML("' + serverlist_sheet.getRange('E1').getValue() + '?' + queryString + '","'+ serverlist_sheet.getRange('E2').getValue() + '")'; serverlist_sheet.getRange('G1').setValue(cellFunction2); } // Check player checks if the player function checkplayer() { var rank_sheet = ss.getSheets()[H]; var playersheet = ss.getSheets()[N]; for(var i = 2; i < 101 ; i++) { if(playersheet.getRange(i,3).getValue() == "") { } else { for(var p = 0; p < player_name_array.length; p++) { var player = rank_sheet.getRange(i,6); if (rank_sheet.getRange(player_name_array[p],2).getValue() == playersheet.getRange(i,3).getValue()) { rank_sheet.getRange(player_name_array[p],6).setValue("0")} } } } } function updateplayer() { var rank_sheet = ss.getSheets()[H]; for(var i = 0; i < player_name_array.length; i++) { var player_days = rank_sheet.getRange(player_name_array,6); player_days.setValue(player_days.getValue()+1)} } Ok now im going to put N for the sheet number that belongs to the player list. Now the letter H here represents the sheet number that belongs to the roaster/member sheet. Ok now 2 represent the column that the steam name is found in and 6 represents the column that the days inactive is found in And the player array represent the numbers on the side of the row EG var player_name_array = [7,15,20]; here would look like that because row 7 has a name row 15 and row 20 has a name Ok if you have no fucking idea whats going on i understand look at the roster image above Step 6 Almost done this is the last step go back to the triggers thing back in step whatever and this time click Add a new trigger and check player is also every minute and set update player as a time event day timer that is set to midnight meaning that at midnight every night your players will get +1 days on inactive time but as soon as they log into the server their time is set back to 0 step 7 if it's not working or you just are haveing issues msg Pablo I don't mind helping out. PS if I come off as a dickhead in the game I'm sorry. PSS this is going to have errors because it's like 1 am in the morning and my sleep schedule is fucked etc. Basicaly how it works is eveynight at 12 pm it adds one day of inactive to eveyone if they log in during any point from then onto the next day then it gets set back to 0( now i know this is not the most accrute way to do it but it does the job and is simple)
  12. Pablo

    Dax's Tier 1 Pac Application

    +1 Great Guy, can't fault him on anything.
  13. Done, when did you ever change?
  14. Pablo


    Nice puzzle puppy, let's see if the others can get it.
  15. Pablo

    Ban Appeal - UsedSoap

    +1 People can change, the issue however is you don't have a reason or situation for your ban, please explain the incident causing the ban.
  16. Pablo

    Rancor - Passing of the Torch

    Get prepared for the enslaute of PM's asking if you got pked, regardless will miss good old Muzza, don't know who this Colt guy is heard he was a tosser last time he was here.
  17. Pablo

    VF problems

    Vader's fist in lore is a nickname given to the 501st, which was made up of imperial commanders and Strom commanders so in lore shouldn't 501st have the same primary blaster of IC. I'm not the best with lore but if you guys are all the same thing then you should at least get the same default loadout.
  18. Pablo

    Jman Trial-Moderator Application

    I honestly did not realise I had not commented yet, the only thing I can add is that jman is a wonderful and dedicatied person who is more than capable of behind a moderator.
  19. Pablo


    Banks giving away stuff for free. Now that's a joke