Kami [IG] csgolive.com
Fourteen Steam ID:
In Game Name and Rank:
Time Played (Server Time):
Have you had any warns and/or bans (If so state them):
No warns and no bans.
Have you been event master on any other servers (If so state them):
Was a trial EM on a friend server named "Imperial Plasma Gaming" which has since been shut down.
Why are you applying to be an event master:
Because I feel like a lot of the event that are being run recently have been quite repetitive and I want to help by bringing more interesting events that follow a story, for example; one event could be a standard attack on the ship, next event navy would have found the coordinates of the HQ of the bandits who attacked us and troopers would be sent down to assist. I feel that I could improve the event scene dramatically with new and original ideas for events. Events aren't just something to keep players entertained, events are a chance for troopers and officers alike to show their superiority on the field and in the heat of battle, events are an important past of the SWRP game mode, they allow for troopers to show their skill and thus climb the ranks. I want to assist in any and all aspects of SWRP events as possible.
What can you bring to the event master team:
I can bring a sensible, responsible person to the team. Someone who can think of creative and fun events for the server, someone who can assist other people on the EM team with problems while also learning how to improve myself and my events in the process. I have been a reliable member of this community for almost a year now and as shown by some of my recent activity (Becoming the CO of SCAR and reviving it.) I think that is more than enough evidence that I can be trusted and I have the ability to be responsible and trusted within the community with the role of EM.
What can you do to make events more enjoyable and innovative:
I would be able to thing of events that are our of the norm, events that aren't as repetitive and boring as some events, I would be able to come up with unique event ideas and execute them in a way that engages the player and enhances RP better then some others could. Small things like how long events go for to what type of enemies used in an event could make an event boring or fun. While asking around for some possible ideas for events to give me inspiration someone in my regiment said that they found events using "Pirates" are overused and boring, so just like that i wouldn't use pirates as the event characters. I would do small things alongside other things to improve the experience for players during events.
Do you have basic knowledge of ulx commands:
I used to be a moderator on a DarkRP server until i resigned so yes i have basic knowledge of ulx commands.
Anything else you would like to add:
Please fill out both event ideas and provide much detail as possible
Event Idea 1:
[The Data Thieves]
Troopers would be going about normal duties on DEFCON 5, while a group of cloaked individuals sneak onto the ship through an unauthorised drop ship that lands in MH2, upon further inspection by troopers this drop ship seems to be unattended, no pilot or anything. DEFCON raises to 4 whilst troopers conduct patrols. Slowly but surely the cloaked individuals make there way towards the Bridge and IHC, they attempt to steal the data. This is where the story line could go two different ways, if the cloaked data thieves successfully steal the data from the Bridge/IHC and escape then navy would attempt to find the coordinates the the thieves' bunker and send troopers down to where these thieves are located, to eradicate and retrieve the data, here at the bunker troopers will find that the thieves don't only have information on SD-Chimaera but they also have info on most of the ships in the 7th Fleet! A group of bandits that are associated with the thieves would then come to attempt to kill the deployed troopers. Troopers would be required to fight their way out and make it back to the LZ for departure back to the Star Destroyer... If the cloaked individuals were unable to retrieve the data, troopers/navy would find a data pad on the thief leader which had information and coordinates to a group of bandits associated with the thieves, troopers would be deployed down to a planet and raid and clear out the colony of bandits, once the colony of bandits has been dealt with troopers would come back to the LZ for a debrief and then go back up to the Star Destroyer.
Event Idea 2:
[A Battalion Of Rebel Scum]
Navy get reports of multiple small ships in our airspace, after multiple panicked attempts of navy attempting to contact this convoy of drop ships they start to fly closer to the Star Destroyer. They fly into the moon pool and land in the main hangars, 4 rebel squadron leaders are accompanied by many rebel npc's, Their main goal is to eradicate anyone and everyone on SD-Chimaera, for 5-10 minutes drop ships will be coming into the main hangars and spawning rebels, They periodically flood the ship with their sheer power in numbers, the squad leader make their way towards the engine room and cut the power and take over the engine room and attempt to hold the entire Star Destroyer for ransom and threaten to destroy the ship and execute all of the engineers if they attempt to take the engine room back. Officers would attempt to negotiate with the rebel leaders for things such as drop ships to get off of the Star Destroyer, credits and other valuable things. If negotiation goes well then the Rebels would make their way off of the sip, if things don't go as smoothly as they had wanted then all hell would break loose and the Imperial Army would inevitably overpower the last of the rebels and all would be good. A debrief would be called and this battle would be declared a victory for the Imperials.